Auberaun

Auberaun



24 Jan

Comment

Originally posted by IcyColdStare

The combo Riot-Sett flair eh? I'm into it.

Also, random question - what do you max after W? I can never decide between E/Q because both seem pretty good.

I play support tank Sett almost exclusively, so I max E to have more CC uptime for my team. In top lane Q is probably better second.

Comment

Originally posted by Anni01

bugged e range

This ^ , already fixed


20 Jan

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Originally posted by Magehunter_Skassi

Hey, appreciate the response. I remember seeing that article posted here back when it was first published, although incorrectly remembered the four buckets as being three.

Just a few short questions about that if you had a bit more time: What would you (or more broadly speaking, the balance team) consider to be mid elo? It was a term used in the recent 10.1 patchnotes to explain Kassadin's nerf. Would that be synonymous with the skilled play bucket, or be somewhere in the average play bucket?

Unsure unfortunately. Usually we still reference those buckets internally so I'm not sure why we went with mid elo here (but I'm neither on the balance team nor a comms person so I might be missing context). If I had to guess "mid tier" would be approximately gold, which rides the line between average/skilled, which may be why we went with mid tier in this situation.

Comment

Originally posted by Magehunter_Skassi

that mention completely shook my understanding of how riot operates. i didn't realize they were actually balancing for mid elo games at all which would explain a lot of confusing buffs/nerfs i've seen

Would encourage you to check out this link. The criteria within the 4 buckets are being iterated on and I don't think we've released any further updates, but the 4 buckets are still correct in that those are the bands of play considered.

Comment

Originally posted by Sunfur69

That punch on vayne... what the f**k

That was Sett W + GP Q, they probably did about the same amount of damage

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I'm the biggest Sett support fan in the world but GP did all the work there :P


17 Jan

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My first thought is that you'd send your botlane top at the start of the game.


16 Jan

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We'd probably need an extremely compelling reason to do anything that makes a player quitting the game have a positive impact on their team's chances to win.


09 Jan

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Originally posted by Muffindrake

The balance team is accountable to the company (they are Riot employees), and are forced from above to introduce changes that put certain champions in the limelight, or are ordered to not touch incredibly frustrating, problematic, long-standing broken, and recently released ludicrously overpowered champions because that would affect Riot's bottom line.

If a single person with some decision making leverage employed at their balance team had a backbone and acted on it, they would lose their job very quickly. Balance changes for the better go against profit motives, at least with the way the game is set up. Champions that aren't played sell no skins - why would they dare touch the mid lane cash cows a la Zed, Yasuo, Qiyana and more. I can't think of a recent champion release (ignoring long-standing garbage like Zed) where I had the thought Yep, I had a reasonable experience playing against this character.

This isn't even some insane redpill conspiracy theo...

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On the other hand, the playtest team is some set of random nameless (!) players not affiliated with the company under NDA that have no teeth over what balance changes are implemented into the game.

We're full Rioters. We don't control what's implemented into the game but we always have a seat at the table.

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One patch is likely not enough time to know that something can't be solved in another way besides a revert.


30 Oct

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Originally posted by fatyellowcat

But you ain't touching senna when she gets to 1000 range

She ain't ever gonna hit 1k range in a regular game of League.

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Just for some context - support Senna usually won't exceed 140 souls in a game (and that's in a very long game where she gets a lot of souls), ADC Senna usually won't exceed 100-120 (again in a long game where she's really successful at getting souls). Games ending anywhere between 60-120 souls depending on role and success in the game is normal.

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Originally posted by IAMA_llAMA_AMA

Hey I was trying her out on pbe and the attack range seemed to continuously scale, but her Q hit a cap. According to the description it's supposed to match.

I'm kind of new to pbe is there somewhere I should mention this kind of info?

This is known - she'll never exceed (or even come close to) 1300 range in a regular game so it's not a real issue that should be encountered. If for some reason it ever was, it'd be fixed.

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Originally posted by AflockOfMidgets

I wonder if her AD that she gains from "mists" count towards her bonus AD or base AD. - since she doesnt gain AD per level. Sheen items might be looking strong if its base. (it does not say base in the pictures so I'm assuming its not). I really want to know what they mean by her attack speed being slower. How does it interact with buying more attack speed? Surely its not going to be hard locked like Jhin right?

It's bonus AD - we tried an iteration that was base AD and the sheen items were uh...not fair.

Comment

Originally posted by theryguy112

alright how long until someone f**ks around and sees how much attack range they can get on senna in practice tool

There's no cap so go wild :)

Comment

Originally posted by narfidy

Oh interesting to hear straight from riot. I'm assuming the IE would interact normally though right?

And like I said, I'm holding off the bulk of my judgement until I see the numbers. I just don't want to magically lose trades in lane due to her landing more crits than she should

The way the math works IE gives her less bonus crit damage than other characters.

Comment

Originally posted by Bulgar_smurf

So she is strictly a support and isn't viable ADC?

If that's the case it'd be a little sad because it is so hype to finally get a proper lucian Q back... only be forced in the support role. It was so sad when lucian Q got nerfed. So much skill cap just shaved off a champion. It's a fun champion but it'd be lying if I said I'd prefer a normal support, supporting me rather than a wanna be marksman. This preseason is going to be "interesting" with all of those ezreal, ashe, lucian, senna, literally anything in the support role.

I'm pretty confident both can be played. My personal suspicion is that ADC is stronger than Support actually.

She has an extra AD ratio on her basic attacks, gets free crit chance, and deals less crit damage. What all of these things do is give us levers to manipulate how strong she is at different phases of the game and with what itemization. If she had the exact same scaling as a regular ADC, you'd probably just play her there by default because she'd be an ADC with a whole bunch of powerful utility. The current levers and tunings say "you have a pretty powerful early game, but need to snowball early to push your lead, because your peak won't be the same as a 6 item Tristana". Draven/Jhin are comparisons I would use to her AD right now - punchy and lethal lane phase, fall off a bit later, have trouble dealing with tanks. But her laning phase is definitely strong with a tank support, you have a Nautilus hook her -> Senna W and it's looking pretty lethal.

If she's ...

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29 Oct

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Originally posted by Ildigrub

Am I crazy or does it look like she has cait aa range..?

She gets infinitely scaling attack range oOoOooHhhhh

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Originally posted by SaquonIsAFraud

This is one of the most broken kits I have ever seen. They took akali and made her ranged. They will be balancing her for the next year and beyond. If the numbers aren't trash tier she will be played heavily in mid and top.

This whole champion design team and a balance team need to be fired.

Would be surprised to see her top because she basically roots herself when she autos for the first half of the game.

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Originally posted by narfidy

Time to KSupport

e: Real talk, not sure how much I like gaining crit chance conceptually until we see the numbers. Didn't they get rid of 1% crit chance runes for a reason?

She gets free crit chance but all of her crits deal less damage than other characters' crits. What this does is say "hey, you actually get less value out of building crit items than other characters" which makes her damage less spiky, particularly late game.