Ah it could have been a launcher update. Nothing dramatic to note
Ah it could have been a launcher update. Nothing dramatic to note
Hmm, it wasn’t us I don’t believe. Perhaps workshop, maybe Steam redistributables?
We have a process. It won’t be immediate but it will sanitise.
There was a very brief time where the backend was throwing up, things look ok at the moment
Weird one, thanks for letting us know. We’ll check it out.
We have a fix coming for this.
You can go in to your user settings file:
deadlock_timeout = 60
to the top. This should hopefully give the game more time before crashing should something be taking longer than usual for some reason.
Did it happen just the once?
Could you try the steps in this article?
Read moreThis one?
image.jpg2527×1431 1.69 MBWe’re in talks with our Anti-Cheat provider, sorry we have no workarounds at current. We appreciate this isn’t ideal and hope to have an answer or solution for you soon.
If you could provide a console log for a session in which this happens it would be super handy for us to use in debugging.
C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2\console_logs
Could you try the steps outlined in this article?
Read moreWe’re in talks with our Anti-Cheat provider, sorry we have no workarounds at current. We appreciate this sucks.
If you are able to grab any footage of this it would be super useful (same for anyone else who experiences this and might be reading!)
Smoker is largely right, but I too am not sure if Kruber’s behaviour is expected, so this is both being raised to design and not a bug at the same time. A true paradox of tags.
Have queried this with design. Thanks!
So we want to rework deeds before creating new ones in the current deed system.
As for Cataclysm rewards, there is a strange rumour going around that it drops no boxes at all. This is false. They offer legend boxes, so can drop reds just like legend.
Right now we wanted to provide Cataclysm as a challenge that falls outside of the traditional progression. That said, it’s right there in the UI along with Legend and all the other difficulties, so we appreciate that whilst we don’t forsee it as a goal for everyone, it’s presentation doesn’t indicate that or lend itself to it being anything but the next difficulty to get used to and beat.
What should cataclysm offer, in your minds, as a suitable end of match reward? (genuine question, not trying to goad anyone)
This is largely because we understand that our original design needs revision, which is now a process we’re going through. We can’t be clearer until we know where we’re at, but we want to let you know we’re making change.
Check the latest patch for changes to THP on cleave