EvrMoar

EvrMoar



18 Mar

Comment

Originally posted by JustAnAvgJoe

you can lose a match and still increase in MMR. Especially a player that is just constantly winning duels against players.

How? How did I lose 14 RR in the bottom match? What about my MMR said I deserved to be deranked from that one, and the next match that I performed even better.. and won... I didn't make up the difference... and so I had to win two games to make up for a single loss in which I feel I performed well in...

https://i.imgur.com/1KCMjHw.jpg

I think one thing is the wild swings... if I'm going +17 and -19 is that converged?

The article answers this, yes it looks like you are converged. You seem to be winning and losing matches evenly, so you are at the rank you belong. If we were to give you a bonus for match mvp, that means we would also have to penalize you more points when you under perform. Again, winning is the goal of the system not kills or match MVP.

Comment

Originally posted by alrightwhateverdude

I have felt in a lot of games like I’m a matchmaking balancing piece for my team where I’m expected to do insanely well to win a game.

I obviously don’t know how big the MMR range can be while matchmaking in plat/gold but I imagine this is caused by my teammates stacking while I only solo queue.

Is there any way to mitigate this feeling? 10/15 games I have a top 2 acs and high first bloods on my team as a support character and it’s not like I die early in the round either.

I’m not asking because I “deserve” any rating. I’m just having a lot less fun since the new rating changes because it feels like I need to have skill three tiers ahead to win a game.

We actually have not changed the way you match make, or how MMR is calculated since implementing the new system. So it's just the perception of your matches, maybe the ranked system, that's making you think the match quality has changed.

The match maker has actually gotten better at making fair matches, due to reduction of 5/4/3 stacking at diamond+, as well as not soft resetting between acts so we don't see as chaotic movement in ranks during the season.

You also shouldn't be getting placed as the only solo, next to a four stack, very often. It does happen, but four stacks are not as common as other group sizes, so you should encounter them less on average.

Comment

Originally posted by JustAnAvgJoe

I'm talking about bronze smurfs- I don't think they're smurfing to beat up on Iron/bronze/silver, but they are still above that skill level. And they're carrying the friends they are playing with. So in that party, you now have MMR thinking the carried player is better and so they get more RR, and you have the people that are losing, since they lost to bronze with less matches they lose more RR.

And once that smurf gets to high, they just roll another account because it's just too easy to make another competitive account.

I think the biggest problem is that we don't know what MMR is looking for us to do.

If I (in Iron) lose a match as the Team MVP, a score over 6,000, positive KDA... and I still lose 14 RR... what is MMR saying I'm doing wrong?

The article is the best example of what is going on.

MMR is a ladder, if you win against opponents you climb and push them down. If you lose, you go down the ladder and your opponents climb up.

Because lower rank has performance, and win/loss MMR, technically if you are performing better and losing you can still increase MMR. For example you could win duels against higher MMR opponents, or use abilities more effectively then most other players at that MMR.

We don't want you to focus on anything except winning your match, to increase rank and MMR. So at the end of the day just playing your best, and trying to win, is how you climb. We purposefully try to make the system hard to exploit, and avoid players trying to focus on one thing to climb, because winning should be the goal.

Also it's hard to carry/boost friends, especially because if they don't win duels and are winning but not actually having good games their performance MMR holds them back. I'm ...

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Comment

Originally posted by JollyBastard14

You would assume a smurfs mmr increases quickly because they win most of their games. But what if its not true?

This is a team game, if your team doesn't perform you can't solo carry every match on your own. Im p3 with a smurf in bronze. I play with my bronze friends. I legitimately try to win all my games but my friends aren't really that good so we only win like 50% of our matches. So my smurf is now hardstuck bronze and im gaining +17 per win and -26 per loss.

I will say, even if players smurf they don't win every game. That being said, because we have performance based MMR, which is more effective in lower ranks, you can lose a match and still increase in MMR. Especially a player that is just constantly winning duels against players.

