FactorioTeam

FactorioTeam



26 Jan

Post

Bugfixes

  • Fixed certain build by dragging inconsistencies.
  • Fixed that force-building blueprint from blueprint library near a train stop could add the stop into the schedule instead of building the blueprint. more
  • Fixed desync/consistency issue related to drag building ghost electric pole, while the previous pole is built by robots before the next ghost is built.
  • Fixed build distance check related to rotation of rectangular entities. ...
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25 Jan

Post

Bugfixes

  • Fixed a crash related to tips & tricks simulations.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Post

Bugfixes

  • Limited blueprint building to charted areas - still regardless of fog of war. more
  • Fixed the ability to build belts outside placement range in situations where it shouldn't be possible. more
  • Fixed that modded rapid trains could cause consistency issues with rails. Trains faster than 7386.3km/h will be limited to that speed. ...
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Post

Bugfixes

  • Fixed possible crashes when building train wagons near train wagon ghosts that are not on rails.
  • Fixed that the search didn't work correctly in the prototypes GUI in some cases. more
  • Fixed that extra warning sound was played when upgrading underground from the exit side. more

Use the automatic updater if you can (check experimental updates in other settings) or download full...

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24 Jan

Post

Changes

  • Allowed to build blueprints anywhere regardless fog of war. Deconstruction planner, blueprint creation and related actions are still limited by the fog of war, so you can't easily make changes to the blueprint built out of fog of war, but this still feels like a better solution compared to having to use non-chart building of huge blueprints when no radar coverage is available.

Bugfixes

  • Fixed that ghost reversion orders prevented manual reversion of existing underground belt. more
  • Fixed that clicking near the train stop in a map mode with a spidertron remote with control settings that have conflicting the send click and open click opened the statio ins...
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23 Jan

Post

Optimizations

  • Improved save-game speed by up to 2x depending on the save file size.

Bugfixes

  • Fixed that ghost reversion orders prevented manual reversion. more
  • Fixed application of the forced ghost mode that removes trees/rocks/cliffs in the way when ghost building. more
  • Fixed that undo didn't work for upgrade order created by ghost overbuilding.
  • Fixed extra collisi...
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22 Jan

Post

Minor Features

  • Decider combinator can output an Anything signal, which returns exactly one matching signal. more

Gui

  • Various small changes and fixes related to how temperatures are shown. more

Bugfixes

  • Fixed inconsistent usage of Optimisation and Optimization in the changelog and codebase. ...
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16 Jan

Post

Bugfixes

  • Fixed that player building reach limit was applied also for ghost building. more
  • Fixed crash related to building out of radar reach. more
  • Fixed build by dragging of underground belt/pipes when starting to drag on existing piece. ...
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14 Jan

Post

Bugfixes

  • Fixed belt dragging on the the edge of player building reach. more
  • Fixed internal electric pole connection inconsistency preventing the loading of certain saves. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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Post

Bugfixes

  • Fixed a false positive in a blueprint related consistency checks. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Minor Features

  • Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it.
  • Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.

Changes

  • Extended locking for building in line for underground belts/pipes. more

Bugfixes

  • Fixed that E to confirm didn't work correctly with mod changelog GUIs. ...
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07 Jan

Post

Gui

  • New trains overview GUI.

Bugfixes

  • Fixed crash when dragging electric pole ghosts into fog of war. more
  • Fixed rotation of belts being built by dragging by making it possible to build continous belts. more
  • Fixed various issues related to blueprints with only trains. ...
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Post

Changes

  • Changed wire drawing to always have the same opacity regardless of ghost/electric poles being connected.
  • More specific error message when a blueprint cannot be flipped.
  • More specific message when copy pasting spidertron with equipment grid.
  • Color differentiation for robot overview on the map (yellow = construction, white = logistics, cyan = mobile, green = personal).
  • When dragging electric pole, the next pole is built once the max distance was reached instead of when it was exceeded.

Bugfixes

  • Fixed that blueprints containing offshore pumps couldn't be flipped. more
  • Fixed spidertron leg could get permanently stuck when many ghost...
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14 Dec

Post

Changes

  • The train time wait condition number field will be auto-focused when it is opened.
  • Moved rocket silo + satellite into the production tab.
  • Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing.

Bugfixes

  • Fixed that biters sometimes couldn't pathfind near the edge of generated chunks. more
  • Fixed that some saves made in game versions before 1.1.0 could crash on load.
  • Fixed camera widget was rendering player's building preview. ...
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04 Dec

Post

Bugfixes

  • Fixed a crash when drag-building ghost electric poles. more
  • Fixed that the relative gui 'type' filter didn't work. more

Scripting

  • Added LuaEntity::follow_offset read/write.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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03 Dec

Post

Bugfixes

  • Fixed that train could get stuck when one station is disabled and other station is full. more
  • Fixed selection tool counts rendering. more
  • Fixed that building electric pole ghosts on electric poles marked for deconstruction didn't work correctly. ...
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30 Nov

Post

Bugfixes

  • Fixed crash when upgrading ghost that was still built only in latency state. more
  • Fixed script buildability of spidertron not allowing to build in colliding positions.
  • Fixed that migration could remove spidertrons. more
  • Fixed that map view settings didn't persist between game restarts. ...
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28 Nov

Post

Bugfixes

  • Fixed that [set, clear]_[personal, vehicle]_logistic_slot would not update the GUI slot count correctly. more
  • Fixed that electricity buffer was shown twice in electric-energy-interface entity tooltips. more
  • Fixed LuaFluidBox::get_flow would return incorrect values of flow and would only account for outflow. ...
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25 Nov

Post

Gui

  • Added tooltip with list of possible ingredients to the empty furnace input slot.

Changes

  • Added a sound slider to control main menu and tips and tricks simulation volumes.
  • Added an interface option (off by default) to change quick bar slot filters by clicking them with different items.

Bugfixes

  • Fixed performance regression with transport lines in large groups. more
  • Fixed missing freeplay script reload. more
  • Fixed outdated tut...
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23 Nov

Post

Major Features

  • Added logistic requests to spidertron.
  • Train stop allows to set limit of incoming trains.

Features

  • The continue button now respects the last type of game played (single player, MP host, MP client).
  • Added support to use blueprints, deconstruction planners, upgrade planners, and modded selection tools from the map view.
  • Hovering the alert notification will show arrows on the edge of the pointing to alert locations.
  • Rich text icon selector.
  • Newly unlocked recipes are highlighted until hovered.
  • Spidertron remotes now allow to add queue commands and a command to follow any entity.
  • Added vertical/horizontal blueprint flipping.
  • Transport belt drag building is locked into a line, can be turned off by an interface setting.
  • Ghosts can be fast replaced and rotated.
  • Ghost build can be used to fast replace non-ghost entities, which results in an...
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