Fatshark_Hedge

Fatshark_Hedge



14 Aug

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These talents have been moved to level 30.

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Blightreaper: If anyone is carrying the torch, no one can tag enemies or items. Sometimes you might be able to, but you have to be VERY close.

This is intended provided you were in an area consumed in darkness. You can’t tag what you can’t see.

I’ll pass your other reports on!

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I’ve raised this to our designers :slight_smile:

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Could you tell us what the error number is?

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Are you accidentally playing on the modded realm? You can check this in the game launcher.

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Ah yes, I see it now.

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We actually meant Bulwarks. Fixing now.

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When a post gets reported by users a number of times, it gets hidden automatically until moderated.

This isn’t so much feedback, however, and if anywhere belongs in the Lounge.

We just put out 2.0.5 which brings in some changes. You’re welcome to give those a try on the live game.

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The frame has now been awarded :slight_smile:

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Do you have any concept of version control?

Of course.

We have all the same bugs back that were fixed in previous versions and the bots are now as trash as they were on the very first release of the game.

Feel free to tell us about them. Bugs can reappear not just because of poor version control, but for a variety of reasons.

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Heroes!

Welcome to Patch 2.0.5.

Whilst we continue to fix and test fixes on bugs you’ve been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.

With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn’t just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.

"— A note from Game Designer —" :

For WoM beta we added a lower stagger threshold and upped stagger ...

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We’re in the process now of setting that live for players who took part in the June/July betas. Should be with you in the coming hours.

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What in heckin is going on with Bardin’s head?

GJ by the way! impressive :slight_smile:


13 Aug

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Heroes!

The first expansion to Vermintide 2 - “Winds of Magic” is Out Now!

Featuring:

  • New Game Mode: Weaves
    Challenge yourself in the Weaves, climb the ladder alone or with your friends, and master the ultimate challenges that Vermintide has yet to offer!

  • New Difficulty: Cataclysm
    A new difficulty layer to the adventure mode, Cataclysm. Test your mettle against stronger, more aggressive enemies. You’ll probably not survive.

  • New Level: Dark Omens
    A town lay in ruins after a meteor has crashed down. The heroes should probably go check that out. Hopefully no-one interferes…

  • ...

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Could you go to:

\steamapps\common\Warhammer Vermintide 2\binaries

and delete Vermintide2.exe.

Then go to:

\steamapps\common\Warhammer Vermintide 2\binaries_dx12

and delete vermintide2_dx12.exe

Then run the verification tool. I know it’s a similar process, but we want to rule this out.

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I didn’t quite understand what nakedfalcon meant, could you explain to me perhaps?

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There’s vast amount of completely broken things that aren’t mentioned. BW Kaboom doing nothing, Handguns not ignoring shields, Talents not working or bugged. I had hoped the patch notes would have been MASSIVE bug fixes across many things.

For this patch we really wanted to get those design changes in soon. We’re still (metaphorically) crunching through bugs as they get reported and hope to have a more fix focused patch for you soon.

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patch204

Heroes!

Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn’t particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We’ve also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded ...

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Could those with the problem run another file verification for Vermintide 2 and check once more?

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