DanielZKlein

DanielZKlein



11 May

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Originally posted by FIFA16

Pleeeease could you ask whoever addresses this really nicely if they could try to maintain the tightest possible clearance for legends to take off - although I appreciate that may be a lot to ask!

I love how Valk can redeploy through even the smallest of gaps, and it’d be such a shame for her “clearance radius” to just be increased 3x to allow for all 3 players to fit through a single gap. I understand this may be challenging given how Valk can freely rotate while waiting to take off, but this is one of those “Apex things” I love so much, like calling a Care Package in through the chimney of Hammond for example.

We're currently trying a thing where whenever the squad has to squeeze through a tight spot on the way up with Valk ult they basically all collapse into Valk. Doesn't make a lot of PHYSICAL sense, but might be the best way to fix the "get stuck under geo and fall out of the map" bug. No ETA yet, but our engineer is working no this!

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Originally posted by JustAnAverageGuy20

Day 7: trying to alert a dev

Rampart walls have an exaggerated muzzle flash effect that hides the enemy and makes it impossible to aim past 50m

Mirage isn't super strong. His decoys still die when they traverse on bad geometry. The trails add too much visual clutter. And he basically needs a better ultimate & passive. Same goes for Rampart.

Aim assist still doesn't lock on to decoys, and the footsteps in the ultimate aren't very convincing either.

Consider a dev alerted. We know about rampart muzzle flash (part of the design and her power budget); you're straight up wrong on Mirage being weak. The aim assist thing is something we'd like to fix down the road but don't really feel it's high priority.


07 May

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Originally posted by Official_F1tRick

But artillery is big enough? ... Weak argument.

Yeah it is! It has the two tall buildings, the two bunkers, and the high ground reachable via zips and stairs. That's three distinct play spaces with sightlines between them and a clear ring/airdrop bias of one or the other. That makes it big enough!

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Originally posted by foxroar1

This begs the next thought - you could enhance/redesign Octane's Gauntlet, resize it, move the pads/platforms further apart, add more cover/boxes etc. It would make for a very decent map IMO. And, you could add a second PoI? Maybe some cool underground cave system under the surrounding desert, that would be really cool.

Also, the Mirage Voyage map (sorry I don't know the exact name) feels like a 1 POI map to me. Yes, the ring can go to that complex to the south, but in my experience thus far, 9/10 games are decided around the voyage ship. I personally think that map is too small, or the ring doesn't pull enough south on the first ring.

You could do all of these things! However, you couldn't do those things and still have it be a "BR location"--the big win for us there is that we don't need to make a new map and can literally load the BR map. That's why you're not seeing any changes at all between Artillery in KC and Artillery the Arenas map--same for Thermal and Gardens in the next few weeks.

Now we could copy-pasta it into a custom map and develop it further that way, but at that point we might as well build a map for Arenas from scratch. If you've played a bunch of Arenas already, you will probably have found that Phaserunner and Party Crasher play a lot better than Artillery--that is because they were built from the ground up for Arenas gameplay, and we've learned even more since then so our next Arenas maps are going to be even better (IMO).

As for Party Crasher, having played on this map for nearly 6 months now, trust me when I say that people will eventually come to understand the power...

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Comment

Originally posted by gosti500

i want octanes gauntles as arena map, would be so good.

It would be too small! It's important to have multiple POIs in an Arenas map, ideally POIs with direct line of sight between each other. This might be one good POI (although there's a lot of sight blocking with the tall structures), but it wouldn't be enough for an arenas map.

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Originally posted by DJC-Chronic

Except his north star titan lost the hatch

Heated seat

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Me, getting this as a bug report: *closes as Won't Fix*

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My head canon: the Northstar Titan had 0.01% battery charge left and used the last of its power to pull Viper's dying body back into the c*ckpit, to try and keep him warm.

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It would be too small! It's important to have multiple POIs in an Arenas map, ideally POIs with direct line of sight between each other. This might be one good POI (although there's a lot of sight blocking with the tall structures), but it wouldn't be enough for an arenas map.


05 May

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Originally posted by TobofCob

Serious question, was the logic that inhibits lifelines care package in certain locations also applied to valk? Was this bug then because valk herself was able to clear the obstruction but it wasn’t checking for if her passenger(s) were able to clear it too? Just curious at the origin of this bug, since there are currently places that valk can’t be used but this clearly wasn’t one of them.

Yeah we only check for vertical clearance for valk, not for her teammates. We'll fix this one way or another.

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Yeah, this is working as designed! Do remember that if you have a gun in your hands, this technique will force lower your gun for a little over 1 second, whereas Horizon can have a soft landing and instantly start shooting. Horizon also can transfer momentum forward after a hard fall whereas jetpack sets your momentum to a fixed value, aka you lose your forward motion. I do think the two are sufficiently different.

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Fly twice as far in 10 times the time while hovering extremely slowly in the sky. Yeah you're free to do this in a real game! Gives me something to shoot at I can actually hit.

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Look, computers are hard. (Thank you for the video! That'll help us fix it more quickly.)

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Hope you're enjoying our new game mode, clay pigeon shooting.


03 May

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Originally posted by DogeyLord

Gibby/bangalore ult : am I a joke to you?

Bangalore ult serves you a written notice of where it is going to do damage three weeks in advance, so if you get killed by that, it's really on you.


29 Apr

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He's like that in meetings too.

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Originally posted by F1FO

Questions

Q1. Does Crypto's EMP disable VTOL Jets/ Skyward Dive?

Q2. Does Arc Star disable VTOL Jets/ Skyward Dive?

Q3. Are we about to have more under-the-map cheaters?

Q4. Can Skyward Dive be safely deployed from within Gibby's Dome?

Q5. When Pathfinder grapples Valkyrie using VTOL or Skyward Dive, what happens?

Q6. Can Valkyrie VTOL/Skyward Dive when under the effect of gas?

Silence disables VTOL jets, but crypto EMP isn't a silence. Revenant tactical is. If you get tagged by that, no flying away. If the murder bot somehow hits you in mid air, you drop to the ground like a lead balloon.

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Originally posted by rubixcubeplays

Looks cool.

Only thing that I can see being an absolute f**king nightmare is trying to get your teammates to attach to you in the middle of a gunfight. It’s already hard enough to get everyone into a trident.

Feel like there’s going to be a lot of mistaken instances of Valk upping and flying off from their teammates either before they can attach, or just because they don’t want to/dont know how.

It's really not a great idea to use her ultimately in a fight. I know our trailers keep showing it because it looks cool, but in a real game you'll just get killed.

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Originally posted by tempvsedax

Reddit has one even worst

Reddit's video player is great if you want to watch the first 3s of your video like four times at random quality settings.


28 Apr

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Originally posted by KillerX92

Nani?

You'll see. Lifeline ult is getting quite a bit better