Femennenly

Femennenly



10 Feb

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I'd take caution in your tone right now.

Yes, as were the other 3 threads and this one all together.

It doesn't take long to work out the topic from a video I've seen already and a comment of "so entertaining"

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I've heard nothing about these ships going away permanently.

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@AdmiralQ we have already had several threads on this topic today. Please look for these topics before starting another one. As such I'll be merging this one in with the other ones.

Fem,

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Heyo,

When we get closer to the line split we will provide you details on how various "trades" will occur depending on your progression.

Fem,

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Doubloon compensation will depend on the package you purchase.

Fem,

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I still have a few left at the moment ;)

Before we nerf anything, we have to get a base line of where they are to determine how much we need to change them.

It is likely after they go into testing when changes are decided there will be another dev blog.

We do a big nerf, players complain

We do a small nerd, players complain

We're starting with a small change, and then see if we need to do more, if so we will do so, this is the 2nd if not 3rd nerf the Kremlin has had over the last few patches. We will keep tweeking it until it is where we want it to be - balanced.

Fem,

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Stalingrad stats are preforming as they should

We recognise Kremlin is over performing thus the recent nerfs she has received.

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As for the the exact stats and specs, in which ships enter the production test, they are almost every time do not stay as they are initially and change. These stats are a starting points and they are assigned prior any statistically significant testing, based on our calculations and approximations. As the testing goes and we receive the data and testers feedback, we adjust the ships to the needed side. And production test changes may be pretty dramatic, we don't have any limitations on how big they should be.

So yes, these stats are extremely WIP and subject to change.

Fem,

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Once again.

We already have a topic on this video from Flamu @CAPTAIN_JACK_HOLDEN, please in future look at other existing threads before posting another. As such, I'll be merging this one in.

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In future @AutonomousRedux, please see if there is another thread discussing the topic at hand before posting. As such, this will be collapsed into the other thread on this topic.

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So the real question, which are you!?

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Please do not necro old threads.

In these situations it is better to post a new thread detailing your concern.

Fem,

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All good :) I never take these kinds of things personally unless it is something that directly comes from me, or is on my opinion (or in the case of the other day, I just write the wrong thing lol - I'm human too).

This is me saying it is 100% our intention to fix the operation and bring it back in a decent timeframe.

I'm here to help, its not a problem.

Once again, PR and Dockyard were developed by teams that are not related to game modes and PvE. We could've put them on the PvE team, but they'd be as useful as I would be at finding bugs in a code (unless its HTML, I'm hopeless at code). As it is, we just do not see demand for PvE content enough to spend sizable resources on it to get the fixes and changes made that the community desperately wants.

I will say this year, we are shifting focus to try and address more of the pain points that the community has in the game, including some long-requested features ...

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I think it may mean: Experienced players who have collected large numbers of ships in their Ports will have the opportunity to select the ideal ships for particular missions, and thus complete the Directives faster.

In update 0.9.1 all RN CAs will become researchable in the Techtree as a standard ship. Any early access ship you received will be converted to a standard version and you may proceed researching the line from there. For example, if you received the T7 from early access, you could grind from it into the T8 without needing to research the T5/6

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Maybe we are going for a new approach this year... you never know (or you won't until sooner to Halloween).

Either way, it comes back to demand for content. On this I'm not actually sure, but Halloween PvE content may be more popular and thus the resource we get to allocate for it. I don't know. Ultimately today after all of you guys have voiced your opinion I am aware there is a dedicated crowd who does enjoy and live in the PvE content.

Fem,

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As in when bots move, where they move, and what triggers what :P

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Happy to do my best. I'm sorry the answers aren't always what you want to hear, but I will strive to get you them in a timely manner.

Fem,

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Minus the fact we are fixing something that is broken currently and being complained about by Co-op players?

My boy dammed if you do, dammed if you don't ;)

I do understand, ultimately if we had infinite resources we would develop everything all the time. Unfortunately we don't.

Fem,

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I've already addressed "Mercy Rule" today....