BenIrvo

BenIrvo



07 Mar

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Originally posted by OmniBlock

Honest question. With so many broken or bugged issues on release. Was there an issue that effected QA before release? Something that your team encountered?

I think a lot of people are interested in understanding.

It’s a long a long topic. The short version is whatever issues exist, it’s on the team as a whole, not one discipline.

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Originally posted by Josh-trihard7

hi :)

Heyooooo

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Originally posted by [deleted]

[deleted]

It’s actually done before every update.

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I feel like this thread deserves more karma (note: I had nothing to do with this, no self promo :) )

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Originally posted by xSerp

Out of curiosity why are you waiting until march 12th to push a large number of bug fixes?

Yeah there are things like QA time and first party cert and a bunch of stuff that makes it better to roll things into something like a 2 week cycle.

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I appreciate the attempt at constructive criticism. You lost your way a bit there but thumbs up to anyone who attempts to be constructive.

I don’t really have anything to say at the moment but we have read this, thank you for providing feedback

Ben

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In March 12th patch you can open the mission screen from anywhere. This should help.

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We are doing this. Details TBA. Timing TBD.

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I think this is fixed for March 12th

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We are on it. We are committed. It’s positive messages from the community that keep us going. We need your ongoing support.

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I think it’s funny. Unfortunate but funny. We are on it. Fixed for March 12th

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I was wrong. It’s not just a UI bug. We are on it.

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Originally posted by Oghier

It's not just the loot, it's the difficulty scaling. GM 2 feels like it should be GM 4, as the spike in damage taken is so severe (as well as the sponginess of enemies).

My colossus is never in any danger in GM1 strongholds. I can tank a turret and multiple scar hunters with zero chance of death.. zero. GM2 feels like I'm back to playing a cover shooter, as I get shredded in the open. It's exactly like my first try at GM 1, without any masterwork components. But this time, I'm already in full MW/ Legendary (with one purple component, due the +75% armor inscription). There are no dramatic gear upgrades ahead for me.

You need smoother scaling from one difficulty grade to the next.

EDIT: My first reddit platinum.. thank you, internet friend! :)

Initially we were scared it would be too easy. We need to review this. The challenge is scaling isn’t linear, the synergies in gear and inscriptions makes this hard. We didn’t want to give up the power fantasy tho.


06 Mar

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Originally posted by tuanster1119

u/BenIrvo, I'm one of guys who has a knee jerk reaction and told you to F off when I read this comment. First off, I apologize for that. I wrote this as I was playing Anthem, having a blast doing freeplay in GM2 but knowing that at the end of my time I would receive the inevitable gut punch that is the loot summary screen. First of all, my reaction was an emotional one and I've been trying to think about why the word "Heya" triggered such a reaction. After giving it some thought, I'd say that the word that sums it up best is tone deaf. Before launch you guys were active and updates were flowing frequently. Honestly, something along the lines of, "we're working on something, you'll hear from us soon" would've been a better reply than "heya" considering the current state of the game and the issues that are mounting. This game is so frustrating because the core gameplay is fantastic, you've built something fantastic here but the loot system is broken and when...

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So in the last 7 days (lets start tomorrow - wed). I will have done 2 live streams, set an appointment for loot. Followed up with the loot description then the loot patch. And done numerous posts. In 7 days. We also did a bunch of game patches.

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The short answer is that the cost of transparency is things change. We did our best to be transparent on the journey to going live but with that we knew things would be different in some situations. Sometimes people would be happy and sometimes they would be upset.

It’s the cost of transparency.

Edit: to elaborate - game development is full of change. There are a million reasons why you set out with an idea and it evolves over time. This is common in every game. We shared as much as we could. Some things change. So the cost of transparency is that some things we said become not true, not because someone was dishonest but because it changed over the course of development.


05 Mar


03 Mar

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Originally posted by Castromuff

crap; i think i salvaged my legendary rifle by accident. any way to confirm?

Is it gone? Then you salvaged it :)


02 Mar