The system looks at the MMR of everyone in the match, along with ability usage, etc. When you win a duel it looks at who was suppose to win that duel, based off MMR, as well as how ability usage may have helped. Smurfs, very quickly, are pushed up in MMR.

Unfortunately it's hard to detect intentional losing, vs having a bad game, if a smurf tries to purposefully maintain a low rank. We are getting better, and lots of it comes from help from the community by reporting players that talk about, or seem like, they are intentionally throwing.

What's interesting, in shooters one player can have a huge impact on a team. Because it's not like an MMO, or Moba, where sometimes gear and number ...

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Comment

Originally posted by TimeJustHappens

I literally just finished rewriting the part of my document explaining MMR and RR. Riot out here trying to steal my job.

I'd like to think the article was encouraged in part because of confusion on the subreddit. I've made a lot of explanation responses, a front page post about why players are confused about RR, and spoke very briefly with Riot EvrMoar. I'll make sure to add this to the responses I have so hopefully people can have some trust by seeing an actual article instead of my ramblings.

Thank you for all that you do, I see you in many posts linking responses and offering information. I know I told you it directly, but I really appreciate all your engagement with the community!

Comment

Originally posted by mrbow

EvrMoar is such a great person, he devotes a lot of time for the community and I'm grateful for his responses.

Now onto you @TimeJustHappens... You just pointed out "above plat" while I never specified I'm talking about that since I never reached that high lol. I'm talking about experience just as much as the guy in the Permalink you provided says... every couple of games here and there I'm matched with or against someone whose probably is a smurf (I admit I could be wrong here).

Also, I know some people (friends of a friend who are in the same discord channel), that are high Gold that have at least other 4 accounts (started low Iron) to play with other lower ranks in our channel.. so yeah, my perception is that there are plenty of Smurfs out there, not every game, but plenty.

EvrMoar is such a great person

No u.

As for smurf talk, I do think the perception of smurfs is a little overblown(as I stated in my other comment). That being said it doesn't help that there are still smurfs. Every time we talk about design changes, smurfing is considered and I never want to push design that incentivizes smurfing.

Group restrictions loosening is a great example. While we got overwhelming feedback, people want to play with their friends, we also saw people felt the need to smurf to do so. Since ranked puts you into Iron, Bronze, and Silver most often after placements - it makes it easy to roll a new account and end up smurfing in those ranks. So by restricting those ranks, we were incentivizing players to just make a new account and get dumped out in one of those lower ranks to play with lower ranked friends. By opening up the group restrictions we actually get more people playing on their main accounts, and then we...

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Comment

Originally posted by [deleted]

[deleted]

We did just drop this article!

https://playvalorant.com/en-us/news/dev/ask-valorant-rank-rating-edition/

But I think messaging could be improved in lots of ranked systems, it's a good callout.

Comment

Originally posted by sbmaruf

We didn't use the league system, we had a new system created for Valorant. In fact people with brains way more wrinkly then mine, with masters and phd's in mathematics, helped build the system - this is also true of microsofts true skill(most games use this) and other MMR systems, they are extreme

Hi! Thanks for the reply. I read most of the discussion and felt that you guyz know what you are doing. Definitely at this point I felt bad about what I accused you guyz earlier and felt I was triggered to become toxic. I should definitely say sorry for false acquisition.

Moving on from there, I believe there are lots of Corner cases like having two magnets that might need to be considered. Because in worst case scenario when MMR ratio becomes 2:1 or 3:1, the account becomes un-playable and an immediate soft reset is required for the account to keep continuing.

The problem is that lots of players, when they reach their actual s...

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I should definitely say sorry for false acquisition.

No worries! I don't respond to posts when I get the sense they are just hating to hate, or enjoy bashing something because they are upset. I like to try and respond if I see that people are "passionately frustrated". When you can tell people really enjoy the game, when they give feedback that sounds upset they do so because they care about the game so much. I think it's valuable to engage that feedback, because if someone just hates to hate it makes it very difficult to improve the game(they already made have their opinion, they just find reasons to keep adding fuel to it).

