Boggzy

Boggzy



17 Dec

Comment
    Boggzy on Forums - Thread - Direct

On the mechanic itself and it's fundamental orientation.
I dislike you walking into threads and making statements that are false. It reeks of ego and it misinforms other players.
In some situations the mechanic may not function as intended - that does not change the function of the mechanic nor it's implementation.
Just because a Super-Unicum doesn't feel that's it's the way things are - doesn't mean it's not the way things are.

So enough...

Comment
    Boggzy on Forums - Thread - Direct

In a recent patch there was added the function that penetrating hits to the main battery would do damage equivalent to an overpen.
So even if you damage the module, you still take actual HP off the ship.

Comment
    Boggzy on Forums - Thread - Direct

Once again you present a personal opinion as fact.
You cannot derp your squadrons one after another without appropriate pre-drops and expect to have offensive capacity throughout the battle in CB's. Your choices are made in line with the reality that resource management IS the limiting factor. End of story.
Some CV's maintain resources better than others. Some players optimize those resources better. The mechanic remains regardless.

Comment
    Boggzy on Forums - Thread - Direct

I have no idea what this is supposed to mean.
If you are trying to say that bad behavior in public games somehow compeltely invalidates testing in randoms, then I suggest rethinking the question.

Comment
    Boggzy on Forums - Thread - Direct

Yep! There is a bug preventing certain modules from being destroyed that also affected how SE worked on destroyers.

It’s been addressed and the SE on destroyers issue has been temporarily adjusted, but the modules will take us until the next patch to fix.

So for now, enjoy never losing your AA.

Comment
    Boggzy on Forums - Thread - Direct

So, just to be clear - it DID work on purchasing the Bearn, correct?

Comment
    Boggzy on Forums - Thread - Direct

See, you mock that idea, but that’s exactly how it’s supposed to work, and that’s how it DOES work.

This relationship changes drastically based on how good the CV player is, no question.

Even in Clan Battles when carriers are present, the best CV players do have to learn how to manage resources properly. Even the best will say that they generally don’t run out of planes, but their behavior and options in game are 100% determined by the risk of running out and being a dead weight on their team.

Comment
    Boggzy on Forums - Thread - Direct

You mean the coupon for doubloon ships?

It is not intended to to work on “packs”, only individual ships.

Can you confirm for me that you attempted to use it only on the ship and not the pack?

Comment
    Boggzy on Forums - Thread - Direct

Most things don’t live if targeted by two CV’s. Same as most things don’t live if targeted by multiple ships.

Very few ships are capable of completely denying an air attack completely. Austin, Halland, and some of the Dutch Cruisers seem able to do so at times, but the idea of AA now is based around draining the offensive resources of a CV, not wiping them out entirely.

Comment
    Boggzy on Forums - Thread - Direct

The difference is that we can pull them for a while if need be to make changes.

Comment
    Boggzy on Forums - Thread - Direct

@The_Ruleset_Difference and @Chobittsu are correct: the Supertesters do FAR more than just help WG to balance new ships.
Entire new concepts like submarines and Superships require vast sums of data to be collected to really parse out how things work and see how they affect the game results. There is an important aspect to this that you're likely missing (OP) - that Supertesters are, on average, better at World of Warships than the average player.
The game has to be balanced for the sub-500 battle tater just as much as it must be for the super-unicums. With something like submarines or superships that do have the potential to be paradigm-shifters, we gotta KNOW and that means having the populace take a stab at it.

Comment
    Boggzy on Forums - Thread - Direct

That game mode is called "Operations". Enjoy!
I have to be honest - I just can't take this argument very seriously. Things change, the game changes, and the people who come and go throughout the company change.

Comment
    Boggzy on Forums - Thread - Direct

That's it! I'm making Subs go faster then!!!

Comment
    Boggzy on Forums - Thread - Direct

Thanks for the question!
If this was a simple answer, I could give it easily. It's not a simple answer, I'm afraid. There are a LOT of levels to it and the deeper I get I fear that folks will get hung up on the specifics and miss the overall picture.

Specifically, you're asking about "playing AGAINST", not "playing WITH" or "playing AS". I don't think a conversation can be had about any one of those things without the others and - honestly - I don't feel comfortable answering that question because it's just not how WG calculates stuff or how decisions are made.
So, the short answer is YES - we do factor in feedback on how it feels to play AGAINST something, but that's mostly something that results in action for a balancing aspect and adjusted when necessary. This feedback comes from a variety of sources when new ships come out including Community, SuperTesters, Clan SuperTesters, Privateers, Community Contributors, and staff.

O...

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Comment
    Boggzy on Forums - Thread - Direct

Generally we do include that information. Every new premium ship has a small descriptor that goes along with it that states interesting or unusual characteristics.

@Merc_R_Us made the point that limited spotting on fighters should be included in that descriptor as it’s a big part of what CV’s do, and I’m inclined to agree with him.

I don’t think people who don’t watch all the media are lazy, but I also don’t think anyone is being “punished” as you say for not being told this. No one is being punished for not being told Nelson’s super-heal doesn’t fix citadel or torpedo damage.


16 Dec

Comment
    Boggzy on Forums - Thread - Direct

@BeastOfGod so CS did get your your coal back, but you’re now out one coupon? Is that correct?


14 Dec

Comment
    Boggzy on Forums - Thread - Direct

Hi, Merc!

Ive been out of the country so my forum-posting has been erratic, but I’m inclined to agree with you. A 2km spotting range for the fighters is a big enough change in mechanics that it should warrant a sentence in the blurb that pops up when you look at ship details I. The armory / premium shop.

When Ahskance and I featured it on our weekly stream, we did mention that the fighters only spot at 2km, but that’s not a realistic way to dispense information.

This was just an oversight of a less-obvious mechanic, and something we should absolutely take care to note in the future.

Thank you for bringing it up and being reasonable about it. I’m sure this is something to be avoided in the future


11 Dec

Comment
    Boggzy on Forums - Thread - Direct

Yeah, I'm inclined to agree. I REALLY noticed it on the stream tonight.
We'll be taking a look at what may be happening.
Thanks for mentioning it!


09 Dec

Comment
    Boggzy on Forums - Thread - Direct

Rest assured there was always the intention of having them visually show up in the armory wallet. It was not implemented as a result of anyone "Making a fuss".
Sounds like this issue was resolved! Glad to see it. Thank you to everyone for being helpful.

Post
    Boggzy on Forums - Thread - Direct

Hello, Captains and Heroes alike!
Update 0.10.11 has been released with a new Dockyard, new Holiday events, and the opening of the German Battlecruiser tech-tree line to the public! We would love to know what you think about the changes to the game, so please follow this link to the survey and let us know! HERE
Thank you, and happy hunting!