BarackProbama

BarackProbama



06 Jul

Comment

Originally posted by Djinn_in_Tonic

Probably because those Summoners are identified by names and by numbers. The internal Summoner ID number is how the system identifies an individual (as you could change your account's name). If you pull the Summoner ID number with an API (which you can), you know who it is. You'd have to find a way to obscure that, which is a larger rewrite of what's going on in champion select.

dis

Comment

Originally posted by Kabkip

Not pressuring you at all, but I'm interested in learning why this is intensely expensive?

I assume the lobby keeps track of all 10 summoner IDs, and the 5 enemies are already hidden away via "Summoner 1, Summoner 2, etc.". Can we not re-use whatever abstracts the summoner name/ID into a generic name and re-name the enemy, "Enemy summoner 1"?

Also, just wondering if it's the case that you guys see the problem as 2 parts.
1. People are OPGG checking their teammates and dodging undesirable winrates.

  1. People are dodging off of team comps alone, if it looks unwinnable, they leave.

Obfuscating the name solves issue 1. . . But the case that the 2nd issue is the main reason people dodge? Then I can see the value gained vs effort to develop this change isn't worth it.

Then the real issue is people don't think games are winnable, and how to change/balance the game to give them confidence. Hence, not worth the dev time for ...

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Short untechnical version: removing the names only solves the problem if you aren't using a 3rd party tool (like Mobalytics, Blitz, et al). We'd have to change a bunch of stuff behind the scenes as well.

Comment

Originally posted by I_really_love_u

So still no update on the afk penalty escalation.

Soon™

Comment

Originally posted by 64657370616972

We need to hide names in lobby.

They claim to be against dodging, so they introduce reactive measures to disincentivize.

But how about being proactive, and eliminate one of the primary reasons players dodge in the first place?

This answer is going to be unsatisfying but we've looked into it and it is intensely expensive relative to the value it provides. Not saying never, but given all the things we can work on its fairly low on the priority list.


29 May


07 May

Comment

Originally posted by Satanic_Leaf_Gecko

Huh, haven't seen that. Looks interesting, thanks!

( ͡° ͜ʖ ͡°)


26 Apr

Comment

This is top-tier. Gonna go buff him rn.


23 Apr

Comment

Originally posted by kenpus

I will dodge if you put me on jungle, even if you ban me for 30 days for it.

Look, I only have time for a couple of games. I am not going to play a game I don't want to play, and jungle is a game I don't want to play.

👋🏻

Comment

Originally posted by VayneJr

My buddy loves playing league, but the game will crash for him once in every 5 games, taking him 5 minutes to reload the game. He usually ends up getting afk penalty, will he not be able to play league anymore?

This answer is going to kind of suck, but it is the truth: He will be able to play League, but if he continues to get AFK penalties he will eventually have long wait periods as he rises in the tiers. (We aren't banning him from the game, but he will be unable to play for 2 weeks at a time at the highest tiers)

There isn't a great way to detect the difference between a crash and someone doing it on purpose (and if there were, people would just cause their game to crash to defeat such detection). The priority call has to be to preserve the experience of the most players possible.

You probably aren't winning a large % of the games where he goes AFK, and that can't feel great to your teammates either. It also turns out it doesn't feel great to the people on the other team who go from having a fun back and forth to a hollow victory.

If he hasn't already, I would recommend reaching out to player support to see if there's a common resolution to his crashing...

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Comment

Originally posted by Shadowbasherr

If they add stricter dodge penalties, then they 100% need to actually add punishments for holding lobbies hostage. If you don't get your role then there is currently no downside, autofilled jungle and midlane won't swap with you? No problem just lock in soraka take ghost and cleanse, either someone dodges, or you grief the game.

The ghost cleanse Soraka and the smite hecarim support games I let go through this season did not result in a ban for either player.

I'm 100% aware that these dodges make up the minority, but they still exist.

This is next. We take hostage situations seriously.

Comment

Originally posted by replayaccount

How do you think that compares to the penalty for dodging. It's honestly a spit in the face to even put penalties for dodging in the same discussion as AFK/inting. Dodging 3 games in 24 hours is going to lock me out of ranked for 12 hours. Leaving 3 games in 24 hours is going to lock me out for what? Ten minutes?

The way I see it dodging is "good behavior". I promise you the amount of bad behavior is going to sky rocket as a result of people being forced into games they do not want to be in.

