BarackProbama

BarackProbama



15 Jul

Comment

Originally posted by Blue_Executioner

The client is just terrible.

Me and my friends did a load of mystery gifting over Christmas to each other and have played 3-4 times a week since then. Everytime I login I still get a message saying they have opened their gifts (that I sent 6 months ago).

Fun fact about this: It is because clicking the X dismisses the notification without acknowledging it. Not a bug, but not the best possible design.

Extra fun fact: I just filed something to address this. Should be fixed soon.


25 Jun

Comment

Originally posted by PiBiscuit

New Reroll-to- Bench Cooldown: Previously, if players rerolled their champion, then their previous champion could be picked by their teammates immediately. Now, your rerolled champion will have a three second “bench cooldown” for your teammates, meaning they will be unable to pick said champion and you can get them back without any stress. Goodbye bench sniping minigame! This change won't impact any of the existing swap-with-bench behavior as it focuses on rerolling, meaning if you swap with a bench champion, your teammate will still be able to pick the champion you gave up immediately.

FINALLY

Happy to help :D


17 Jun

Comment

Originally posted by BarackProbama

Looking into the TFT stuff!

Update: Have a bug filed. Should be fixed in an upcoming patch.

Comment

Yeah when we added fisting we talked a ton about how to make sure people were appropriately aware that someone else had initiated a fisting event. We recently added fisting notifications to chat and we think they’ve helped a bit, but maybe more work to do.

Just using the thread parlance: we call them fistbumps or reciprocal emotes internally.


14 Jun

Comment

I am glad you found it helpful :)

Comment

Originally posted by The_Only_Squid

League of Legends is simply a game too difficult to start with, let alone mobas not being a popular genre at all like.

This is easily fixable with voice acted tutorials that have real game uses. Putting new players against dumb bots will never help improve their skill. Like take a look at Rocket League how many shooting/defending scenarios have they got? All the tools you will use can be practiced over and over.

This is not the case in LoL they just go well get in there you little go getter you. They need to have scenarios where you get ganked from lane or scenarios where someone flashes over the wall to gank you but you get to see them at the start in a vision ward so it teaches players the fundamentals of ward placement. Then you can replicate this with 5-10 different scenarios per lane/role.

I could go on and on i have 100s of scenarios that would improve the base line of the player 10 fold over being able to just afk mid lane a...

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I do not think that new players are struggling with ward placement or being ganked.

I think they are first struggling with an unfamiliar control scheme, then the RPG power curve (presented through XP, gold, leveling, and items), overall game flow & objectives, what any of these 160+ champs is going to cook them with before they can react etc.

You are describing actually pretty advanced techniques from the perspective of a pretty advanced player. I am not against in the long term systems that would allow folks to become more advanced in League, but those are very likely not our first priority. (The stuff I listed above is)

Comment

Will look into this tomorrow morning!

Comment

Originally posted by Ramus_N

It is hard to sell League for newer players when the game is so big and there are so few in game resources for newer players.

On top of games going between 20~40 minutes.

We'd like to make League a more welcoming game to interested players who haven't yet tried it.

Working on a bunch of new and returning player experience stuff. Planning to have it roll out of over time.

The recently improved bots and custom games are some of the more obvious manifestations of the longer-term plans we have. Other stuff is quite under the hood, like new player MMR changes, or not as obviously directly related but quite helpful, like Vanguard.

Later stuff will be aimed at better onboarding players into the core game and introducing our systems more gradually than today. League is very deep, which is cool, but we need to build and appropriate shallow end for folks to find the fun.


11 Jun

Comment

Originally posted by Thess_Enate

u/RiotMeddeler What about reducing the amount of s grades needed for mastery grades after minestrone 4? I saw a rioter saying you will be changing it in the next patch but no announcement in the update worries me a bit

The change was decided after filming. It will be in the next patch!

Comment

Originally posted by Cashmiir

There is a TLDW on the website with every Dev Update!

Wow, very nice. Let's see Paul Allen's summary.


02 Jun

Comment

Originally posted by Medical_Quiet_69

Rioters making changes randomly and without a comprehensive plan

something new, I didn't expect it at all

Almost never randomly. If there is anything Riot could be accused of it is overthinking rather than underthinking.

Comment

Originally posted by go4ino

papa bless

praying it comes sooner rather than later since arenas been what i been spamming

Most likely not for this run of Arena unfortunately. Very optimistic about next time though.

Comment

Originally posted by King_Toasty

Could we potentially see a change this run, or is this a "next time" kinda thing?

It's a next run thing most likely.

Comment

Originally posted by Xgunter

Are there any plans to restore the titles for mastery 7 collection that were removed for the new system?

Or to make getting mastery on all champs less grindy?

Before you could get m7 on a champ in about 30k mastery. Now you need 42k to get mastery 7 AND THEN need to get it to 10 for the title. It’s simply not possible in a reasonable manner.

It’s an infinitely worse system that sucks for those of us who actively invested time and effort into the old one.

Old challenges are coming back, we're moving the titles back to them. Mastery 10 challenges get new titles.

Comment

We’ve got some plans here.

It’s important that Mastery not be entirely tied to game outcome (win/loss/placement) and have a performance component attached. Good performances are usually followed by good game outcomes, but I think we can recognize that’s not always true. Arena has different performance indicators than does SR or ARAM, so while placement might be an input it’s unlikely to be the only one.


30 May


29 May

Comment

Originally posted by HarpEgirl

By chance are you also interested in Bugs/Inconsistencys? If so I've a 4 page google doc of Neeko bugs from Game Crashes, Funneling, to just passive issues.

I personally care but have little ability to help here because I don't work on the right team. If you DM me the link I will happily send it to the designer I know who loves Neeko the most though.


26 May


25 May