Fornax's videos are great. Always thoughtful in their critique.
Fornax's videos are great. Always thoughtful in their critique.
It's not just the translation. In the English version, the same story or event will have various lines missing on replays. For example when doing dragons end meta, sometimes aurene can talk but nobody else has a voice and other times she's the mute one.
Last week I was helping my bf with a story instance fight getting the timed achievement and I could hear every voice line but he could only hear his commander's lines, none of the npcs.
It's situational and weird.
You may want to try moving the sound quality slider in the audio options tab all the way to the right (highest quality). Folks have reported in the past that having it on the left (fastest) can cause some things to drop or lose post-processing effects.
https://www.reddit.com/r/Guildwars2/comments/opkdu9/voice\_acting\_cutting\_out\_all\_the\_time/
I checked with our Loc and VO folks. The VO has been recorded and delivered. We're in the process of integrating it with a future build. I don't have a hard date on when it'll be live but it's coming.
<3
I switch back and forth between a hammer tempest (which is complex on Deck) and a dual axe berserker (which is much simpler). Both are doable with the right controller template but the latter is significantly easier in my opinion.
I've been using SamCW's soulslike template since Steam release but there are a bunch of different ones out there. You can grab a bunch, try them out, and even modify them if you want. Good luck!
It's even better when you have the embiggening tonic on.
I think the original version of that line was, "I feel four feet tall!" but some didn't get the joke.
To the OP's point: Disable Player Chatter and Disable Player Item Chatter are your friends.
While some folks enjoy the quippyness of the systemic chatter, I quickly grew tired of it so when the Audio folks implemented that suppression setting years back I gave them a big hug.
This is a known issue that's being tracked and investigated.
If people dont get it, doesnt that mean you failed as writer to convey it?
If people dont get it, doesnt that mean you failed as writer to convey it?
The answer is always, "it depends." Some folks can miss details or subtext that was there. Other times a writer infers something that's too great a leap or leaves out important info. Every situation--and player interpretation--is different. And I think that's fine.
You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.
You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.
How dare they! /s
Read moreYou're saying there aren't NPCs, ambient scenes, events, or interactive things in the city?
For all intents and purposes, Yeah thats what im saying. Theres a few npcs around, but for how the city is presented, its basically abandoned. There should be hundreds of npcs visible in any given area, instead its predominantly empty space.
its a ghost town, and as a result its uninteresting and boring. Why are there no automatic skiffs moving cargo around for example? who are all those rivers for? or bridges? I get that the coders you have today are far less competent than the people that worked for arenanet in 2012 and you have to deal with it, but reality is that their incompetence resulted in you having to limit the amount of visible mobs, and as a result the city feels dead. And part of this is your fault as well - You could've worked around this with a story reason, perhaps the jade started decaying and somehow became toxic to peop...
I get that the coders you have today are far less competent than the people that worked for arenanet in 2012 and you have to deal with it, but reality is that their incompetence resulted in you having to limit the amount of visible mobs, and as a result the city feels dead. And part of this is your fault as well - You could've worked around this with a story reason, perhaps the jade started decaying and somehow became toxic to people, Or some bullsh*t that explained why most people are indoors, but nope. the loading screen has more people on it than any actual area once you load in.
You're making a lot of false assumptions about my colleagues, and quite frankly you don't seem to know much about how games are made. That's OK! I wouldn't expect you to. But I can't figure out why you've decided to channel your energy into this discussion in this way. So I will take my leave now. Good day.
Why did it say meet with Taimi though, I think it’s a bug.
Why did it say meet with Taimi though, I think it’s a bug.
If it said to meet with Taimi, that's a bug.
Hmm, I'm not sure if there's videos yet, but the only thing that genuinely threw me off about Chul-Moo being there is that he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard? Of course if they traveled together it would make sense they spoke about the subject before we got there, but I think that flew past many (including mine) heads; especially cause we never saw that talk happen. Though I will say this is an issue I personally face every now and then with the story, where I feel like I missed a step somewhere or I find myself thinking "wow, things are progressing faster than I expected".
The character stories themselves were quite clear I feel, I personally liked them. Chul-Moo and his (english) voice actor in particular were really good.
he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard
Oh, gotcha. Yeah, we didn't explicitly call that out but the implication is that Chul-Moo heard about the Commander's past events offscreen. I could see why someone might bump on that.
Ah yes the journal. You know only a handful of people will read that but sure lets put all in the journal and waste the resource someplace else like in oh .. lets see .. a date with random npc. Priority huh.
Ah yes the journal. You know only a handful of people will read that but sure lets put all in the journal and waste the resource someplace else like in oh .. lets see .. a date with random npc. Priority huh.
LOL
I love how you're here to comment on this, but not a single other thread made in the last two days.
You realise we know that you're reading this and choosing to ignore criticism right? Commenting on this thread but not others actually made you look worse.
You realise we know that you're reading this and
choosing
to ignore criticism right? Commenting on this thread
but not others
actually made you look worse.
I was off work yesterday and not combing reddit or the forums.
I can only reply to one thread at a time, and my time is limited, so...I am focusing here for the next few minutes before returning to my other duties.
I'm also not choosing to ignore anything. If I was ignoring criticism, I wouldn't be here. I'm merely clearing up some confusion on some of the more subtle bits that people may have missed.
Not sure why that makes you mad, but I hope you have a good day going forward. Be well.
Oh man. Reading that and all the reddit comments regarding that episode.. people seem to have totally misunderstood why all these characters were there. Must suck as a story writer 😅
Oh man. Reading that and all the reddit comments regarding that episode.. people seem to have totally misunderstood why all these characters were there. Must suck as a story writer 😅
I think some folks are stuck on the idea that the only emotions one can have when playing a game story is "Make me cry about dead character" or "make me mad about bad guy." These releases were meant to go in a different direction but because we used some familiar callbacks I think they assumed we were just retreading old ground instead of reframing the emotional burden on the Commander.
I mean, I'm not surprised some folks didn't get it. They weren't looking for it. Hence, me needing to clear up some of the misunderstanding.
Some folks did get it, though, so that makes me happy. And for the folks who didn't, that's OK. I hope they're having fun playing the game or trying to peel back the layers of the story but they may not be used to that kind of anal...
Read moreIdeally we're creating environments and populating them with characters, events, and lore discoverables that make the world feel rich.
What, like the desolate new kaineng city?
You can see how this leads to a situation where it's impossible to deliver both in every patch
So instead you chose the worst of both worlds?
Curious to see what people think of the next couple releases once they're out.
Considering how badly you've handled the story since eod, we're all very excited to see just how bad the "slightly cheaper for a lot less cocntent" expansions will be.
Its also astounding you allowed someone to make the statement that basically admits to being creatively braindead in regards to elite specializations. Dropping them because you cant think of anything cool is absolutely laughable.
What, like the desolate new kaineng city?
You're saying there aren't NPCs, ambient scenes, events, or interactive things in the city?
"So instead you chose the worst of both worlds?"
Not in my opinion but feel free to disagree. How would you solve it?
Yeah, I get that he's snarky and it may be in his character to have this meta commentary. But coupled with all the other 4th wall stuff like the MVP, BS and a few others it felt a bit too much in one episode. Maybe that's why it stuck in my memory.
But coupled with all the other 4th wall stuff like the MVP, BS and a few others it felt a bit too much in one episode.
What do you mean by MVP and BS? Serious question.