GreaterBelugaWhale

GreaterBelugaWhale



11 Mar

Originally posted by UNOvven

Can you elaborate how it is Lee Sin continues to avoid much needed nerfs for months now? The buffs you gave him for worlds (that were completely unneccessary in the first place) pushed him over the edge, and he has been overperforming since, being the best jungler for months now.

Lee Sin sits between 47-50% and ~50% presence in pro play. His play rate is high, but this isn't unusual for a champ that's as popular as he normally, especially not when he is also seeing pro play. Winrate wise, he climbs from weak to totally balanced over elo.

Therefore the only major reason to nerf him would be that we think the game is low on champ diversity since he's too fun - and we don't like punishing champs just because they are fun. You'll notice recently we have been trying to open up the jungle to lots of other popular champs instead (Darius, Garen, Morde, among others).


10 Mar

Originally posted by texanapocalypse33

My first thought upon seeing this is that it's another cases of the "mains doing well on a champ". Most recent case I can think of was Aurelion Sol in the past. Players with many games and in higher elos had something like 53%+ wr, but every other strata was at sub 49%

I'd be interested in seeing which runes these people are taking at higher elos compared to her winrates at the end of season 9. For me and a lot of the other Tali (mid) community, she was pretty much unplayable before new Presence of Mind.

taliyah is played on average by players who are less experienced on her than the average champ in league (so less mains - or if they are mains they are less experienced on her than the average player is on the average champ)

this was similar to aurelion sol (though since his changes at the end of season 9, he is now played more by mains than average)

Originally posted by Ripamon

buffs are on the assumption that DD changes will lower that a bit

Riven remains untouched even though the DD changes will also lower her.

less convinced of that. the item is gaining gold efficiency, and AR and MR synergize really well with the passive, thought it probably can't be rushed anymore

Originally posted by texanapocalypse33

not a priority? she doesn't even appear as a midlaner on any stat website. Sett, a melee bruiser, is played mid more often than her. Her mana costs are absolutely absurd and I'm guessing she doesn't sell enough skins to bother giving her reasonable costs.

Zoe's MAX mana cost, is her E, which at max level costs 80. That spell alone is the stuff of nightmares, which she can fire off all laning phase. It's only rivaled by Veigar's E, but that doesn't travel through fog of war. That one spell makes laners sacrifice tp/ignite in favor of cleanse, in hopes that they can escape a bubble and maybe, just maybe, be allowed to lane.

Taliyah's LVL 1 E cost 90, and scales up to 110 at max rank. Yes this is similar to other mage's "main" spells, like Ori W, but E is not Taliyah's main spell, her Q is.

You nerfed taliyah because SR team didn't like her shove and roam playstyle. But it's perfectly ok for Zoe to spend 200 mana, shove the wave, and run bot lane for a sleepy ...

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taliyah has been in a pretty good state winrate wise for a very long time, in multiple roles, and is seeing elite and pro play, where she tends to be gated - but shes doing well enough that we would probably nerf her first if she started to become popular.

10.4 data for a clearer demonstration of winrate scaling with elo

Originally posted by OromisOfficial

Could we please get a comment on Jayce? He seems to be doing better but still nowhere near a proper champion in a supposedly early impact focused meta

Jayce is basically 50% flat across all elo in mid, and 47-51% rising with elo in top lane. IIRC he's usually pro limited, so its surprising hes in as good of a state as he currently is right now. unless you are asking "when will pros start playing him and force us to nerf him"...

Originally posted by texanapocalypse33

might we take a look at tali? you know the girl with the rocks? no not the one with huge thighs and a prestige skin, the other one

we had some work on her floating around here and there but not a priority

Originally posted by EverlastingTilt

Is there a current direction the balance team is set on for buffing Nasus? There is a general consensus in the Nasus mains subreddit that he needs better early base resistances and/or better growths for starters. Some other ideas that have floated around were things like increasing his attack range to 175. Having 125 attack range in season 10 on an immobile melee feels awful, and his waveclear tends to suffer as the game progresses which limits his usefulness as a scaling juggernaut/splitpusher.

