Dynamoon

Dynamoon



25 Aug

Post


Hello everyone, it’s been a while – we hope you’ve all had a great summer!

We’re now back at work after our summer break, and today we have released a patch with a long list of fixes – find out more on our blog[barotraumagame.com] and see the full list of changes below. Be sure to update your game to the latest version.

With these fixes released, we are already busy at work on the next major update. Stay tuned as we write more about the long-awaited alien ruins overhaul, coming later this year!


v0.14.9.0

Changes:
- If multiple turrets have been linked to the same loader, the turrets can't be ... Read more

05 Aug

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hello! It is quite unlikely that we would simply incorporate ITA, because it changes so many things, and our own campaign development is not yet finished as the game remains in early access. Rather, we are happy to observe what popular mods appear to do well and learn from that! Having many different mods around also makes for more varied possible experiences for players, so we are very happy to have a lively modder community.

As for whether we cooperate with the maker of ITA, or with our modders in general, you will be able to find both us and ITA's developers in our official Discord[discord.gg], and we are well enough known to each other. The same can be said for the maker of Thalassophobia, which I recommend you take a look at if ambitious mods that add a lot of content to the game are your cup of tea. (Sorry if I negle... Read more

02 Aug

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hello! This behaviour was added generally to encourage changing subs more freely to adapt to your changing environment, and more specifically because earlier, it was actually not always possible to switch subs below a certain depth – the upgrades that made your sub withstand the depth didn't carry over, and you died as soon as you switched to a new one, which was of course not intended. Rather than fix only that, we decided it might be simplest if all upgrades just carried over, hoping that would also encourage more players to play out entire campaigns rather than stay close to the beginning for long stretches of time.

28 Jul

Comment
    Dynamoon on Steam Forums - Thread - Direct
OP probably did not mean anything bad by what they said, and there is certainly nothing wrong with wanting to clarify what you mean! Doing so merely ensures everyone gets the answers they are looking for, and there is no reason to react badly to that, I think.

I've not had a chance to find out any actual under-the-hood facts about the question, but I wanted to post a gentle reminder now: please be kind and considerate, keep things on topic and do not get into personal arguments.

I'll see if I can also find out something about the topic, too, before the week is out. Until then!

27 Jul

Comment
    Dynamoon on Steam Forums - Thread - Direct
Let's not be unnecesasarily harsh! Massive co-op is, after all, mentioned in our official roadmap as a big maybe, and these forums welcome all kinds of discussion about Barotrauma :) Because the prospect is really quite unlikely, I wanted to weigh in and clear up our position, but that doesn't mean the topic should be shot down, either.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! A slight correction – while I made that post on the old forums that you quoted there, I was in fact quoting something a colleague had written before, so those there are not my words. This is probably not important at all, but just to be clear! The text is from the transcript of a live Discord QnA session we did, quite some time ago.

On to the topic itself, I must unfortunately temper your expectations. We have many things in the Hopes and dreams section of our Trello board that are quite unlikely to happen, and this is one of those. The workload would be immense, and we would effectively be making Barotrauma into a whole another game, so a full-fledged MMO mode is probably not in the books for us. Some MMO-like elements being added somewhere down the line is more likely, and even that is still too early to discuss in any detail. Our first priority is seeing the game, as imagined now, to full release! What happens after that milestone is not yet set in stone.

... Read more

24 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, this is a bug and we'll be fixing it next time we release a patch. However, with the holidays season in Europe, the next patch will unfortunately take a slightly longer time to arrive.

21 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Grogbro: These same thing happened on three different ships from the Workshop. I tried it with large, med, sm ships and same thing, on three different campaigns, maybe 4.

If an issue happens with a Workshop sub, please give us a link or the sub file, as it is possible there is something going on with the sub that causes it. Or, even if the issue didn't originate with the custom sub, it could reveal something we can do better to allow for sub builders to build with maximum flexibility!

18 Jun

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    Dynamoon on Steam Forums - Thread - Direct
Hi! In principle, we always try to make updates as backwards compatible as possible. However, when there are big changes, it's possible they won't be applied to existing campaigns, and trying to run a very old save, perhaps dating back a few versions instead of just one, there is a real risk that it won't work quite as well as it should. We think it's important to give players the chance to continue their campaigns even though we are in early access, but as the game is constantly changing, we can't guarantee 100% compatibility at all times. In this case, happy to hear your old campaign is working mostly okay with the new update, and I hope you're enjoying the new content!

