Dynamoon

Dynamoon



10 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! I may be stating the obvious, but if you'd like to find a group to try it out with soon, you can always join our official Discord, discord.gg/undertow to find other people who are currently active. As we release in the European afternoon, with the majority of our players in the Americas, it will most likely take some time for the bulk of the servers to update to the new version.

Hope you get to play soon and like what you see!
Post


Hello everyone!

The first update of the year, a small update that focuses on more cave content and various improvements, has just been released. As always, please be sure to update your game to the latest version to be able to host and join servers. Find the full list of changes further below, and here are the highlights:

  • More cave variety – explore Forest caves, Mushroom caves, and Bioluminescent caves. These new cave types will be found in the later biomes, starting from the Europan Ridge.
  • New cave hazards – prepare to deal with vines, gas vents, ice shards and other such dangers as you venture into caves.
  • Newborn “hatchling” variants of three monsters – the mudraptor, the thresher and the crawler now have juvenile variants.
  • The glowstick – this new ki...
Read more

08 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! I've seen a few of these "corrections" posted recently as well, and I think they've largely been posted by people who are active in editing the wiki and to whom it is thus an important detail ;)

To elaborate a little on what Blue said, the wiki is and always has been a player-driven effort first and foremost, and as such, when we were approached by our active wiki editors with a request to start and host a new wiki on our own domain, we were happy to oblige. Currently, we're still in the process of improving the new wiki and placing a redirect on the old one, and I believe it's this sense of "in progress" that also drives our wiki editors to redirect individual people. It's naturally not wrong to consult the old wiki on Gamepedia, and I am sure no one really means that by their redirects either! I've yet to post about the new wiki here in a more official capacity, because the official redirect is not yet up on the old wiki and there's generally still some work to be ... Read more
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    Dynamoon on Steam Forums - Thread - Direct
Hi everyone!

You may have seen that there are recently two Barotrauma wikis. The new one, hosted on our own barotraumagame.com domain came to be in the last weeks of last year – it's owned by the dev team but still largely maintained by our players. We will be focusing our editing efforts on the wiki on our own website from here on out, so eventually, the older Gamepedia wiki may become outdated.

Want to take a look, or even lend a hand? Find the Barotrauma wiki here! https://barotraumagame.com/wiki
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! As a general rule, we try to maintain backwards compatibility as much as possible and have only seriously broken old saves with one update throughout our early access period (the complete campaign overhaul we did last summer), as far as I recall. So the assumption is always that your existing saves should largely work just fine even as the game updates...however, with custom subs or mods, something breaking is much more likely, and as Knee wrote, when we make significant changes to something pretty basic that affects the whole game, such as the inventory, there's always a chance that there will be some adverse effects too.

We appreciate reports if anything goes unexpectedly wrong following an update so that we can better anticipate those adverse effects in the future and inform players – developing an early access title with a steady player base, we don't to cause undue annoyance to anyone with updates! With the update this week in particular, I don't believe you sho... Read more

01 Feb

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You'll be happy to hear this is planned; the details are still a little hazy as to how or when exactly, but the feature has been requested over and over again, so we will certainly be adding it when we can. Here's the corresponding card on our Trello roadmap: https://trello.com/c/8zAKuIj0/344-personal-wallets

29 Jan

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Hello everyone!

The first Barotrauma update of 2021 is almost here – we’re hoping to release it in less than two weeks. It’s going to be a fairly small update that focuses on fixes, a few content additions and a handful of important improvements. Take a closer look on our blog[barotraumagame.com] now, and check the short summary below for a quick teaser.

The Cave Update
  • More cave variety: explore Forest caves & Mushroom caves
  • New cave hazards to make cave exploration even more dangerous
  • Newborn “hatchling” variants of three monsters
  • Item stacking: carry several of the same typ...
Read more

27 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! This thread feels quite heated, so we're going to lock it to avoid any unnecessary unpleasantness on the forums. While everyone is free to express an opinion, please always be kind to others even if you disagree with them! Similarly, a post that is politely written is much nicer to read, for us and other players alike :)

As for the question itself, instead of rolling back any previous changes, we're continuing to work on streamlining inventory management with item stacking. We're going to write more about that on our blog in just a couple of days, but it will sadly be only in English, most likely. Here's a sneak peek about item stacking:

A lot of those items you typically have several of, such as ammo, oxygen or welding fuel tanks, or meds, can soon be stacked into a single inventory slot to save inventory space. This affects character inventories, containers like cabinets and toolboxes, weapon containers...basically anywhere there's an inven... Read more

22 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! You shouldn't need to make tweaks in the console because of this, at least not for much longer – we've made changes for the next update that should help with spineling-related lag spikes specifically. If you're still encountering the issue after the update (early February), please write back to let us know!

