FactorioTeam

FactorioTeam



27 Oct


20 Oct


19 Oct

Post

Bugfixes

  • Fixed that inserters would stop working when interacting with fluid-producing machines in some cases. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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17 Oct

Post

Minor Features

  • Added "--nogamepad" command line option to disable gamepad(controller) detection and support.

Changes

  • Disabled support for .voc audio files for Allegro audio backend.

Bugfixes

  • Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode would not render selection of entities. more
  • Fixed it was possible to create maps with width or height larger than 2000000. more
  • Fixed recipe tooltip in assembling machine was doing intermediate crafting logic when showing items missing for crafting. ...
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13 Oct


06 Oct


29 Sep


25 Sep

Post

Minor Features

  • Added a notification when a technology is researched.
  • Added /enable-research-queue console command to enable the research queue without disabling achievements.

Changes

  • The research queue is enabled by default for new games.

Bugfixes

  • Fixed that pumpjacks would not show the correct status when they were stopped due to full fluid output. more
  • Fixed that sync-mods-with-save would download the latest mod version regardless of the mod's base dependency. ...
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22 Sep


15 Sep


13 Sep

Post

Bugfixes

  • Fixed that updating a mod would re-download all of its dependencies if they were not enabled. more
  • Fixed that Build control was allowing binding to controller buttons that would not work. ...
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08 Sep


07 Sep

Post

Changes

  • Removed option to capture system mouse cursor when using a controller due to it breaking touch screen input.
  • The temporary virtual cursor shown when using the mouse in controller input mode will now disappear when a controller stick is moved instead of after 1.5 seconds more

Bugfixes

  • Fixed some visual glitches related to LuaGuiElement::auto_toggle and LuaGuiElement::toggled.
  • Fixed that some remapped keys wouldn't work on Linux. ...
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01 Sep


25 Aug


16 Aug

Post

Features

Minor Features

  • Added controller vibrations to some actions.
  • Added option to capture system mouse cursor when using a controller. This fixes cursor teleporting when usi...
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20 Jul

Post

Changes

  • Automatic UI scale on Steam Deck will never be lower than 100%
  • Steam on-screen keyboard will automatically appear on Steam Deck and in Steam Big Picture mode when using a controller.

Bugfixes

  • Fixed that notch slider tooltips would not show in some cases. more
  • Fixed that updating mods with dependencies did not work correctly in some cases. more
  • Fixed music not playing after setting preferred audio output device. ...
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04 Jul

Post

Minor Features

  • Changed --dump-data to write infinite values as the string "inf" and "-inf".

Bugfixes

  • Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. more
  • Fixed it was possible to drop cursor items through ghosts. ...
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28 Jun

Post

Minor Features

  • It is now possible to blueprint entities of friendly forces.

Changes

  • "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. more

Bugfixes

  • Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button ...
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16 Jun

Post

Changes

  • Allow "Pick up items" and "Drop items" actions to be fired at the same time as other actions, in keyboard and mouse mode. more

Bugfixes

  • Fixed "Enter/leave vehicle" shortcut never allowing other shortcuts to use the same key combination. ...
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