Unlike other champions Nasus does not want to build items like hydra and sunfire cape since it messes with his stacking. A change that can alleviate this flaw without introducing more damage directly to his kit is to add a damage modifier to his e that would scale off a percentage of his stacks that would only affect minions/monsters.

Wither tends to be a great limiter in his kit due to how toxic a point and click slow is, especially if it lasts 5 seconds even with one poi...

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we were looking at Wither and other benefits he might gain during his R. nothing concrete atm

Originally posted by Magehunter_Skassi

Boring patch. Most of the problem champions aren't being addressed aside from Senna and Aphelios, and neither of those two even have the map warping impact like Ekko/Elise/Lee Sin/Syndra/Zoe.

A Ryze buff too. You hate to see it! One of the worst things to see in a set of patch notes. Who doesn't love a fundamentally broken champion creeping into the meta when he's already one of the most seen champions in competitive play?

his 3% presence in pro play on 10.4. since he's kept weak for everyone else due to pro play, he better be a pro pick or hes just not a champion. so we'll buff him until he hits a reasonable pro pick rate (or becomes strong for everyone else)

Originally posted by LPLSuperCarry

It's sad that Senna support has to get hit because of Senna ADC.

these are nerfs primarily targeted at support senna, who gets far more souls and harasses for them far more frequently than ADC

Originally posted by axw30

f**king worthless buffs for urgot

They do f**king nothing

Those are not the problem with urgot

Damn Rito just read the urgot post from few days ago

Urgot's winrate is between 49% - 52%. these buffs are on the assumption that DD changes will lower that a bit, so I can give a bit of power to try to smooth out his E>(Q)R combo (which becomes quite unreliable vs enemies with tenacity). otherwise he's in a fine state.

Originally posted by Spideraxe30

Looks like some of the champ jungle buffs Riot Scruffy talked about are in. Though the tooltips look a little off. Maybe /u/greaterbelugawhale can share the changelists?

Edit: Changes I've gotten so far Zyra plants look to deal 15% bonus damage vs monsters, Yorick ghouls have 50% damage reduction vs monsters, Brand passive deals 20% bonus damage and Morg deals 50% bonus damage while Teemo has doubled blind duration and E bonus damage. Nothing for Shen yet

:U u/RiotPhlox things are probably just in half submitted states

Originally posted by RealSIimShady

Why are they buffing veigar? He’s already extremely strong with glacial

He's performing worse in low elo than usual (where hes normally winrate gated), so this is an opportunity to buff him for high elo / pros without causing havoc in Iron.


05 Mar

Thanks for the report, sorry for the bug. will get a fix out for this tomorrow probably


03 Mar

Originally posted by AtomicSugarglider

WE'RE FOLLOWING THE LEADER

I guess you could say she's a... copy cat

buffed multiple secondary items because a large part of the issue seems to be failure to scale and carry. it should be worth while investing resources to get many of these more carry oriented champions fed (ie: Jax/Fiora), but currently does not seem to be at higher levels of play. botrk is a luxury item and will only be purchased on certain melee that are ahead enough to be able to afford to build an almost pure damage item.

Originally posted by GanksOP

Rip the 45 gold I was gunna get well my adc is respawning.

dead champ corpses count : >

Originally posted by potatoeskinner

Based on u.gg...

You did not remmeber correctly. About 50.5% jg and 48.9% top in platinum+. All ranks are about the same. Not a Skarner main but damn I haven't seen that dude in awhile. And that's coming from a Wukong main.

wukong is currently one of the best cases for an overpowered champ being played incorrectly and considered underpowered because of it... he's like, 55% winrate in midlane and 46% winrate in jungle.

I'm Viable

iirc hes kind already pretty high in winrate, including top lane.


26 Feb

Originally posted by xthelord2

One question: who did buff TF like that while on acid trips? Card boi be now slappin cheeks with blue cards,like goddamit were bout to get slapped with information sign downscaled to the midget level just because somebody wants a poker game but you don't bet into money instead damage inside league of legends

yeah hes also getting renamed to cheek slapper

Originally posted by bz6

Isn’t this going to increase snowball??

since we see one of the main snowball strats right now is 4 man diving bot tower and pushing it, I see this as pulling snowball from that and pushing it into solo lane melees taking towers