So no worries, I didn't take it as you being toxic!

Because in worst case scenario when MMR ratio becomes 2:1 or 3:1, the account becomes un-playable and an immediate soft reset is required for the account to keep continuing.

This is true, but can also be changed pretty quick...

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17 Mar

Comment

Originally posted by sbmaruf

"Riot has one of the best MMR based ranking systems that has been proven to work for its intention, which is creating balanced games and getting players to their true elo/rank. They spent years developing and tuning the system in LOL." -- This is legacy. There is a term called, "Legacy system". In soft. dev. and also algorithm design, there are no valid proof that a legacy system will work on a new framework. Having good LOL Rating System doesn't mean that will work on valorant also. It seems like you are blindly backing up riot without any proof. Also there's difference between RIOT and VALORANT dev.

"Reddiors posting about “all the bugs and the broken rank system” means nothing. People come to Reddit to complain about the system because they can’t climb due to their own skill ...." - I think this is also one of your biased view. You need to show evidence. Say for example, I was in an account in X rank. Winning a m...

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You can look at my post history to get info about how the ranked system works.

We didn't use the league system, we had a new system created for Valorant. In fact people with brains way more wrinkly then mine, with masters and phd's in mathematics, helped build the system - this is also true of microsofts true skill(most games use this) and other MMR systems, they are extremely complex.

Also, even tho the math is complex the concept of how MMR "works" is I think a little beat up and over analyzed. MMR is just a mathmatical way to determine how much you progress over an opponent when you win/lose to them - MMR is also used to match players against each other fairly. MMR is just a ladder, if you win you go up and push others down. While yes, the math is complex, the concept is very simple.

This new ranked system post is interesting, but the biggest issue is that it does allow ranked inflation. The problem is there are usually 3 reward types players look for: Mo...

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Comment

Originally posted by Seraph___

Just wanna throw out that players should not have to focus on an invisible number they can’t see (MMR).

Seems like any time someone is defending this system it’s MMR related. If players are discussing MMR at all you’ve failed.

This is my personal opinion, but I believe it's a problem with being at the rank you belong at, regardless of what you focus on or even what game you are playing. This is the same complaint we saw with the arrow system when people would complain about getting 3 down arrows, and one upwards green arrow. This is also the same complaint you get from systems that are pure MMR driven where you get +3 for a win and -30 for a loss.

No matter what, every ranked system is going to feel like you are running into a wall. Either there are artificial walls, or barriers, or in a pure MMR system just being at your rank.

The reason this happens is because you are at your rank, and we need to stop ranked inflation. In any system, that does not have some way of pushing players down, there is the problem of ranked inflation. If for example we removed you being able to go negative in points, we would have gold players climbing to immortal over enough games. This would break ranked com...

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16 Mar

Comment

Originally posted by GR1316

Hi, still losing 2x as much RR as I gain this act. It isn’t even taking the match details into account anymore. Oh, lost 13-11 and was top frag? -25. Oh, it was 13-4 and you stomped the other team? +17. I get you want me to grind but this is just a waste of time. 4 games a night maybe, 2-2 that’s -45 to -50 and only +32 - +36. Hell even going 3-1 is barely a net gain.

Please look into it instead of penalizing me and taking even MORE RR for dodging lobbies. Sorry I don’t want to be in lobbies where 10 year olds are yelling into their mics and instalocking triple duelist, ty!

I'll step in here, just to give a brief explanation of why this happens.

There is no fancy wall, or math, holding you back. Ranked is a ladder - if you are constantly winning against opponents at/above your current MMR you will climb. Winning is THE most important part about climbing. Yes, at lower ranks, performance is part of your rank. But, especially in higher ranks, winning is how you will climb. Then, depending on where you are in the ladder, your Ranked Rating points will push you to that exact spot.

