EpicDustyDevo

EpicDustyDevo



12 Feb

Comment

Originally posted by Lawtnn

I feel like a short term solution to this problem could have/is to increase harvesting rates. That seems like it is a hotfix and would allow people to still farm at relatively the same rate. This would allow you to fix the bug, while working around it at the same time.

You are correct that we could hotfix that but that kind of HF would go across all platforms so PC would also get elevated mats which would have exacerbated the problem.


11 Feb

Comment

Originally posted by Riki4646

Fix empty chests

That will be fixed with the same hotfix that corrects the weapons

Comment

Originally posted by IRelyOnMemes

Make a suppressed pump I dare you

Haha we talked about it actually, currently not in the plans.

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Originally posted by Solid-

So when the Estimate is N/A or someting like 2 Hours it's because there are literally no players in my skill level available? Because most of my long time queues always say N/A on the estimated time, others have normal times like about 30 seconds or even erroneous times like 2 hours.

And that happens in most of not all modes, not just rumble.

I'm no expert in that area, but I believe that is correct. You must be a great player.

Comment

Originally posted by That1voider

Do you think it’ll be fixed on PS4 before the celebration cup? Or are we slow farming our way through the tournament.

I have heard that we are going to message on social later today as to when the PS4 update will be ready, but I would be very surprised if it wasn't released by Thursday at the latest.

Comment

Originally posted by Adeiria

What is build?

Sorry, it just means an updated version of the game.

Basically hotfix means you change data (like how much damage a gun does, or how long it takes for the storm to close in), whereas most actual code bugs need to be fixed in code, compiled, and then a new version of the game has to be released to you. That process takes at least a few days in the best of circumstances.

Comment

Originally posted by Morningstar611

It starts saying 0:01... then goes up to like 0:45... and then stays there for minutes on end. I’ll be 3 minutes into waiting for a match to ready up and it’ll still say the wait time is 0:45

An engineer told me they plan on doing some work to improve the wait time estimator. Apparently it currently uses an average of people of similar skill, so it's REALLY an estimate as opposed to something you can rely on for any given match's wait time.

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Originally posted by charlieeatsstickers

Dusty, sorry to bother you, but any word on Rumble lobby times fix? I'm still rocking a majority well over 2 minutes and my lobbies have half the regular players.

I'm really trying to be patient, but I'm ready to give up at this point. There is no place left on the game to have fun.

We have been talking about some potential solutions, most likely starting with adding bots for lower end players (which will speed up MM times across the board).

Comment

Originally posted by vibe-rater69

Are weak points getting hot fixed?

I believe that is already live

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[edited for accuracy]

When you hit Ready, what do you see for the estimated wait time? Is it in line with the wait times you are experiencing?

I checked the data and it looks like 99% of matches are started in less than 2m, with the majority of those being <30s. The top .1% of players might experience a few minutes of MM time, depending on the time of day.

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We'll get the weapons that shouldn't be in there hotfixed off asap, hopefully by this afternoon.

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FYI - only data changes can be hotfixed - code bugs like these require a new build.


04 Feb

Comment

Nice job, I'm wearing my Mamba Out shirt today


28 Jan

Comment

Originally posted by TheMarioManiac

Also saw this from another thread but have you ever considered adding moving circles to team rumble to stop the use of overbuilding and towering?

It's a good idea, the problem would be that players would have a 50% chance of spawning in the storm when it was moving...


27 Jan

Comment

Originally posted by TheRedtone

Noice! Can't wait to see how it plays out. Feel like Team Rumble has so much potential as the only team death match style mode so really keen to see it thrive as a different option to battle royal (which I also enjoy but only when I'm playing duos with a friend).

We have some other new stuff coming next season that I think you'll enjoy.

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Originally posted by TheMarioManiac

Any chance team rumble could have the grappler back in like how it was in chapter 1?

Generally we don't want rumble to have vaulted items in it, but I wouldn't be surprised if the grappler comes back some day... such a fun item.

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Originally posted by SamdeRamBam

Can it maybe be a bit higher? Health only is a good idea but in TR no one wants to carry healing considering there is a slot for Glider Redeploy (no hate)

That's true, for now...

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Originally posted by [deleted]

Just wondering, if you did add join in progress, we would still be able to join a "fresh" game, right? I think a lot of people, myself included, wouldn't really like to join a game that's already halfway over.

It would work more like COD where the first match you join might be join in progress but if you stay on you will be in fresh matches from there.

Comment

Originally posted by CHL_LoneWolf

Maybe have like a mercy rule so if a match is ending up too lopsided it starts a final countdown?

I think it's more likely that we will add join in progress to the mode to solve this problem. 150 would be a lot more feasible if the lobby remained full.

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Originally posted by TheRedtone

Cool! Thanks for responding (and to the other post....boy I'd love to see the stats!)

FYI circle had a very slight bias towards the middle, I pulled it out for 12.0