My Shop doesn't have descriptions or names, it's either blank or something like "Item_6677_Tooltip". The items are like this.
Yep this is known, thanks for the report!
My Shop doesn't have descriptions or names, it's either blank or something like "Item_6677_Tooltip". The items are like this.
Yep this is known, thanks for the report!
I love the new shop. I'm still trying to get used to the layout, but one thing that has sorely stood out to me so far is the search function. Right now when you search for an item, that search will remain there. If you open the search bar again, it still has whatever you had previously typed in for the search. I personally find this incredibly disruptive and I hate that I have to manually delete what I had previously typed.
It would be really nice if it could either:
A. Clear the search bar every time you open it.
B. Have an alternate key-press (such as right-clicking) to open and clear the search bar.
C. Have a clear button (such as a classic X cross icon) available, even without having the search bar directly open.
The search context will be cleared when you exit the search mode.
Hi, just have a quick question, when you say stat filters do you mean how the items are sorted on the live server? Or do you mean a bar at the top where you can click mana, and it shows all the mana items? So far the update is looking great.
P.S. Do you want bug reports in this thread, or do you want bug reports to have their own thread?
Stat filters will allow you to say: "Show me all the items that provide mana"
Bug reports are fine here.
Just read the post before commenting lol
I mean, it's in this very post
Oh, if they said that then nevermind. Do you have the context of where they stated that?
lol
I don't know if it's just me, but the build recipe for the items have an offset to the right
Not you, its a scaling bug with the new shop.
I didn't really like that last searched item was still in search bar after reopening the shop.
This is fixed.
Dude reading is hard >.<
lol
Right click to sell was working for me last night, it took me about 15 seconds to figure out what was going on with selling in my first game last night but after that it wasn't so bad. It might be clearer if the inventory background popped more when you were in the shop? Almost like an extension of the shop.
Yeah this is something we are considering, among other options for making the HUD inventory a bit more obvious. Thanks for the feedback!
Not having access to my own Inventory inside the shop feels weird, also I'm having trouble understanding how to sell items.
You sell items in a few different ways:
1. Select it in your inventory and then click the sell button in the shop
2. Drag the item from your inventory into the shop
3. (Coming soon) right click an item in your inventory
The fact that it wasn't clear is valuable feedback though, thank you!
where do you see the pink border for unfinished icons?
In the shop itself. The items that are unfinished should be Very Obvious
It's only been 15 minutes but I love the store, it feels so responsive and modern and smooth, a lot better than I expected. I really like the boots interface.
<3
Please for the love of god update the icons for Heal and Exhaust summoner spells
Please for the love of god update the icons for Heal and Exhaust summoner spells
If you keep pushing me I'm going to make them worse.
In all seriousness, the summoner spell icons were not part of this update. We may revisit them at a later date if we think we can make meaningful improvements to their clarity/fantasy.
Are Tiamat and the Hydras intended to be available for ranged champions now?
Edit: Also upon upgrading Ixtali Warstone I appear to lose my control wards stored
That seems like a bug, thanks for the report!
The item icons are smaller? But yeah the art just seems smaller compared to the box on some items. Hard to see.
The item icons are smaller? But yeah the art just seems smaller compared to the box on some items. Hard to see.
They are currently smaller than on live. We are experimenting with different sizes and paddings to find the best balance between readability and density.
Hello, I am here.
Will there still be tabs for specific stats?
Yes, that’s coming a bit later on.
Just wondering can y’all give an update what’s going to happen with ornn and items
Oh snap we totally forgot about Ornn! JK Ornn is being accounted for :)
Is there aa reason why the own items sets wont have the consumables and boots tabs on the side. I wanted to reduce my own sets to be less crowded and this looks so good.
In addition to these pages, we’re introducing Quick-Buy sidebars. These sidebars appear in both the Recommended and All Items views
For me it makes no sense to not extend this to the items set tab, too.
It will also be on the item set page, but will not prevent item sets from containing boots or potions.
It seems that Wild Rift has had a major influence on item theme. I hope the gameplay design of the items didn't follow the same pattern.
Wild Rift and League have some design pillar in common but also some that are divergent. This is pretty natural given the platform differences. I think our new items feel pretty League-y.
I noticed there is/are no page/s for ap fighters and assassins. Will they be grouped with the ad counter parts, together, or have individual pages?
The current design has items broken down by class. This works for most champions, but some don't fit neatly into the existing class structure (Looking at you Shyvana). For these champions, the popular filter should serve their needs. The popular filter will look at all the times players build on that champion and display them and their components.