This is now a prog rock thread:
This is now a prog rock thread:
I’m ok with this. The thread has run its course.
@ShellaSunshine, if you want a refund just let me know. My DMs have been and always will remain open. You’ve yet to get in touch to make the request and we only lock your threads when they fall outside the constructive (as evidenced by the countless threads you have made that are well constructed and reasoned and remain open [even the negative ones])
Cheers.
Q: How long is the pre-realse Beta?
A: It lasts until the Winds of Magic is released.
Q: Why is the download so large?
A: With the release of 2.0 (the patch that accompanies Winds of Magic) we made the decision to remaster the game. Whilst this requires one hefty download upon updating to the latest version, it comes with it some benefits which include both faster load times when playing, as well as a smaller overall file size on your computer.
Q: How stable is the game at this point?
A: The game is getting better by the day. However, it is important to remember that this is a Pre-Release-Beta and will likely have bugs and unforeseen issues.
Q: How and where can I give feedback about the game?
A: On the Fatshark Discord in the ‘open-pre-release-beta-feedback’ thread, as well as the ...
You just need to patch the game bud, the beta works concurrently with the live game provided you have pre-ordered.
Both scenarios are possible until proven otherwise
I will publish patch notes in around 10 minutes.
Unchained | |||
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Tier 1 | Soul Quench | Reckless Rampage | Burn-Bloom |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Frenzied Flame | Searing Grasp | Chain Reaction |
Increases attack speed by 15% while at or above high Overcharge. | Push attacks ignite enemies with a light damage over time effect. | Burning enemies have a small chance to explode on death. | |
Tier 3 | Bulwark | Mainstay | ...
Pyromancer | |||
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Tier 1 | Spark Smith | Spirit-Binding | Fiery Fortitude |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Ride the Fire Wind | Martial Study | Spirit-Casting |
Increases power level by 1% every second up to a maximum of 20 stacks. Upon reaching max the effect diminishes, then starts over. | Increases attack speed by 5%. | Increases critical strike chance by 10% while above 80% health. | |
Tier 3 | Smiter | Main... |
Battle Wizard | |||
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Tier 1 | Confound | Spark Thief | Flame-Fettled |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Volcanic Force | Immersive Immolation | Lingering Flames |
Fully charging spells increases it’s power by 50%. | Hitting 4 or more enemies with one attack grants 20% increased attack speed for 5 seconds. | Sienna’s burning effects now last until the effected enemy dies. Burning effects does not stack. | |
Tier 3 | ... |
Zealot | |||
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Tier 1 | Sigmar’s Herald | Repent! Repent! | Font of Zeal |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Castigate | Smite | Unbending Purpose |
Increases attack speed by 10% while below 50% health. Double effect while below 20% health. | Every 5 hits grants a guaranteed critical strike. Critical strikes can no longer occur randomly. | Increases power by 5%. | |
Tier 3 | Smiter | Mainstay | Enhanced Power... |
Bounty Hunter | |||
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Tier 1 | Blood for Money | Tithetaker | Paymaster |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Open Wounds | Necessary Means | Weight of Fire |
Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. | Gain 25% increased Power when out of ammunition. | Ranged weapon clip size increases ranged power level by 1% for each ammunition. | |
Tier 3 | Smiter | ... |
Witch Hunter Captain | |||
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Tier 1 | Hunter’s Ardour | Walking Judgement | Disciplinarian |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Riposte | Deathknell | Flense |
Blocking just as an enemy attack is about to hit causes your next melee attack to be a guaranteed critical hit. | Increases headshot damage bonus by 50%. | Enemies hit by melee attacks bleed for extra damage. | |
Tier 3 | Mainstay | Assas... |
Shade | |||
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Tier 1 | Bleak Vigour | Khaine’s Thirst | Blood Kin |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Cruelty | Exploit Weakness | Exquisite Huntress |
Increases critical strike damage bonus by 50%. | Increases damage by 20% to poisoned or bleeding enemies. | Headshots increases headshot damage bonus by 10% for 5 seconds. Stacks up to 10 times. | |
Tier 3 | Smiter | Assassin | Enhanced Power |
... |
Handmaiden | |||
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Tier 1 | Spirit Echo | Martial Blessing | Eternal Blossom |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Focused Spirit | Oak Stance | Asrai Grace |
After not taking damage for 15 seconds, increases Kerillians power by 10%. Reset upon taking damage. | Increases critical strike chance by 5%. | Reduces the cooldown of Dash by 15% for each nearby ally. | |
Tier 3 | Smiter | Mainstay | Enhanced Power | ...
Waystalker | |||
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Tier 1 | Weavebond | Dryad’s Thirst | Ariel’s Boon |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Blood Shot | Serrated Shots | Drakira’s Alacrity |
After killing an enemy with a melee attack Kerillian fires an additional arrow with her next ranged attack made within 2 seconds. Does not consume ammunition. | Enemies hit by non-poisonous ranged attacks bleed for extra damage. | Ranged headshots increases attack speed... |
Slayer | |||
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Tier 1 | Doomseeker | Slayer’s Fury | Infectious Fortitude |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | A Thousand Cuts | Skull-Splitter | Hack and Slash |
Wielding one-handed weapons in both slots increases attack speed by 10%. Dual weapons counts as one-handed. | Wielding two-handed weapons in both slots increases power by 15%. | Increases critical hit chance by 5%. | |
Tier 3 | Smiter | Mainstay | En... |
Ironbreaker | |||
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Tier 1 | Rock-Breaker | Grudge-Borne | Hearthguard |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Drakki Wrath | Blood of Grimnir | Crushing Counter-Blow |
Increases Drakefire attack power by 30%. Increases overheat generated by 30%. | Each nearby ally increases power by 5%. | Blocking an attack increases the power of Bardins next attack by 5%. Stacks up to 5 times. | |
Tier 3 | Bulwark | Smiter | ...
Ranger Veteran | |||
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Tier 1 | Roots Running Deep | Ranger Reaper | Hardy Heart |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Last Resort | Master of Improvisation | Foe-Feller |
Bardin gains a 25% Power increase when out of ammunition. | Reloading a weapon reduces the cooldown of Disengage by 2 seconds. | Increases attack speed by 5%. | |
Tier 3 | Bulwark | Mainstay | Enhanced Powe... |
Foot Knight | |||
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Tier 1 | Back Off, Ugly! | Bloody Unstoppable! | Templar’s Rally |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Staggering Force | Have at Thee! | Crowd Clearer |
Increases stagger power by 35%. | Staggering an elite enemy increases power by 15% for 10 seconds. | Pushing an enemy increases attack speed by 15% for 3 seconds. | |
Tier 3 | Bulwark | Mainstay | Enhance... |
Huntsman | |||
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Tier 1 | Taste of Victory | Huntsman’s Tally | Taal’s Bounty |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Maim | Make 'Em Bleed | One in the Eye |
Ranged attacks deal 30% more damage to injured enemies… | Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. | Increased headshot bonus damage by 50%. | |
Tier 3 | Bulwark | Smiter | Enh... |