17 Jun

Post


Ahoy!

Thunder Under The Ice has just been released – take a look and find more missions, more guns, more events and a number of other fixes and improvements!

See th... Read more

14 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! As we are so close to the update now, it would not be fruitful to launch an investigation into this immediately. However, this issue was indeed meant to be fixed quite some time ago as I understand, so if it still happens after the next update, please write again in this thread. I'll be sure to forward all reports then!

11 Jun

Post


Hello everyone!

The next Barotrauma update is on its way, to be released next week. Look forward to...

New missions Cargo missions have been overhauled so cargo now spawns on shelves and in special Unit Load Devices. If you have none of those on your sub, a small amount of cargo will spawn on the floor. The more you can carry, the more money you will make.

Escort missions of various kinds have been added: transport NPCs safely from one place to another, or move dangerous prisoners between outposts, or even pose as a transport vessel to flush out plotting terrorists.

Pirate missions pit you against an enemy submarine, manned by hostile NPCs, that you need to defeat.

Starting with this update, you can also have two missions per round to complete more objectives in one go.... Read more

07 Jun

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    Dynamoon on Steam Forums - Thread - Direct
Thank you, everyone! I've just been reading comments from this weekend, and the response to the birhtday post has been heart-warming <3

04 Jun

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The next Barotrauma update is getting closer, but before we get into the upcoming new content, we wanted to write a bit about something else. Tomorrow marks the 2nd anniversary of our Steam release, and looking back at the past year, we’re once again both amazed and grateful to see how far we’ve gotten and how many new submariners have joined us on our journey. Thank you to everyone who’s been with us and helped the game grow into what it is today!

We feel the game and the community have taken a big leap forwards since the last anniversary: we’ve introduced some big, long-awaited features such as the explorable outposts, caves, the Abyss monsters from the legacy version, and too many smaller improvements and additions to count. Our player base has also more than doubled in size since last June!

In our new blog post we talk a... Read more

06 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! This is something we're currently working on for the next update, finally. Here's the corresponding card on our roadmap, recently added: https://trello.com/c/OVo92r49/365-order-persistence-between-campaign-rounds

04 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Zothen:
Originally posted by Dynamoon: *She :)
Now I feel perfectly dumb, hehe.

That's quite unnecessary as a great many people who have seen my profile here still "he" me just the same! I am not very consistent in correcting those people, either. Just happened to do that now :)
Comment
    Dynamoon on Steam Forums - Thread - Direct
*She :) and yes, I'd say it's hard to be sure without seeing the actual work whether there will be copyright issues or not.

This is our end-user licence agreement[github.com] which tells you what you can do with the game's code; that should be a good starting point to figure what's generally allowed and what is not. Outside the EULA, the rule of thumb is that as long as what you're doing is not 1.) making money off someone else's work or 2.) piracy, or promoting piracy, which again rips off someone else's work, you're probably fine. You should also note that the Barotrauma name and logo are copyrighted (see our store page, right under "system requirements", for legal lines).

For more details, it would be easiest to email us at ... Read more

29 Apr

Post


Hello everyone!

We've just released a patch to address issues in the latest update. Notably, issues with submarine speed and maintain position, joining modded servers and voice chat quality should now be fixed. Please be sure to update your game, and see the full changelog below.

A note about updating mods: Unfortunately, there may still be some issues with mods. If a mod fails to update automatically, please head to the in-game Steam Workshop menu and click "reinstall" next to the mod in question. If players who try to join your server get errors about mismatching mods, then you as the host may also need to reinstall mods in this way to make sure they're up to date.

v0.13.3.11

Changes:
- Adjusted autopilot logic to make it better at keeping the sub afloat when there's extra water o... Read more

28 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Udrakan: radiation was supposed to prevent cheese, but instead it gave us chedar.

Thanks for this :'D

And sorry about this oversight (for that's what it is). I just wanted to let you know this thread was shared with the rest of our team and I am sure we will discuss how to make the radiation do what it's meant to do.

27 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Kastrull is in fact Swedish and means a cooking pot (or it may be some other things too but this is what we intended). It is pronounced like this: https://forvo.com/word/kastrull/

As it appears in the game though, in the meaning of a submarine found on a multinational moon of the future, I think you have licence to pronounce it as you like ;)