I'm a believer in Pantheon
I'm a believer in Pantheon
panth support is seriously seriously fun, w is free
also your editing was overwhelming but i found it funny so +1
Support Pantheon is legit
Cut Down as rune choice is very interesting. Why do you prefer it over stuff like Revitalize or Shield Bash?
Cut Down's damage output is very good, particularly because Yuumi's low base HP means that it'll almost always be active. In lane it goes even with Scorch for damage, and then after laning phase it can contribute 3-4x the amount of damage.
Shield Bash/Revitalize is also a good combo, but I find that Shield Bash in particular falls off really hard after laning phase because the infrequent procs you get in teamfights don't actually. Revitalize stays very strong throughout the game though!
Honestly, agree. Auberaun is really just a meta abuser tbh.
thx d00d
Yes I do! I've always thought it's more efficient because your keyboard hand has downtime (ability CDs, etc.) but your mouse hand doesn't with movement/aiming always necessary, why put the burden of camera movement on that too?
an entire Lucian culling
How did she survive to the end of the Culling? 3500 hp full tank Yuumi?
It was pretty late in the game, so she had some HP items, but yes it was probably more like half of a culling :P
Any chances she may get a mini rework in the future. The style of clinging to your ally all the time seems binary and expresses no skill at all. Her getting rewarded by attaching to allies(reduced cd, enhanced abilities for the first few seconds, anything rly) seems to be much better in terms of counter play to kill her and allowing her to express skill better.
Unless your target demographic was specifically players who don't want to put in effort into a match, then that'd be understandable
The style of clinging to your ally all the time seems binary and expresses no skill at all.
Hot take: Yuumi players who are only doing this contribute to her low winrate.
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:(
Right, Yuumi can't do anything about her ADC being engaged on, and all of the engage supports can just tank her poke without losing HP.
Yeah, it's on the ADC to avoid the engage, similar to what the situation would be like if there were a Sona and they had to avoid being hooked. I don't agree that tanks can tank her poke forever - I would expect Yuumi to be landing most attached empowered Q's + scorch/aery that she uses, as well as autoattack frequently. If these things aren't happening then yes it's possible Yuumi isn't providing enough presence in the lane.
Is there any concern, even with the hotfix, that her nature makes her fundamentally invisible in the laning phase? The sheer volume of champions that have a way to completely shut her down -- from engage supports (leona, alistar, blitz, thresh, naut) to stronger defensive enchanters (janna) to mage/enchanters (lulu, karma) to flat out mages (zyra, annie), it's a colossal list of bad match ups for Yuumi and that's predicated largely on her kit, where more than likely the numbers that make her able to have presence in these match-ups make her just flagrantly overpowered in the general case.
It just seems to me that Yuumi is a support with the enchanter equivalent of Kayle's power-curve, and it seems pretty antithetical to the purpose of a support.
I think that she's very good into those engage supports because she should never be able to actually get engaged on with her W, letting her harass pretty freely. She's certainly weaker into mages/enchanters though, and has to rely more on outranging them with her attached Q. I think it takes time learning the character before you understand your strength against engage characters, however.
EDIT: Not to say that engage supports can't do anything against her, but their win condition should be to find Yuumi's ADC rather than Yuumi herself.
If she's on the PBE for a while, why can't you guys predict her winrate being low on live servers if it's low on PBE to start off?
Meddler had a good post on this topic a while back, link here.
what are you guys thinking about the way subreddit reacted to yuumi? is she really that bad as the subreddit says or do you guys have another opinion about it
I thought the reaction was appropriate for what the data said - with a 30% winrate day one, she's clearly hard to learn and we underestimated that internally, and you're also not going to want the 30% winrate champion on your team when commonly champions that are in the low 40 percents are considered really weak. Now my personal opinion, after the buffs she's definitely OP.
any funny glitches/interactions you ran into while testing her?
There was one time she attached and everything worked correctly except for the whole untargetability thing. She immediately ate an entire Lucian culling to the face and died.
Fully utilizing the passive, baiting pressure abusing the fact that the w cooldown goes down while in an ally, not building her like a normal support
Yeah, knowing when to be attached and when to be unattached in lane is a big optimization point, as well as mechanical usage of the W to avoid skillshots (Yuumi should be able to avoid Blitz/Thresh/Naut hooks 9 out of 10 times, and Alistar engages pretty reliably too).
Your champ sucks and this is not banter. It literally has 2 skills (E-R), everything else is useless. D4 here.
I'd encourage you to put more time into her, she's a pretty difficult champion to pick up!
What was the most extreme version of Yuumi's W that you tested?
There was one version where it didn't have a cooldown at any point in the game (kinda like what it is now after level 11). Her laning against melee supports bot was close to unbeatable. There was another version where she was unstoppable while using it so she would just buffer all CC heading towards her team.
So which keystone should she be running?
Do guardian and Aery still proc while attached? Or am I supposed to Dark Harvest with her?
Guardian procs while attached, as does Aery when you heal/shield an ally. Actually just using W on an ally and doing nothing else gives them the Aery shield if it's not on cooldown.
Still not sure how I feel about her passive being tied to AA'ing someone, when she only has 500 attack range and has extremely squishy stats.
Worth noting she gets bonus range for the passive autoattack - it's her one 550 range auto.
it's way too early to have any meaningful conversation in this subject. There's something along the lines of 30+ runes not released (Iactually think the dev post said 50+ but i don't want to dig for it) and most of these numbers probably won't see light of day without change.
Can confirm every rune except for the last inspiration keystone has been revealed.