Reverify your files, the devs and others who tried this solution, have all said that fixes it
True, reverifying the local game content will fix this.
Reverify your files, the devs and others who tried this solution, have all said that fixes it
True, reverifying the local game content will fix this.
Afaik, this is indeed a player amin thing or when you join a side, the got disconnected or die or leave, then the server still thinks a player is in there. Quite normal tho.
That said I'm surprised I said those other words, and I'm surprised I said hell only 19 times considering how active I am here
I do wonder if the words "let" and "loose" are also at 19...
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And also: is their 'art' from the game available for devs, like nice art from the locations, guns...?
Yes, you could save the icons from the HLL Discord and from the Steam Achievements page https://steamcommunity.com/stats/686810/achievements ...
But the actual icons can be downloaded from Discord. Just place the emojis in chat and then you can RMB save them ;).
Thanks for the ping!
IN-SANE! Well done!
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The new SMDM has two issues:
- Town and brecourt manor are too closed off, but that's apparently going to be rectified in the future.
- The east side of the map strongpoints' are a bit worse than the central and western ones.
Otherwise I find it vastly superior to the old SMDM and it's a hill that I'm willing to die on.
Old SMDM had some atrocious strong points (Town Outskirts, Fields, Sunken Lane, Crossroads, Graveyard), the skewed layout caused a lot of problems. It was visually uninspired map filled with dated assets with the same rectangular field copy pasted multiple times.
It was quite fun for tanks, I will admit as much, but for infantry it was a pain a lot of times.
Areas will be reopened and Brecourt as well. The moment the update launched, 3 maps were made and added, meaning a lower amount of available time to polish all the individual gardens. But, no worries! Its known and will have a fix!
DX12 enabled?
Nut? I mean But...
They were made by MrSyntax in the HLL Discord.
"Posting this wall of calculations here for anyone wondering why only 100 players and 12 vehicles?"
"So what do we need to send across the network? it depends ofcourse on what level of anti-cheat we want, if full server managed we get to this aproximately -->
per player - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) - 4x float - stance (crounched or standing or laying down) - 1x bit
per smoke and grenade - position (x,y,z) 3x float - range (how far does it spread) 1x float - timer (how far along is the smoke?) 1x int32 - type of smoke or grenade 1x bit
per bullet - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) 4x float - direction shot at(x or y or z) 1x bit - type of bullet (mg, thompson, tank mg or shell etc) 1x int32 - speed of bullet (for distance trajectory calculations) 1x int32
per vehicle - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) 4x float - damage (...
Read moreAh, there isnt atm. Nut there is a rough calculation on Discord made by the community.
Nut? I mean But...
Is there some sort of laymen's guide as to why that is? Like would it be possible to have more players if the maps were less busy? Less big? Different engine? I just know next to nothing about the technical side of vids and am curious.
Ah, there isnt atm. Nut there is a rough calculation on Discord made by the community.
Happy cake day/Reddit anniversary!
Also yep, it is nice to have lots of Easter eggs!
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Eastereggs! There are never enough of them :D!
Thanks Dev!
Your welcome OP!
Understood, and Iām thinking theoretically if people would like to see more players on the battlefield. Or if 50v50 is more than enough.
Aaah, I see! Gocha! Nice one!
No crossplay!
No increase. The game is on bandwidth maximum levels already.
Yes, I can do that this evening. Is there a particular program I should use to record my screen and button presses? Never done that before.
Ah, the entire post is reported with QA. No worries for now. Lets see if QA can repro.