Is creating hero AI a lot harder then infantry AI? I’d reckon it’s the same thing but I don’t know anything about this, just curious.
In general, most likely. Part of programming requires you to pick when and where an ability would be used (i.e. in this situation, use this ability; if X condition is met do Y, etc.). If we made them like troopers where they don’t use most abilities, then that’s easier, but I don’t think that’s what players want. Again, not impossible, just time consuming and why it’s not something we’re currently talking about doing.