In high elo it's well understood that if your 1 trick gets banned or you are filled to a role you can't play, you dodge. If the game goes through that player WILL be flamed and it really is justified. With penalties this harsh for dodging you really can't expect that person to dodge, so you just expect everybody to go into game knowing it's a loss and be ok with it?

Solve the actual problems first then worry about people actually abusing dodging. There are actual abuses,...

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Lot to unpack here, but let me try:

  • dodging isn’t good behavior, it screws up the game for at least 9 other folks and potentially more
  • we are working on solves for hostage taking in champ select, but this problem is not as widespread as you are making it out to be (that’s not to say it isn’t garbage when it happens, just that it’s unlikely to happen 3x in a day)
  • it being “understood” that dodging is Ok in high ranked situations is wrong. That’s a rationalization that is entirely selfish. If your favorite champion is banned the expectation is you play a different champion. If you have someone with a 48% winrate the expectation is you play well enough to deal with the slight disparity
Comment

Originally posted by Fyne_

Can you guys just add a section explicitly telling us what tier we're on? Idk why we gotta play this guessing game with the times.

If you are playing in good faith you should not need to worry about your tier.

Comment

Originally posted by F1urry

So what about people who have connection issues? My friend I duo with will typically disconnect once every other game for 30 seconds to a minute but never affects our games to much. He's pretty much f**ked under the new system?

No, it doesn’t count those as AFKs.


22 Apr

Comment

Originally posted by RageQuitHeartRateDip

So I can int with impunity as long as I win a game between bouts of losing streaks?

I wouldn't. I think you're making a big assumption that this is our only detection system.

Comment

Originally posted by bornhat

Idk, I only ever report people who are legit griefing (afk, feeding, saying where people are, etc...) or super verbally toxic, and I almost never get instant feedback reports. Gives me the impression that my report credibility would be tanked even though I’m reporting correctly

It’s way more complex than that, but what would actually affect it would be things like constantly reporting players who have bad games or off meta picks as feeding.

Comment

Originally posted by Thighhighcrocz

so, if someone who is actively trolling very obviously is only reported by one player he shouldn't be punished or be looked into at all? That seems to actively work against fixing trolling

This is in addition to, not instead of other detection methods we employ.

Comment

Originally posted by ozziezombie

So... It's a progress system! Like Honor system! Great to know, another thing I can progress in! :D

In all seriousness, the changes look very scary - and I haven't AFKed in a LONG time. Now I worry that something random will start happening to my PC/connection and it'll penalize me. But I'm guessing that's the point! Thank you for your hard work, I'm looking forward to further development! Let's hope S11 will be the one which will make the game not known for its toxicity! have a nice day! :\)

If you disconnect every now and again there is a _very_ low chance that you are penalized for it.

If you disconnect all the time, then yes you will start receiving penalties from this.

Comment

Originally posted by bornhat

I feel like reporting credibility can easily be a bad thing in a system that’s bad at punishing people. Like if I report someone that’s griefing, but because the system is bad it doesn’t detect that person as griefing, my report credibility will go down and the next time I report someone for griefing it’ll mean even less and push my credibility down further. At least that’s how I’m reading it

This system generally uses the law of large numbers to increase certainty.

This player would need to be reported for the same thing between multiple people across multiple games to be punished.

You would need to be consistently wrong in your judgements over a long period of time in order for your reports weight to be affected.

Comment

Originally posted by Shadowbasherr

If they add stricter dodge penalties, then they 100% need to actually add punishments for holding lobbies hostage. If you don't get your role then there is currently no downside, autofilled jungle and midlane won't swap with you? No problem just lock in soraka take ghost and cleanse, either someone dodges, or you grief the game.

The ghost cleanse Soraka and the smite hecarim support games I let go through this season did not result in a ban for either player.

I'm 100% aware that these dodges make up the minority, but they still exist.

These cases certainly exist, but are slightly thornier problems to solve. We'll be digging into these in the future to understand how best to solve these problems.

Comment

Originally posted by BestRemusInMyHouse

  • 3rd AFK: 14 day lockout and auto-loss

Nice!

Just to clarify, this is not the 3rd consecutive AFK but rather the 3rd AFK tier. Moving up each tier is slightly complex but in general going AFK/leaving will progress you up and playing games out honorably will progress you downwards.