FactorioTeam

FactorioTeam



18 Jan

Post

Bugfixes

  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more
  • Fixed that migration_applied was always false in the on_configuration_changed event. more
  • Fixed that item health bars didn't render correctly ...
Read more External link →

12 Jan


05 Jan


29 Dec


26 Dec

Post

Bugfixes

  • Fixed a crash when entering bad number values in some input fields. more
  • Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
  • Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
  • Fixed cloning a furnace would not preserve previous recipe id.
  • Fixed that selecting a locale would sometimes reset the setting back to "Default"
  • Fixed that choose-elem-button equipment tooltips were missing the equipment name and description.
  • Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it.
  • Fixed a crash when item stack of item-on-ground becomes empty because...
Read more External link →

22 Dec


15 Dec


08 Dec


04 Dec

Post

Bugfixes

  • Fixed loader would not connect to belts in preview in some cases. more
  • Fixed bad pumpjack drain logic related to yield. more
  • Fixed recipes with ingredients craftable for free could n...
Read more External link →
Post

Bugfixes

  • Fixed loader would not connect to belts in preview in some cases. more
  • Fixed bad pumpjack drain logic related to yield. more
  • Fixed recipes with ingredients craftable for free could n...
Read more External link →

01 Dec


28 Nov

Post

Bugfixes

  • Fixed that reset technology effects would advance infinite research in some cases. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

Read more External link →

24 Nov


22 Nov

Post

Changes

  • Pressing "Regenerate map" in the map editor will open the map generator.
  • "Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.

Bugfixes

  • Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
  • Fixed that pressing regenerate map in the map editor would change the map generator settings GUI next time it's used.
  • Fixed a crash when loader entity is migrated into loader-1x1. ...
Read more External link →

17 Nov


14 Nov

Post

Bugfixes

  • Fixed crashes when putting super large numbers in number input fields.
  • Fixed a desync when putting super large numbers in the map editor brush size fields.
  • Fixed that the website link in the about GUI did not work on Linux. more
  • Fixed a crash when changing the technology price multiplier while research is in progress.
  • Fixed a crash when mods would swap character armor with armor in the player inventory that only existed due to the worm armor inventory size bonus. more

Use the automatic updater if you can (check experimental updates in other settings) or download f...

Read more External link →

10 Nov


08 Nov

Post

Bugfixes

  • Fixed a desync related to manual crafting large recipe counts.
  • Fixed that Arm builds of the game would not render cliff previews correctly. more
  • Fixed train fulfilled fraction was always showing full green background. ...
Read more External link →

07 Nov

Post

Changes

  • Technology researched message does not play chat notification sound.

Bugfixes

  • Fixed that the prototype explorer and CustomInputEvent::selected_prototype did not work on crafting machine fluid slots.
  • Fixed LuaEntity::disconnect_neighbour called on electric pole would disconnect left side of power switch when requested to disconnect right side. more
  • Fixed that cloning rails in the map editor could lead to corrupt saves in some instances. ...
Read more External link →

03 Nov