" norxe wrote: isnt it a bug also when you do a zana harvest mission and in the map it say complete but when you return to first map it still say complete zana mission
The fix for this issue is on the way but is not included in this patch.
" norxe wrote: isnt it a bug also when you do a zana harvest mission and in the map it say complete but when you return to first map it still say complete zana mission
" Tyraxinus wrote: Flickershade spectre fix ???
nothing about invisible mobs in rituals. great. i was just killed because i could not find the f**king mob before a malevolent ritual killed me. about a min of nothing to hit or leech from while trying to find a mob that is invisible before i ran out of flask charges and life.
good times.
It looks like this is another issue that we have a fix on the way for but may not make it for this patch.
Will create a new thread if it helps. This is the oldest thread that had the issue reported created during Sept 20, 2020.
The thread I posted with totem life calculations.
Thank you very much for looking into it!
Just an update, after some exploration based on your comment, we've figured out what's happening here and are discussing what the outcome will be.
/u/Community_Team Since 3.13 started a lot of my MTX have been broken while using Vulkan. This wasn’t true last league so I’m assuming it has to do with the texture streaming. Specifically, Celestial Caustic Arrow’s ground effect is invisible, Night Lotus Toxic Rain is missing the flower and explosion effect, and the Harlequin weapon skin just turns my bow invisible. Also, sometimes my Ranger’s character model has no head...
Is anything being done about this? It feels terrible to be unable to use the MTX that I paid for. The MTX still work in DX11, but then that causes all sorts of other performance issues that I’d rather avoid.
Would you be able to submit a bug report on the forum with as much detail as possible?
" YouTwoKaY wrote: GGG, since you simply ignore the big amount of postings in your forum or on reddit about harvest spawn on lex proxima or haewark hamlet (with atlas passive skillpoints fully invested on harvest spawn chance) - is this a statement that it is intentioned as it works right now?
im still confused because i've found about 5 sacred groves in like 200 maps (those two atlas regions) yet.
No fix for Flickershades not hitting with their slash ability?
This has been fixed internally but has not been included in this patch.
Edit: Our team have now confirmed that this will be included in this patch.
" Xystre wrote: I'm trying to understand why you havent yet even mention that ritual bugs out entirely when it's on a boss room because of the maven she stands there and you can't start the intented ritual.
" Nuclear_Bomber wrote: ->Aura microtransactions can now be applied to Aura effects granted by unique items that do not have a skill gem.
Remember to let us disable phasing effects! Raider Quartz Infusion node is MTX-nullifiying.
Thanks!
I know this is a really really niche bug but I've tried to bring it up about 5 times on the official forums now with no acknowledgement, it seemingly is not going to be fixed, and I would really like at least some answer.
Support totem (spell totem support and ballista totem support) life calculation is bugged. The life of the totem is supposed to be based on the support gem level but it is currently based on the active gem level. This primarily affects totem life when linked to skills granted by items such as Icestorm and personally makes it harder to scale my reflect totem build.
I just want to know if this change was intended and just not reflected in any of the patch notes.
This is something we're currently not aware of. Would you be able to submit a bug report on the forum with as much detail as possible?
> Maven's Invitations are now a guaranteed drop upon capturing the 10th boss in an Atlas region for the first time.
guess whos capturing 9/10 on all atlas zones until the patch :) this guy.
u/Community_Team what about the people who have indeed captured 10/10 nearly everywhere but just didnt get any invitations due to them not dropping enough? that change is not going to help them and i wager thats alot of people
Players who have captured 10 bosses and have not received an invitation will receive a guaranteed invitation drop upon killing a boss within that region.
" nikitosinenka wrote: A common client crash fix only at the end of the week? =( oh no
" Archerrio wrote: i dont see the bug fix where maven prevents you from activating the ritual in the boss room after you kill the boss. everything else good
When you say "the issue with Maven's healing", are you referring to issues where the healing can mess up boss phases? Or the wider balancing issue around the healing mechanic? Or another issue entirely?
There's been people saying excessive healing by Maven can feel unfair to low dps builds, and i'd like to know if that's something you guys are fixing, or even consider as an issue (even if you think it's fine, it'd be nice to know!)
The issue regarding boss phases was only an issue for Silo and addressed in this patch. The balancing of the Maven's healing ability is what we've addressed internally that did not make it into this patch. The gist of the healing fix is that her cooldown on healing is longer and the heal will no longer apply to bosses while they're invulnerable.
u/Community_Team If I had a crash, should I post dump on forum or game does this by itself?
Please email us at [email protected] with details of the crash like what you were doing when it happened, whether you had an error message along with your dxdiag file.
Correction: please post these reports on the Tech Support part of the forum. If it appears to be related to specific game mechanic then please post your report to the Bug Reports forum. We do also track information that's automatically sent via the client when a crash occurs.
Have the reported issues with spawning Harvest in Haewark after taking the Atlas passives appeared on your radar internally at all? There have been a number of threads and bug reports but I don't believe I have seen any official comment yet so I just wanted to check in about it. I get that you guys are really busy though, keep up the good work.
Sorry I responded to one of your prior comments with this before, I deleted that to move it here as I thought it might deserve its own thread since the issue above it was unrelated.
We have a note of these reports.
Why do we need to wait (up to) a week for this update? Presumably everything on this list is fixed, but pending QA. Sooner is better GGG, please, I am sick of fighting invisible mobs already.
We're aiming to get this patch out either tomorrow or the day after.
• Fixed a bug where The Maven would sometimes fail to use her skills correctly when witnessing a map boss encounter.
/u/bex_ggg does this effect her healing capabilities at all?
Those are separate issues but the issue with Maven's healing has also been improved internally but hasn't made it into this patch.