AndyB

AndyB



05 Oct

Comment
    AndyB on Forums - Thread - Direct

We’ll have more to say about supports in the future.

A humble request of the forum community: all of the changes we’re discussing right now in various threads around the forum are in testing, meaning that they’re not final, and they’re almost certain to change before we go into beta (let alone launch). These conversations are, to some degree, an exercise in transparency and folks keeping an open (yet critical) mindset helps us keeps you better informed about the development process of OW2.

It’s completely understandable that you may be anxious when hearing about what we’re testing from folks like the OWL pros. You don’t have the full context and your only frame of reference is the current retail environment. I get it.

As a fan, I can tell you OW2 still fundamentally feels like Overwatch. Overwatch 2 is still (all together now) all about the Heroes, and the bright, inclusive, and optimistic future of the world we’ve built together.

I’m lo...

Read more

04 Oct

Comment
    AndyB on Forums - Thread - Direct

Hi there sonzai,

A fix should be going in for this issue with the next update.

My apologies that you experienced this.


30 Sep

Comment
    AndyB on Forums - Thread - Direct

The servers are back online!

Comment
    AndyB on Forums - Thread - Direct

The servers will come down for a restart 2021-09-30T13:00:00Z. The downtime is estimated to take 1 hour.


28 Sep

Comment
    AndyB on Forums - Thread - Direct

All of your skins from OW1 will be there in OW2.

Comment
    AndyB on Forums - Thread - Direct

Possible.

It’s also pretty valuable (pro) player perspective on how OW2 “feels” to play right now. I’d keep an eye on our social channels for updates to be sure :).

Comment
    AndyB on Forums - Thread - Direct

It’s possible…however.

Part of my being more active and present here is to encourage folks to engage with us in a more constructive way. Through consistent posting, and answering of relevant questions, my goal is to shift the conversation away from hyperbole and to demonstrate that constructive criticism and dialog creates space for us to engage in conversation with y’all in ways that are additive and beneficial.

It’s completely understandable that folks have been frustrated by the gaps in communication. The current state of the boards is our responsibility. If we want for it to be a useful communication tool I need to put in the hours with all of you ...

Read more
Comment
    AndyB on Forums - Thread - Direct

We will occasionally try new mediums, especially if we believe they don’t present a lot of risk to do so at the time. Twitter Spaces is an feature that other teams within Blizzard have been testing, and we felt we could benefit from a similar execution.

We’ll still host events like AMAs and livestream Q&As. This was just something new and different.

Regarding the audio playback: I believe we get an archi...

Read more
Comment
    AndyB on Forums - Thread - Direct

I do know from my conversations with Geoff and Josh that we’re not looking to increase healing right now though, and it makes sense to use the test environment to establish new baselines to work against.

Caveat: I’m not a designer.

Comment
    AndyB on Forums - Thread - Direct

I’ve been following this thread since it popped up last night. I sat down with the hero design and balance team this morning to talk about why we’re testing this change:

Josh Noh: this goes back to what we discussed previously: with a change to 5v5, heals were just too effective in combat due to the fact that Tanks in general provide more damage than what they mitigate.

Another possible approach would be individually nerfing each support Hero’s healing output, which could result in out of combat healing taking significantly longer. Because we’re still in internal testing, we could take this more broad sweeping approach, which helps us more quickly establish new baselines for individual support Heroes.

I do want to caveat: this is only a test change, and per Lead Hero Designer, Geoff Goodman it’s “unlikely to make it through to the live game, as it is now”.

Post
    AndyB on Forums - Thread - Direct

Overwatch Retail Patch Notes – September 28, 2021

A new patch is now live on PC, Xbox, PlayStation, and Nintendo Switch. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...

Read more

27 Sep

Comment
    AndyB on Forums - Thread - Direct

If you can, try to avoid comparing the damage numbers you saw on OWL stream with what you see in retail.

It’s all relative.

Comment
    AndyB on Forums - Thread - Direct

well that and the whole…you know…

Read more
Comment
    AndyB on Forums - Thread - Direct

To manage expectations: nope.

Comment
    AndyB on Forums - Thread - Direct

We’re seeing what we can do to get the rest of the footage out in the wild.

Comment
    AndyB on Forums - Thread - Direct

From the Hero balance and design folks:

Geoff G: We decided to add both a duration and a cooldown to the new Turret mode to allow us to keep the ability tuned to have a high damage output, while still taking into account his newfound mobility.

Comment
    AndyB on Forums - Thread - Direct

Checked in with Hero balance and design on this to make sure:

Geoff G: Like Doomfist’s Meteor Strike, Bastions new ult, Configuration: Artillery, ignores ceilings. Rooms may not provide safe cover.

Comment
    AndyB on Forums - Thread - Direct

Just to manage expectations: that’s not something I would reveal here on the forum.

Comment
    AndyB on Forums - Thread - Direct

The build we’re playing on for our daily playtests is close to what you saw on stream. A lot of the changes that have been mentioned, like the double Zarya shield pool and adjusted barrier values, were present and seen in the exhibition match.

That shouldn’t be taken as any indication of where we are vis-a-vis hero reworks. There are plenty of smaller playtests focused on testing other changes that haven’t made it into the main playtest build. Just as there are stages of public development and testing (like the ex...

Read more
Comment
    AndyB on Forums - Thread - Direct

We’re not quite at the point where we’d be discussing those changes. Hopefully soon.