Not pressuring you at all, but I'm interested in learning why this is intensely expensive?
I assume the lobby keeps track of all 10 summoner IDs, and the 5 enemies are already hidden away via "Summoner 1, Summoner 2, etc.". Can we not re-use whatever abstracts the summoner name/ID into a generic name and re-name the enemy, "Enemy summoner 1"?
Also, just wondering if it's the case that you guys see the problem as 2 parts.
1. People are OPGG checking their teammates and dodging undesirable winrates.
- People are dodging off of team comps alone, if it looks unwinnable, they leave.
Obfuscating the name solves issue 1. . . But the case that the 2nd issue is the main reason people dodge? Then I can see the value gained vs effort to develop this change isn't worth it.
Then the real issue is people don't think games are winnable, and how to change/balance the game to give them confidence. Hence, not worth the dev time for ...