At some point you will get to the MMR/Rank you belong. Because you will no longer be consistently winning against opponents at/above your Rank. When you are at your MMR you are most likely hitting a 50%-ish win rate. Because of how Ranked Rating works, there is a chance that you can win streak up into a rank above your MMR, even tho you still are only at a 50% win rate at your current MMR. Because of demotion protection, the system will eat your negative RR losse...

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Comment

Originally posted by k8pk7AAqD4EXpVZFaA9B

Doesn't even matter if you use comms or not. If you solo queue and the 4 stack decides they don't like you, they all report you and get you banned.

This isn't true:

https://www.reddit.com/r/VALORANT/comments/m3aa2s/now_that_riot_is_going_to_ban_people_from_rank_if/gqqbnvf/

But I understand the concern - when the system was made, the issue of abusing reports in this manner was known and was taken into account. The team that handles this system has also constantly improved it since Val has launched. If you do, for some reason, get falsely restricted player support has the tools to investi...

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15 Mar

Comment

Originally posted by Ctxaristide

This hidden mmr stuff is getting out of hand. This explanation makes sense and I applaud you all at riot for working hard to make fair matches, but it honestly seems like there’s no point in having visual ranks at this point. I know they’re different genres, but I could never imagine a scenario in which people an entire tier or more apart are matched together pretty regularly on league of legends. This match is of course an extreme example, but the disconnect between hidden mmr and visual rank in many normal matches kinda ruins the sense of progression

I think, the thing to remember, is no game puts you at the rank you belong when you start playing. And almost every big game uses an MMR system.

All ranking systems require you to play lots of games, to truly figure out where you belong. There is no system that can perfectly "guess" where you belong after 5-10 matches. The ELO system requires thousands of games to find true rank.

I think we can definitely do better with messaging, or this issue where you can group a little wider while in placements, and a handful of other things to make this experience just "better".

Ranked isn't the only thing the competitive team works on, and Valorant has been out for less than a year. There are so many things we want to do, it just takes a lot of time and making sure things don't create worse issues/bugs. We make one mistake and it breaks match making, which breaks the game for everyone. Hopefully you'll see some changes you like :)

Comment

Okay! So we were concerned when we saw this match, because this is a little extreme for what we expect from the matchmaker. I think this match deserved a little explanation, after we investigated and found out why this occurred.

In short, Hamtaro was in a four stack and was Immortal last time they played ranked(September of last year). When Hamtaro queued with the four stack, the match maker had a couple options to handle this, but ultimately it landed on the edge case of trying to balance the skill indifference with one high skilled player.

This was worsened by the fact that we do not have MMR decay, but a confidence "loosening" when you don't play the game for an extended period of time. We don't know if you've been playing other shooters, and increasing in skill since you've been gone, or not playing shooters at all. So we widen the gap of where we think you could belong, and that allows the match maker to test you and adjust your MMR if you came back and decreas...

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12 Mar

Comment

Originally posted by skrtskrtbrev

Thats why I also said "competition" in my post.

I didn't say it was ONLY smurfs.

For sure, just providing context.

Comment

Originally posted by skrtskrtbrev

The problem is you are grouping me in with a bunch of whiners who use smurfs as an excuse why they are bronze and they think there are 4 smurfs per game.

I NEVER said there were smurfs every game, I said 1 smurfs every couple of games. I also NEVER said smurfs were the reason I can't climb. But smurfs are definitely UNCOMMON in my games.

Sorry, I was using your post as a step off to discuss smurfs partially because you said there are way more smurfs now.

I wasn't attacking you, or saying you were wrong. I just wanted to be realistic about it. My main point being, smurfing is not the reason you aren't ranking up was where I was trying to end up.

Sorry if I came off as hostile, or attacking your view. I know it's hard to convey emotion, or tone, through text. I never was upset, or blaming you for anything. I just haven't really talked about smurfs and felt like responding to you was a good chance to do so.

