Originally posted by neb55555
In my opinion, the map shouldn't be debuting so soon. A lot more goes into map meta than some time praccing it and playing it in ranked. New maps are going to be very random until the playstyle stabilizes. The only way it is actually going to be figured out is through official matches. I would rather see it have a couple months at smaller tourneys before bringing it to main events. Additionally, this brings up the issue again of having an even amount of maps in the pool, which was a dumpster fire when we only had 4 maps.
The amount pros get paid doesn't have much to do with wanting a better format at tournaments. Besides, having a better structure is better for fans. I'm not sure why you want to watch an event with a new map that is super random, seems like a worse experience to me.
After First Strike, we fielded a survey to pro players in all of our international regions who participated (both in qualifiers and those who made it past qualifiers). We gathered feedback on a ton of different areas, but one area was the time window before new agents & maps are available in competitive play.
What we heard then was that pros wanted agents to be slowed down a bit (to be available in compet play), and maps to be sped up a bit - so we adjusted our timeline to allow new content into pro games four weeks after launch this time around across the board (slowing agents down and speeding maps up). That's not to say this can't change in the future - we want to continue gathering feedback from pros, especially now that we have more agents and maps in the game than before, which makes each new addition introduce even more complexity - but, I just wanted to let yall know that the decision wasn't made in a vacuum, it was actually made as a response to pro feedback we rec...
Read more