We’re in talks with our Anti-Cheat provider, sorry we have no workarounds at current. We appreciate this isn’t ideal and hope to have an answer or solution for you soon.
We’re in talks with our Anti-Cheat provider, sorry we have no workarounds at current. We appreciate this isn’t ideal and hope to have an answer or solution for you soon.
If you could provide a console log for a session in which this happens it would be super handy for us to use in debugging.
C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2\console_logs
Could you try the steps outlined in this article?
Read moreWe’re in talks with our Anti-Cheat provider, sorry we have no workarounds at current. We appreciate this sucks.
If you are able to grab any footage of this it would be super useful (same for anyone else who experiences this and might be reading!)
Smoker is largely right, but I too am not sure if Kruber’s behaviour is expected, so this is both being raised to design and not a bug at the same time. A true paradox of tags.
Have queried this with design. Thanks!
So we want to rework deeds before creating new ones in the current deed system.
As for Cataclysm rewards, there is a strange rumour going around that it drops no boxes at all. This is false. They offer legend boxes, so can drop reds just like legend.
Right now we wanted to provide Cataclysm as a challenge that falls outside of the traditional progression. That said, it’s right there in the UI along with Legend and all the other difficulties, so we appreciate that whilst we don’t forsee it as a goal for everyone, it’s presentation doesn’t indicate that or lend itself to it being anything but the next difficulty to get used to and beat.
What should cataclysm offer, in your minds, as a suitable end of match reward? (genuine question, not trying to goad anyone)
This is largely because we understand that our original design needs revision, which is now a process we’re going through. We can’t be clearer until we know where we’re at, but we want to let you know we’re making change.
Check the latest patch for changes to THP on cleave
Should be fixed in today’s patch.
This should be solved with the latest patch.
Heroes!
Welcome to Patch 2.0.3 for Vermintide 2.
We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you’re accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.
We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.
Balance Adjustments
Changed stagger resistance multipliers per difficulty from:
to
Which weave is this, Nome?
What difficulty were you playing on?
To play Dark Omen, you need to finish Helmgart. To access Weaves you need to beat Dark Omen. Sounds like the onboarding was interrupted by inviting your friend to play Dark Omen directly.
I’ll pass this to the team, thanks
We have a fix coming, usually it’s related to the Minotaur, so on some difficulties you wont face him and as such wont crash.
Smoker is correct. Most of the challenges weren’t retroactive when they were introduced back in June '18. Sorry for this.
Looks to be all good. Will keep tabs until I fall asleep. Thanks for the heads up!
Looks like it could have been a small hiccup. I’m keeping tabs.