P.S. If you're anxious to get the fix now, you can play a test version of the next update already. More information ... Read more

21 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Ah, I see! That shouldn't matter too much, unless you're using mods that override the same content. For example, if you had installed "Trick or Trauma", which replaces plasma cutters with chainsaws, and another mod that replaces those same plasma cutters with, let's say, an axe, then the mod that's lower on the list would override the previous one. So it could depend on whether you wanted axes or chainsaws.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Mods are loaded from the top to bottom in the order they're arranged in the settings, so the things you want loaded first you should place at the top.

19 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. You can find more information (in English) about this problem in this thread, where I wrote earlier: https://steamcommunity.com/app/602960/discussions/1/5174040687095188406/

The problem will be fixed in the next update, so it should stop bothering yo... Read more

18 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! We're aware this is a problem for players who play on bigger screens. We're looking into it, and if it proves to be a simple matter, we'll be making the text size adjustable soon, perhaps even in the next update. However, it's still a little too early to tell if we are able to do that. In any event, we wish to make this happen as soon as possible!

15 Jan

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Hello everyone, and happy new year!

We’ve returned to our desks and are working on the next update. It will be a smallish one and focus on various improvements and also some new content (more cave content, notably!). We’re going to write more about the update a little closer to its release.



Besides working on the game, we’re always working to read what you write on our Discord and on the Steam forums (and more recently, did you know we also have a discussion board on our GitHub? Take a look![github.com]), but we also have a number of more specific questions on our minds. Things like…

What’s your favorite player class? ... Read more

14 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Unfortunately, having the log in a character inventory or anywhere on the sub also causes this (when there is an overly long message in it, that is). XML editing is not my specialty either, but this is what I was able to find, written by another player who was troubleshooting the issue with us on our issue tracker[github.com]:

The issue can be bypassed by opening up the save file in your favorite XML text editor and searching for "log", you'll know you found the right one if you find a terminal with a bunch of lore looking text. You can then just delete most of the content and the game will load normally again.

I believe we'll be releasing the fix for this issue into the "... Read more

12 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. It sounds like you've run into the issue described in more detail here: https://trello.com/c/Atq0Lj6E/342-fix-coming-items-falling-out-of-inventories-and-players-unable-to-interact-in-multiplayer

In short, it's about the logbook you picked up while salvaging. It can be worked around but that's a little finicky; details behind the link. A proper fix will be included in the next update, but that will still be a few weeks in the making. I hope it helps in the meantime to at least know what to avoid!

11 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry to hear you're having problems with Barotrauma. As a first measure, please go through this FAQ post and try things like validating game files and deleting mods (details in the post) to rule out the "likely suspects". Also, please make sure it isn't anything on your end (out... Read more
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, this is an actual bug and there's probably no easy way to work around it for the moment: currently, you need to descend the height of the level + 5000 meters, which probably isn't possible without modifying the levels because the sea floor is above that depth.

We'll fix it as soon as we're able to, and you can keep tabs on it via this GitHub ticket if you'd like to: https://github.com/Regalis11/Barotrauma/issues/4702
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Thanks for the report and sorry for the trouble. It seems someone else has recently run into the same and reported the issue in our GitHub, so if you'd like to, you can follow our progress on the ticket there: https://github.com/Regalis11/Barotrauma/issues/4697

08 Jan

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi everyone! I would like to clear up some things about the Trello roadmap: first off, something being in the hopes and dreams section does not by any means say that that thing will happen; it's more of a nod that the thought has crossed our minds and if it seems feasible, we may consider it. The long-term plans list is the end of actual plans – and the list is not exhaustive, or set in stone. It's only what we can say with some certainty right now.

Secondly, just like the Trello roadmap doesn't include a card like "fix the top 500 most annoying bugs", it also doesn't say "make the bot AI good enough that SP no longer drives new players crazy in less than half an hour". However, that doesn't mean it isn't one of our overarching goals to improve the singleplayer experience further – on the contrary, that is an important part of our development plans, but rather than there being big, easily identifiable milestones there, it's (for the time being, anyway!) work that we do w... Read more