Welcome to the IT Cruisers,
We just released a how-to on the new IT CAs and some of their peculiarities and how to play them:
SAP shells do not have the ability to set any fires so flags and captains benefitting these elements will not help you.
So, OP makes some interesting points and personal observations however there is a lot misinformation in this thread that I would like to take the opportunity to clear up, and address some of the concerns.
First; we have no split in MM for players based on skill. Matches are constructed based on the available ships that are waiting in the queue and consideration to the 40% uptier rule. There are various rules that MM takes into consideration before and after the 3 minute time limit. As with any game, players will eventually move on, so I have no doubt some of our more experienced players are either taking a break or moved on, but the same can probably be said for the not so good players too.
We keep a steady eye on our player numbers year round across all server, I'm pleased to say the game is in wonderful health in terms of player numbers given its age. We have always had a recruitment system of sorts available, the original vers...Read more
Hoping to have the data pull tomorrow, will only take me a little bit to work out the average, then I'll announce.
So hopefully announce tomorrow, prizes distributed by the EoD on the 8th.
Since this topic revolves around political matters we will be closing it up.
I can confirm in your case this is what this addition was for.
Just a quick update for you, the prizing for the last 24 hours of the event has been processed and delivered to your accounts.
Once again, apologies for the issue with our prize automation.
Pumpkins, I'm still waiting on the Data pull for your accounts at the moment and will report back once I have your game average worked out.
The 1k EXP challenges are only available on the initial 3 ships as per the main information article.
If you are referring the to 50%+ EXP first win modifier, while it does show on these ships since it is how it is programmed by default, it is not able to be obtained with how these modes are completed.
Nope! You can purchase them in any order that you like.
The twilight battle mode will be available until November 27th at 2am PT
We have a full news article dedicated to the technical data of the mode that can be found here.
It will be access to the standard areas of the ship.
Furthermore, we do not have any guides planned for this event as it stands, it will be exploring at your leisure and participating the planned activities as you choose.
Only F10 (good luck), F11 (well done), Shift+F12 (curses!) will appear in all chat if set to all chat :)
Head here and hit re-enable - I have done this for you.
I believe that when we had that issue with you forum access previously it got bugged then and was not intentionally disabled.
Heyo, we have a full guide available here:
You do not need to be in a division for the first push goal, however the second push goal does need to be divisioned together considering it is playing 50 games in a division.
I would check your drivers.
Thank you everyone for coming out and overcoming various operations this week! Onto our winners:
Our randomly selected winners this week are:
And lastly, lets not forget everyone with Valid entries:
Make sure you check out this weeks forum contest which is all about dishing our the dirt in Cruisers!
This simply isn't true.
See here on stream the other day, started at full HP with 3-4 of each consumables, swarmed by 3 DDs that got me completely down:
Not this year.
Typically we like to schedule bounty events once every 3-4 months or so due to the organisation they require.
You had to "claim" the items at the same time that campaign was available to receive the port, commander, and mission chain.
We have drops (almost) always available from watching World of Warships streamers, you can see if they are active in a streamers channel by looking for the note under the title:
These are available to all viewers with linked accounts, not just Prime viewers.
In regards to Prime only offerings like Tanks does, we currently do not have any of these campaigns available but we have done them in the past and we may do something again in the future.
The original CV emblem requirements were based on the RTS system where those damage levels were (more) obtainable.
Since these emblems were intended to be adjusted after the rework had been completed, and since the rework has taken considerably longer than originally intended, naturally they have not been look at just yet.
Similarly to the original odd tier CVs and legendary upgrades, we intend to look into the emblem scaling in the future now that the rework is considered complete.
Unfortunately there is not a timeline on this at this stage.
We've previously done a Twitch Prime campaign in March 2018: https://blog.twitch.tv/en/2018/03/05/twitch-prime-members-get-a-shipton-of-world-of-warships-loot-including-commander-kappa-32715b3fe488/
This led into us starting and continuing doing Twitch Drops over the last year.
Currently we have no announced plans for another Twitch Campaign but you never know what is around the corner!
If and when we decide to do something it will be published on the news portal :)
We had a small issue with automatic rewards in the last 24 hours of the event.
We will be manually crediting rewards for these sinkings later in the week when we have pulled the data.
All ships earn EXP through the same means:
It could've been that the damage you preformed in your Baltimore was not as "valuable" as the damage you preformed in your NC.
Hopefully the video above helps you understand how EXP is calculated and brings light to your exp differences.
Many ships historically had depth charges, of which some are in the game currently.
While we do try to stick to historical accuracy where possible, at a certain point we do need to consider balance and do whats best in terms of.
We are in the early phases of testing with submarines and nothing is to say that ships beyond DDs won't have means to defend against submarines, just the particulars aren't fleshed out yet.
I would definitely encourage ya'll to keep an eye out on upcoming announcements to submarines that will come in the near future and continue to work on the testing cycles with us.
It should be noted that there were no changes to the bots or economy in the PTS this session, it was just the change to a 9v9 format.
If you did the same activity in live server, you would be met with similar results.
Every ship in this mode have their strengths and weaknesses, while BBs can hold a lot of filth and do large chunks of damage against cruisers, they are particularly weak to the DDs that due to their speed have the ability to sail circles around them and pummel them with torpedoes.
Destroyers also have the advantage of if they choose to, killing a few bots and leaving through the portal early and get back into the next battle.
Every team composition possibility within this mode has its strengths, weaknesses, opportunities and threats. Communication is key in making the most of each battle.
Welcome to the game, great to have you onboard.
So during the early access stage of line releases, ship missions can be obtained through various ways (depending on the event). When completing the ship mission, you will receive the ship as a "special ship". The ship is as it would be on its full release however from it you are not able to progress further in the line from it until the line is fully released.
For example; with your Monteccoli, you can not research further from her on the line until the full release of the line in update 8.10.
When update 8.10 is released, you will be able to progress from the Monteccoli down the line as normal.