u/EpicDustyDevo the chest in the second floor of the abandoned mansion breaks when you hit the wall next to it, but only if you hit the TV and bed next to it too. Every few updates, there's a new piece nearby that causes the chest to break, seemingly at random.
Wack. OK I'll take a look here in a second.
In case anyone's curious, what we do is assign parent actors to objects that we want to be destroyed if the object underneath it is destroyed. There seems to be a bug in that parenting code right now, but I can fix the issues manually while we wait for the code fix, so thanks for pointing them out.