The problem is when one person says "smurf" if I don't target that comment with a response, my response gets lost or you just get chain comments blaming smurfs for why people are not climbing ranked.

I'll definitely try to word things better, and I'm sorry!

Comment

Originally posted by skrtskrtbrev

True, it is still possible to climb. This is mainly addressing OP's point that

" but when I go into a match I do terrible. I'm bot frag I got top frag after like 10 games yesterday, I just don't feel like my former self, I've even at one point dropped 52 kills, and now I can barely get more than 15. "

You also have to remember that Valorant is young, and is constnatly getting new players. The community is learning together, so you not only have to improve, you have to improve faster then the community and those around you. This becomes more of an issue when a game is younger, because 1 month of playing Valorant right now is about 10% of the total time the game has been out. Even playing less, or not at all, for a month is giving the community 10% more time then you potentially.

So I think a lot of pain also comes from the game is new, people are learning, skill is wildly shifting across all players - while also getting new players that may have lots of CS experience. That's why I think some high rank players are running into "My teammates don't know how to use abilities". Because we have these players from CS that have immortal/radiant aim, but not game sense yet.

Comment

Originally posted by skrtskrtbrev

By a "ton" of smurfs, I mean there is at least one every couple of games. You don't need a smurf EVERY game to make it difficult to climb. Getting a smurf even 1 out of 5 games makes it harder to climb.

If they don't have a past season triangle and/or have a troll name like "SHEESH" or "i love shroud" who plays hyper aggressive on jett or reyna it's pretty obvious that guy is a smurf.

Plus you're not including plat players or even gold players who may smurf in bronze or something.

It only takes 1 smurf to ruin a game.

I never said there wasn't smurfs, but I also think it's unfair to not give credit to players who have a good game. I say this because I've seen posts claiming that every single game has a smurf, when realistically that's impossible.

Even using your past season triangle example, we have a group of devs that constantly have been radiant and play 3-4 hours every single day, that have been playing more unrated then ranked. Some of those devs don't have an act rank triangle this act.

Also, most smurfs will struggle to stay at low ranks. It's very hard to have an account maintain a rank, while also smurfing on low ranking players. It's kind of a complete counter to how ranked works, because if you are truly smurfing you would increase your MMR and no longer be smurfing. We can detect this very quickly, for example TenZ getting radiant MMR in less then 20 matches. It would happen for anyone below radiant in even shorter time(the extreme high ranks, like radiant, take the l...

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Comment

Originally posted by RiotBrighteyz

False reports are definitely top of mind for us and we have pro actively taken steps here. When we announced that we were going to restrict comm banned players from ranked we saw that a lot of you had the concern that people may try and abuse the system to get other players banned from rank. That behavior is definitely not okay with us, so we enacted many changes behind the scenes and safe guards to prevent folks from 'gaming the system,' to get others banned.

While we aren't going to share the exact math and rule set that leads to a comm bans (that could potentially help folks trying to game the system), with the new changes we've put in it will be extremely challenging to gang up or target a specific player in any way for a chat ban. If somehow you feel you were unfairly comm banned you can reach out to player support, however with the number of protections put in place we think this will be extremely hard to do and very unlikely.

We will keep a close eye on the...

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!pin

Comment

Originally posted by RiotBrighteyz

False reports are definitely top of mind for us and we have pro actively taken steps here. When we announced that we were going to restrict comm banned players from ranked we saw that a lot of you had the concern that people may try and abuse the system to get other players banned from rank. That behavior is definitely not okay with us, so we enacted many changes behind the scenes and safe guards to prevent folks from 'gaming the system,' to get others banned.

While we aren't going to share the exact math and rule set that leads to a comm bans (that could potentially help folks trying to game the system), with the new changes we've put in it will be extremely challenging to gang up or target a specific player in any way for a chat ban. If somehow you feel you were unfairly comm banned you can reach out to player support, however with the number of protections put in place we think this will be extremely hard to do and very unlikely.

We will keep a close eye on the...

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!pin