Originally posted by TheCatsActually
The CD changes to Killjoy only revert her back to where she was before she had to remain in range of her turret and alarmbot, but I'm personally very concerned about the CD changes across the board, or rather the utility nerf across the board. I don't know what direction you guys are planning to move in in the near future but a big part of why people are playing Valorant over CS:GO is the abilities. Even discounting the feelings of random players, the utility and economy nerfs are likely also going to result in more save/eco rounds in pro play, which is way worse for the viewing experience. Pro Valorant up to this point has been (in my opinion) much more engaging to watch than Pro CS because unlike CS, where the economy is brutally expensive and so you will often see when a single CT drops while anchoring a site the remaining 4 just give up the round not even one minute in and save on the other side of the map, Valorant allows for the spike to be planted constantly and the defender...
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Hey, I appreciate you sharing this sentiment. We share similar concerns with changes of this nature, for what it's worth - we don't want to move the needle so far that the economy feels extremely punishing or that utility is rare, for sure. But, in the previous economy, we felt that players weren't making interesting decisions - utility was so cheap and numerous that players could often buy full utility loadouts without much planning or forethought.
Ideally, these changes should increase the relevance of some of our close-to-premium weapons like the Bulldog and Guardian while also encouraging players to be more thoughtful about which abilities they're purchasing and when. We want every part of a player's buy to be deliberate and meaningful, rather than defaulting to heavy+phantom/vandal+full utility most rounds of the game without putting much thought into it.
We'll continue to keep an eye on this tuning going forward, though! We totally recognize that our utility i...
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