Auberaun

Auberaun



16 Dec

Comment

Originally posted by TheTacoAnnihilator

What you sacrificed a little of that tankiness for a little more movement and/or damage? I bet she might be a decent top laner or even jungler given just the right tuning.

Probably not, high durability is at the top of the list of things that should be true about Rell. If Rell becomes a somewhat niche top/jungle with our efforts to serve support Rell that's fine, but we don't have plans to intentionally support those roles right now.

Comment

Originally posted by [deleted]

[removed]

Yeah I think that's a valid concern. How it feels might change over time too, we're only one week into the release of a brand new character, the winrate hasn't stopped climbing yet and optimal skill order/builds haven't quite settled. You can join us in monitoring her for now, from the points already raised above we know that base stat buffs are a pretty justifiable candidate if we need to buff her.

Comment

Originally posted by [deleted]

[removed]

Will caveat this with "I'm not a game designer", but to me this is a question of magnitudes. With base stats closer to the upper end of tank supports, she was really tankier than everyone else given her other tools. With base stats closer to the middle/lower end, she's still on the upper end of durability taking into account her other defenses (passive steal, W shield, W resist amp). If we said, "hey here are these tools that let you be really tanky" and then you used them and you weren't, that would be a failure imo but it doesn't seem like that's the case.

Comment

Originally posted by DragonEffected

Seems a bit too much work to do for a champion that's supposed to be an anti-tank.

Like I need to engage when Alistar has both his Q and W on CD (otherwise he just interrupts my W), proc my passive and only then will I POTENTIALLY be tankier than him, but I'll also be stuck with a movement speed debuff and I still will be unable to put out the same damage output Alistar can. And Alistar isn't exactly on the same level other tank support like Leona and Nautilus are right now.

That's just my take though. I appreciate all you guys' work.

Oh yeah, for what it's worth I think that Ali (and other champs that can reliably interrupt mounted W engage) have favorable lane matchups into Rell. This is just talking about tuning in that she's not as far behind other tank supports in total durability as it might seem if you only look at base stats considering the tools she has.

Comment

Originally posted by Indercarnive

IMO rell needs 3 things.

1) Base stat buffs. It's ridiculous she has 540 HP and 35 base Armor while a champ like Alistar has 600 HP and 47 Armor. Rell needs at least an extra 35 hp and 5 armor.

2) Attack speed while unmounted. This helps identify her unmounted form as a bruiser. She's slow, but will do damage if you don't kite her. Thematically it even makes sense as she "drops the reigns" of her mount to use her weapon with two hands.

3) Her ult needs to be better. There are a lot of ways to go about this, but it needs to do something. Make it stop dashes like poppy W, or have it apply a slow instead of this "magnetism" like old Diana E, but as it stands it's one the more depressing ults in the game.

Re: base stats some of the thinking there was that when fighting, she'll often start out with her ~120 health shield, +10% resists, and then attacking that Alistar takes away ~5 of his armor, gives it to you, where it's amped by the 10%, etc., which can (depending on items) leave you tankier than the Alistar if you manage to get the jump on him.

Comment

Originally posted by xgenoriginal

A quick glance at her win rate is around 46% they might leave her as is for a while but I wouldn't expect any nerfs

For new champions we generally look at winrate by day because there's usually a lot of growth - that 46% average number for example would account for the 44% day zero Rell player who doesn't know what she does as well as the 48% day five Rell player who's started to get the hang of things.


15 Dec

Comment

Originally posted by FlashnFuse

If I could have one thing for mechanics changes, I would really want a shift (or removal) to the E unbinding. It's screwed me over a lot of times, especially when I W in to crash down.

Also I will agree that she seems to be pretty strong now that I've found a build that feels right on her (deadman plate rush into bami item )

Also there is a bug or something with her W mount up auto attack. It feels like it acquires a target somewhat randomly sometimes, I usually end up drive by attacking a minion with it when I want to run and flash forward at a champion. I'm fairly confident I haven't misclicked on minions as often as my mount up auto attacks suggest that I do.

We have a fix for that coming tomorrow! https://twitter.com/MarkYetter/status/1338646520631967745

Not personally aware of any W mount up bugs, I can look tomorrow. If you have footage that would be helpful too!


13 Dec

Comment

Originally posted by stetoe

Thanks for the answer, but I hope it won't take too long to 'actively explore'. I'm holding off on playing Rell until then. It's really annoying. Pointing you to this post: https://www.reddit.com/r/RellMains/comments/kc4q7v/a_thorough_breakdown_of_rells_clunkiness_and_my/ should you not have read it. Thanks

Yeah we're thinking short term, you shouldn't have to wait long. I took a look at that post you linked, most of the changes in there are mechanics changes that are buffs. Things we'd follow up with short term (like before the holidays) would likely be number tuning on abilities rather than mechanics changes, and based off of the data right now there aren't clear signals that she's weak. If she's closer to our projections, she might actually be on the strong side, but will definitely need to wait and see.


11 Dec

Comment

Originally posted by AllThePowersOfHell

It's incredibly clunky and difficult to use without it simply unbinding accidentally. There is literally no reason for Rell to ever want to unbind herself from an ally besides trying to bind to someone else. Like why is it even an option?

The thought here was that there were vision-related reasons Rell would want to untether. In development we found that, for example, if Rell was trying to roam from bot, if she couldn't unbind from her ADC there would be a long warning for the opponents due to the range of the tether that Rell was in the vicinity, which would make it harder for her to flank, etc.

Clearly though this is way less important than not unbinding in combat. We're actively exploring fixes to improve that.


10 Dec

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where the hell is my battle queen urgot


13 Oct

Comment

Originally posted by EndlessPillows

You really have no idea who August is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the certainlyT touch of unbalancable, and by far the best champ designer at riot, jinx gnar jhin and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.

You really have no idea who August is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the certainlyT touch of unbalancable, and by far the best champ designer at riot, jinx gnar jhin and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.


05 Aug

Comment

Monitoring Mark's twitter is part of my workflow


27 Jul

Comment

I tested him for a very long time not knowing that this was a thing until about a month ago 3Head


24 Jul

Comment

Originally posted by Tywacole

Mantra E on whole team with ardent is very strong.

yep

Comment

Originally posted by Oopsifartedsorry

That’s pretty cool. I wonder why it was scrapped

Hey that's me. If it worked like Yone's E, it wouldn't really make sense with the rest of her kit because she doesn't have many incentives to move her body forward like this while being vulnerable, the incentive on this version of the kit was that enemies would be rooted by the tether, but Karma wouldn't engage in this gameplay if she would actually take damage, imagine walking face first into a Zed or ADC. I think this version made you resistant to damage or snap back if your spirit died or something, it was just leading to "Karma walks on top of you for a guaranteed root and Mantra Q's".

Comment

Originally posted by jtmk2404

When he auto and does his abilties it just marks the enemies. Only when he goes back to his real body does the sudden burst damage appear as reduced true dmg

It's more like Zed's R, he does all the same damage he'd do without his E, but then when he snaps back it pops for bonus damage.

Comment

Originally posted by Surrideo

His body is immune to damage and cc lmao Only the shadow is vulnerable. A rioter mentioned this somewhere below

To be clear, it's functionally similar to LeBlanc W'ing forward, that spirit is Yone who you can damage and can damage you, and the body just represents the point he has to snap back to when he reactivates the ability or it expires. There's no separate health bars or anything.


24 Jun

Comment

Originally posted by Anni01

give my thank to whichever beatiful person pitched for ap nunu buffs

your thank has been delivered