DannyArt_HLL

DannyArt_HLL



26 Apr

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Originally posted by DOMME_LADIES_PM_ME

Hopefully not too much time, Linux support would be amazing! Thanks for considering it even if it's not super easy atm

100%! Linux and Proton would be amazing!

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The Community 😚...


25 Apr

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Originally posted by DrMrBurrito

Thank you for your response. I wasn't implying that the dev team was slacking and I'm sure everyone has been working hard to continue to make this a game that we can cherish for years to come. I work in tech, so i know the feel of crunch time.

As a user, I'm just frustrated that the quality of my games has degraded recently due to the points that I raised in my previous message. Every HLL game takes 90 mins which is a huge investment in time. Wasted time sucks.

do notify them during PTEs and post them in the PTE Feedback docs

What are PTEs and how can I provide feedback?

No worries! Ah, PTEs are the playtests. Some info is shared in the latest Steam devbrief. They will be hosted soon, so if possible, do jump in ;).

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Originally posted by DrMrBurrito

I don't want to rain on your parade, but the team should not rest on their laurels.

One of the biggest pain points right now is the influx of new players is creating situations where games are steam-rolls. It's not enjoyable to be on the giving or receiving ends of these types of games.

I'm talking the following:

  • Experienced players needing to teach people the game rather than play for themselves
  • People not communicating
  • Newbies picking SL or Commander, and not providing utility to the team
  • People not understanding the value of garrisons
  • People solo-tanking

This game is a gem, but please for the love of god, prioritize new player ramp-up.

Please add an offline gunrange and tutorial.

The dev team is burning out experienced players by forcing them into teacher roles due to product gaps.

As of today we havent rested a moment. We are all working hard, nights, weekends, multiple studios are working on the game and we are making major progress.

Improvements are being made, do notify them during PTEs and post them in the PTE Feedback docs. The reason I am mentioning PTEs is that before PTEs the focus is mainly on new assets, while PTEs can support gameplay changes.

Cheeers!

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Hehehhehhehe... those are indeed two of those moments in game that stay with you the longest... another one is walking next to a OP or Garry when a full enemy squad spawns in 😨...

Amazing to hear all of this OP!

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Originally posted by Velvetway

lmao that would be nice, I know it's hard to come up with a solution for that. But I think its the biggest issue with the game so far. Most games I been into lately theres like one garrison up :c

Hmmm... im sure a solution can be found!

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Originally posted by ErrA7126

I came to the realisation that the game is so good that even when you are losing the game, you are having an absolute blast. Even after a long fight we lose, by the time that end screen comes up I'm singing along to whatever, it's over there! Lol.

That's how you can know with confidence that the game is great. It's unheard of in modern gaming online especially one so reliant on communication between human beings online, that when losing you can still have a fun time. Maybe I'm also just older and appreciate the small things in the game more, which overall add up to the immersive qualities.

This past weekend after losing a game, I was so it's upbeat and pleased with how much fun I was having that I thought "wow this is possibly the most fun game I've ever played".

Pro tip for any players: If you haven't seen saving private Ryan, obviously watch it, regardless, do a rewatch and you will see how much they put into the game to give us all the Saving Private Ry...

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Awwww... thaaaanks! We are all excited to play and see playthroughs of Remagrn and Nightmaps and more currently secret stuff for U12 too!

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Originally posted by El_Chedman

Honestly HLL has changed my feeling towards gaming it’s the only game I now enjoy and look forward to playing nothing has grabbed me like this game since mw3 in terms of online FPS, please continue to update console tho

Consoles will have their update before PC will have their U12 update! Good times ahead!

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Originally posted by Velvetway

Now you just need to find a way to motivate squad leaders to build garrisons

Solution: If SL doesnt build garrisons, their XP and Level gets reset to 0 ;).

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Originally posted by Runelite_HD

Hell Let Loose was the easiest “yep I’m going to sink hundreds of hours into this” decision ever haha.

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Originally posted by FuriousTattie

You and your team are a truly talented bunch mate, thank you so much for a genuinely special game. They sometimes do make em like they used to ❤️

Thaaanks soo much for the warm and kind words! The game is made by an amazing group of amazing devs, but also by the amazing community. With you all this is all beyond amazing!


24 Apr


22 Apr

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Originally posted by Shock900

Hmm... I know Fall Guys had an issue where Proton didn't properly integrate shared resources, and thus, they weren't able to implement support until fairly recently. It could be a Proton bug. Regardless, I'm grateful that you guys have looked into it.

I've read that it's been a common problem where the library file is mistakenly placed in a directory where EAC doesn't look for it. Might be worth double checking, just to ensure that this isn't the case.

And the setting doesn't exist on the partner site? I'm surprised that I haven't heard of this issue before. This was checked after the update late in January? If so that really sucks, and I wonder how that might get resolved.

Time will tell ;).

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Originally posted by Shock900

I don't understand what you're saying.

Are you saying that my link only describes how to enable support for games that use EOS? That would be incorrect. This method works without any involvement from EOS as of an update in January. From my link:

[Supporting] EAC games is now a simple process, and doesn't require updating game binaries, SDK versions, or integration of EOS.

You should literally be able to include the library file and basically be good to go.

Nope, didnt work ;). Also the "button" doesnt exist on older non EOS versions... slight oversight. And yes, we are aware of this all.


21 Apr

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Originally posted by Shock900

There has been an update regarding ease of implementation :). See here.

It should require only inclusion of a library file in the game's directory and checking "enable Linux support" in the EAC partner site console.

Its not like this. Not even close. This is EOS and not EAC.


20 Apr

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Originally posted by Iohet

Bullets weren't penetrating the thin wooden trellises that support the grapevines (on whatever map has those) the other day when I tried. Hitboxes on those seem outsized too

Just report those to T17 Support please. Thanks!

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Originally posted by djolk

In the new update or the current patch?

Edited to add: And what does 'should be there most of the times' look like?

Its there now. Try to shoot through fences and what not...


19 Apr

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Originally posted by YungPapaNut

What does that mean lol

Basically means it is there unless you find bugs where they are not there ;).

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Originally posted by djolk

Do you think they'll finish bullet penetration?

Should be there most of the times.

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Originally posted by The90sPope1988

Laughs in black equalizer which my monitor supports

Laughs while wearing Nightvision Goggles irl while playing the game...