FactorioTeam

FactorioTeam



15 Jun

Post

Bugfixes

  • Fixed a desync when reading cursor_display_location in on_gui_click.
  • Fixed macOS release missing files due to a third party library bug.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

14 Jun

Post

Notice for macOS users: This release is broken for you, please be patient until we release a fixed version.

Features

  • Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.

Minor Features

  • Added contextual hotkey hints. Enable it in Settings->Interface. Useful when playing using a controller.
  • When connecting wires to entities with multiple sides(combinator, power switch), the hovered side is highlighted.

Changes

  • Improved sounds fading in and out on game resume and pause.

Bugfixes

  • Fixed that migrating color type mod settings did not work correctly. ...
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22 May

Post

Changes

  • Disabled the Command+W keyboard shortcut for closing the game window on Macs. Command+Q will still quit the application. more
  • On macOS, left and right variants of the Command and Option keys are differentiated when not bound as a modifier.

Bugfixes

  • Fixed a desync between ARM and x86 platforms when the pathfinder was overloaded. more
  • Fixed a crash when trivial smoke was defined with bad movement speed values. ...
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19 Apr

Post

Changes

  • Updated SDL to version 2.26.5.
  • Replace "Version" column in mods install menu with "Last highlighted"

Bugfixes

  • Fixed wind sound not changing its volume with zoom level.
  • Fixed that productivity values did not show correctly in some cases. more
  • Fixed texture compression artefacts on Apple Silicon Macs. more
  • Fixed that playing music with master volume and music volume set to 100% would mute all other sounds.
  • ...
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30 Mar

Post

Bugfixes

  • Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Bugfixes

  • Fixed a crash when maximum-sounds is set below 16, for example by using --disable-audio or on failed audio initialization. more
  • Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS.
  • Fixed LuaSurface::find_entities_filtered would not accept force indexes. more
  • Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when the...
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20 Mar

Post

Minor Features

  • In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. https://forums.factorio.com/102804)

Changes

  • On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. more

Bugfixes

  • Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. ...
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03 Mar

Post

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

Changes

  • Music no longer fades out on technology screen. more

Bugfixes

  • Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups.
  • Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints. more
  • Fixed size issues ...
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20 Jan

Post

Good day Engineers,

Next week, on Thursday 26th January 2023, we will increase the base price of Factorio from $30 to $35.

This is an adjustment to account for the level of inflation since the Steam release in 2016.

External link →

13 Jan

Post

Bugfixes

  • Fixed a crash when trying to filter car/spider ammo slots. more
  • Fixed visual artifact in water when zoomed out.
  • Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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11 Jan

Post

Changes

  • Added autosave slots to "The Rest" settings gui. more

Bugfixes

  • Fixed a crash with crafting machines using burner energy sources and items that produce burnt results. more
  • Fixed that the bonus GUI could show incorrect values for modded inserter bonuses. ...
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30 Dec


06 Dec

Post

Bugfixes

Modding

  • Added CarPrototype::immune_to_cliff_impacts, true by default. If set to false - entity will take damage when it collides with cliff prototype entities.
  • ...
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01 Dec

Post

Bugfixes

  • Fixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. more
  • Fixed DNS CNAME records confusing the SRV lookup on Windows more
  • Fixed a crash when hovering over some rich text tags and destroying the object they refer to. ...
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25 Nov


11 Nov

Post

Minor Features

  • Improve mod update checking for large mod collections

Graphics

  • Loaders now show their item filters in alt mode.

Bugfixes

  • Fixed a crash when doing alt-reverse selections in zoomed-in map mode. more

Scripting

  • Added LuaInventory::is_full().
  • Added 'include_bar' parameter to LuaInventory::count_empty_stacks().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

Read more External link →

04 Nov

Post

Minor Features

  • Added preferred audio device output setting.
  • Added the current binary architecture to the main menu version string.

Optimizations

  • Added native support for M1 Macs.

Bugfixes

  • Fixed a crash when canceling deconstruction of a pipe to ground while the GUI was open. more
  • Fixed entity ghosts would draw wires even if prototype of inner entity disabled it. more...
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28 Oct


11 Oct

Post

Minor Features

  • Added mod portal bookmarks to install mods gui

Bugfixes

  • Fixed show-player-robots debug option would render lines for characters on other surfaces. more
  • Fixed using incorrect sound settings when there is no configuration file.
  • Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces.
  • Fixed that the return value of some lualib noise functions didn't have the metatable for noise expression arithmetic. ...
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23 Sep