Judging from the trailer, I don't think she will go as high as a jump tower, maybe 70-75% as high.
She goes about 120% of the height of an average jump tower (fun fact: they all have different heights).
Judging from the trailer, I don't think she will go as high as a jump tower, maybe 70-75% as high.
She goes about 120% of the height of an average jump tower (fun fact: they all have different heights).
ill be honest with u im in the "she will not be good" camp here
it seems super up in the air, ill still main her cause ill take any titanfall i can get but i genuenly dont think shell be too strong out the gate
Edit: im not saying thats a bad thing btw, im very excited for vallyrie, and if i get proven wrong then good
Again, no pun intended, its up in the air, shes new and it all depends on how she works in the moment to moment gameplay
Ideally id like the ultimate to be an ability to get out of a bad situation as opposed to starting engagements with it
And id like her tactical to be scary but not gamebreaking
Very excited to play valk
I rarely make predictions (because games are wild and unpredictable), but my only concern is she might come in TOO strong. I'm definitely not worried about her releasing under powered. The levers are there to make her balanced, but I definitely tuned her on the strong side.
Tactical just sounds like a better version of Fuze's tactical.
I think they're really different. Fuse's tac has a meaningful duration during which it denies an area, while Valk's tac lands once and is done. Valk is better for flushing people out of cover, Fuse is better for denying them a door or other chokepoint.
I like the idea of deciding "I don't wanna be here anymore" and just giving the enemies the biggest middle finger.
The trailers might be sliiiiightly overstating how effective that is. If you try this stunt in real life, you're probably gonna get killed on the way up. If you get hit by any damage in the first 2s (the boot up phase of your ult), it cancels out and sets it to 75% CD as well. It's more of an aggressive tool than a defensive one. But with some luck and maybe good cover you could theoretically use it to get your squad to safety. It's theoretically possible.
Speaking balance changes... The usual question for you: Rampart and Mirage?
Mirage is super strong. Seriously, no joking; one of the strongest legends in the game at low levels and doesn't even fall off a lot as you get up there. I'd say you can play Mirage well into master lobbies.
We got stuff coming for Rampart down the line, but nothing to talk about yet.
Haha if there are bullets whizzing by my head im probably going to assume whoever is shooting is hostile.
Maybe they're friendly bullets ;P
I wonder if you planned a buff for Fuse for the start of the season, would be dope!
There's a small one. We are under no illusion that it'll fix his weak state sufficiently, but it's all we had time for this season. Work continues!
If she's runs out of her ultimate she should say "Bingo returning to ground" or when she activates her Ultimate she needs to say "time to pop some grapes"! Grapes in air force talk are an easy kill. Bingo is running low on fuel with just enough to RTB.
There's a rare "tango delta" when she lands from ult (10% chance or so) and the ult spin up lines are SO GOOD.
Daniel im gonna ask you one thing whats the difference between lifeline and lobas ult
One creates loot, the other lets you pick up loot from a distance.
So it will be just as useless as Fuse's tactical?
It has an arcstar-like stun (less intensity, less duration) on it, so I think it's quite useful.
As in the full rocket blast does less than 30 damage?
An individual rocket does 25; additional rockets past the first barely increase damage. You could theoretically do more damage with a Valk tac if you hit like 3 or 4 rockets on them, but they'd have to help you by moving along with the impacts. Apex is a gun game first and foremost. You're not killing anyone with Missile Swarm.
Great read. Please apply this philosophy to Horizon.
Wait for the patch notes ;)
Pretty sure no firing and it’s option flight, though she may just take off without you if you slow her down
Correct. No shooting while using jetpack; you can disengage and if you were high enough in the air, your gun can come out while you're dropping down, but you get the full in-air accuracy debuff; aka maybe you'll hit a stray bullet if you're spraying at the enemy, but don't count on it.
Very excited!!! Can teammates opt in or out of the redeploy? And does she have 100% mid flight accuracy?
Yup! Teammates have to walk up to her and press use to hook into the ultimate (good luck herding cats ;P) and once you hit the Apex of the jump it transitions to a plane skydive with Valk as the jump master, meaning you can hold use to unhook and make your own way down.
Hi. Loba main here just slightly concerned why fixing the worst tactical in the game warrants a nerf to her only decent ability.
We're not just fixing it (bug fixing that is; there's still the occasional bug with it, but anecdotally from my testing it went from maybe 3-4 out of every 10 attempts failing currently to maybe 1 in a 100) but we're also buffing it: full movement speed while it's in the air, no slow down when you arrive. Honestly patch notes can't do it justice; you gotta feel it. I'm a Loba main on live and playtests are night and day.
Did a reputable leaker say this? It sounds strange they'd nerf Bangalore like this.
Edit: nvm just saw Shiv comment on this. rip.
Pro-tip: there are no reputable leakers. They're all inconsiderate assholes who spoil the hard works of game dev teams for a little bit of clout.
Currently it still does damage. I just saw on Twitter that with Season 9 they will be nerfing Bangalore’s smoke so that it won’t damage enemies at all. This is a huge bummer because I frequently use it to test enemy shields and force them to hit cells, not to mention the occasional knockdown. There is even a tracker for hitting enemies with the smoke that I paid for… if this rumor is true then I’m actually pretty gutted. (And yes I know that it currently barely does any damage but it’s mostly about the intel gathering rather than agg)
This is definitely not true. If smoke canisters stopped doing damage that would be a bug we'd fix.
Can you comment on the Bangalore smoke canister no longer doing damage? What was the rationale there.
EDIT: This has been officially debunked by the Dev! Apologies if I contributed to a panic.
That's the first I hear of this! Where did you get this from?
Is there a reason the team decided against allowing Valk to fire her weapons in the air when using her VTOL jets? She already moves slowly enough in air from what I’ve heard for her to not be a huge nuisance. I feel like this decision doesn’t do justice to such an integral part of Valk’s kit by not allowing her to counter fire in the air unless she’s free-falling.
Absolutely, yes. This was a line in the sand we drew super early on.
Our theory is that one of the greatest things about Apex combat is that it *can be* (isn't always, but can be) proactive rather than reactive. What I mean by that is that in many other games, particularly games with a low TTK, combat comes down to how quickly you react to what the enemy does. Apex creates 3v3 engagements where you can predict to some degree what the enemy will do and get ready for it. This feels a lot more satisfying in the long run than just having amazing reflexes (and those reflexes of course still matter). A core element to enable proactive combat is what we call well defined front lines: you know where the enemy is relative to you and crossing the front line is a definite moment of escalation. We achieve this by, ironically enough, slowing movement down a lot. Titanfall 2 definitely never had well defined frontlines: everyone was just grappling, double jumping, and wall running all ov...
Read moreBroke: punching someone at the hot drop because they took the gun
Woke: carpet bombing someone at the hot drop
Fun fact: that'll do less damage than a punch. Because videogames.