FactorioTeam

FactorioTeam



13 Jul

Post

Bugfixes

  • Fixed belt drag building on the edge of building reach. more
  • Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side.
  • Fixed making blueprint from underground belt with direction upgrade order.
  • Fixed technology icons of flamethrower and rocketry. more
  • Fixed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an ...
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18 Jun


16 Jun

Post

Bugfixes

  • Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. more
  • Fixed a lighting issue with QCK Prism mousepads. more
  • Fixed recipe notifications when a recipe is hidden from hand crafting. ...
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24 May

Post

Scripting

  • Added LuaEntityPrototype::air_resistance read.

Bugfixes

  • Fixed black border in spidertron technology icon. more
  • Fixed that having non standard UI scale would render screen white. more
  • Fixed that train could get stuck in destination_full state with available goals when a train stop was built next to ghost rail. ...
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03 May

Post

Graphics

  • Reworked all technology icons, and provided higher resolutions used by high GUI scale.
  • Changed item icons for armors, to match the progression and tech icons better.

Changes

  • Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor.

Bugfixes

  • Roboport normal resolution graphics have been updated to be a downscale from the high resolution graphics. more
  • Fixed cut-tool showing distinct selection color when holding shift. ...
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14 Apr

Post

Bugfixes

  • Fixed color blending with a fully transparent color would produce slightly darker original color. more
  • Fixed that clicking gps tags in chat would also trigger chart drag causing chart to be not centered on gps tag. more
  • Fixed market gui would show wrong numbers when an offer has the same item multiple times. ...
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13 Apr

Post

Bugfixes

  • Fixed various issues related to how chat tags are open. more
  • Fixed that replays would break after winning the game. more
  • Fixed that listbox would loose focus when clicking on other widgets that can't be focused anyway.
  • Fixed GUI crash when furnaces would select recipes that have more products than it's output inventory size. ...
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24 Mar

Post

Bugfixes

  • Fixed that building by moving ignored the position where the player built the last entity. more
  • Fixed a crash that could happen when viewing the tooltip for certain types of ammo. more
  • Fixed that ammo tooltips sometimes wouldn't show damage info. ...
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Post

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Post

Minor Features

  • Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. more
  • Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upgrade planner filters.
  • The announcement of player death now contains GPS tag with the location.

Balancing

  • Increased the tank braking power from 400kw to 800kw. Before this change, the tank acceleration (600kw) was actually even greater than the braking force.

Bugfixes

  • Fixed incorrect color lookup table interpolation for ambient light around noon.
  • Fixed that built electric pol...
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11 Mar

Post

Bugfixes

  • Fixed trees and stones would block placement of wall ghosts. more
  • Fixed interaction with entities from zoomed-to-world view in editor. more
  • Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. ...
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01 Mar

Post

Bugfixes

  • Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible.
  • Fixed Train overview GUI not updating the list remark. more
  • Fixed typos in Construction robot tip. more
  • Fixed a crash when quitting while using the linked-container entity type with power armor in it.
  • Fixed that sounds could sometimes be heard when they shouldn't. ...
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17 Feb

Post

Bugfixes

  • Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is.
  • Fixed crash related to loading that trigger migration to remove invalid upgrades.
  • Fixed that confirming the low value in logistic request didn't update the value. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

16 Feb

Post

Bugfixes

  • Fixed a crash related to building instant blueprints in editor. more
  • Fixed a visual in blueprint building preview when building walls over walls. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

Read more External link →
Post

Bugfixes

  • Fixed a crash that could happen when certain sound effects would play. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

15 Feb

Post

Optimizations

  • Improved performance when building blueprints in multiplayer. more

Bugfixes

  • Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. more
  • Fixed control setting buttons wouldn't have a tooltip when they started without a set value. ...
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05 Feb

Post

Bugfixes

  • Fixed crash related to using belt traversing in latency state. more
  • Fixed crash triggered by desync while entities are marked for upgrade in latency state.
  • Fixed non precise belt traversing behviour in latency state.
  • Fixed a desync related to upgrading entities in the latency state.
  • Fixed upgrading unpair underground belt by smart ghost building.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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04 Feb

Post

Changes

  • Added hotkey (default O) to toggle the train overview GUI.

Bugfixes

  • Fixed that gates would open for spidertron. more
  • Fixed tank weapon cooldown rendering. more
  • Fixed that changing the force of a player or spidertron would lose logistic requests. ...
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29 Jan