I'm kind of upset nobody (that I saw!) asked me this question because I'm getting it like 5 times a day on Twitter, so I'm going to ask myself:
Hey /u/DanielZKlein, any chance we can get the option to bind Valk's jetpack to a key other than jump?
This is something we've talked about and thought through during development and ultimately decided we were not going to do. Come with me on a magical journey as I talk you through just how much game designers overthink everything!
So first of all note that there are a limited number of buttons on a default controller, and we have in fact used all of them! There simply isn't a button left. Now we could use the binding we call "extra character action" (by default bound to d-pad down on controller / H on keyboard), but you'll notice that most of the existing uses of this (for instance, toggling Gibby's arm shield) are infrequent uses (like that toggle). If you've played Valk a bit you'll know by now that you're constantly engaging and disengaging her jetpack; either of those two buttons would be in really awkward spots for that use case.
Okay then how about if we make it purely optional? Surely we could just LET people opt into a binding even if we think it's awkward? ...
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