Read moreThank you for taking the time to reply to my comment even though it came across as unfair. I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.
The fact of the matter is you have bad games. It doesn't matter how good you are, there will be days a Diamond/Immortal player can get the best of you.
I agree with you but I am interested in why this inconsistency is so pronounced in Valorant compared to other e-sports games like CS:GO or Rocket League in which the skill gap between the top 5% of players and the very best is astonishingly high. Is it because Valorant rewards mechanical skill less much than these games?
I beat TenZ in a DM in last Episode, but I'm not even Immortal, that's how the cookie crumbles. Maybe he was off, maybe he was trying something new, maybe he was having a tough game.
You won the DM or you outperformed TenZ in your gunfig...
I am just a faithful player who is genuinely interested in Riot's view on the current state of this issue.
I'm going to give you my thoughts on the subject. While I do work for Riot(almost a year now!) this is the opinion of someone who has worked in FPS's, played competitively, and now works on Valorant. While I may have insight in the game and what's going on, and of course I'm speaking as the competitive designer, this isn't an "OFFICIAL RIOT STANCE"; I don't think the statements you're making have a "This is the answer" because a lot of this is immeasurable and without data to support anything. I will just give you what I think is happening, or what I've seen over my time in the games space.
A great example of this is how do you measure the "Mechanical Skill" levels of a game? The answer is you don't, at least we don't know how right now. Plus you would have to be able to pull data from multiple games, and publishers that aren't willin...
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