GreaterBelugaWhale

GreaterBelugaWhale



22 May

Originally posted by PrivateVasili

A champion like Ashe, Varus or Aphelios can easily be the facilitator of big moments just like Malphite with their respective ults. Its also just a clear division in the definition of what a carry is. The name AD carry came about because if you facilitated (helped them scale, and peel for them in fights) them, they would win the game for you by doing huge amounts of damage. That means that someone like Malphite, or the support role as a whole, must be a facilitator and not a carry. Malphite's 5 man ult (assuming tank Malphite), still leaves a lot to be done by his team, whether it be an ADC or someone else, he needs followup. It seems to me that the Rioter was more interested in categorizing players rather than champion roles, but even then I think there is a lot of room for argument.

calling them cannon minions was an exaggeration on my half to emphasize the point. Probably not the best public speaking (writing?) technique

league is a complex game and all players have many chances to so something impactful to the outcome of a game, even when playing a lower agency role/champ. but when speaking in relatives here, its clear to me that any champion that invests more of it's power budget in low agency outputs (like ranged AAs) is probably trading power out of higher agency outputs. when almost every champ is balanced within 2.5%~ of 50% winrate, theres only so much power any one champ can have over others. This is as much a discussion about player and developer understanding of the roles, as it is the actual role functions in the game - since misunderstandings about roles creates confusion.

afaik the term carry came about as more of a carry over (hehe. carry over) from dota carries, who will actually just 1v9 if left to scale (dota being significant...

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20 May

Originally posted by takato99

Summon a Galio only if you miss the ult, like she does in the cinematic ! That will please the lore nerds too !

she didn't miss. she aimed with style


19 May

Originally posted by moobeat

was surprised to see it in game like that. i'd guess it's an oops but maybe this is just the future.

and i oop

Originally posted by ToxicNAPoro

Done.

lux ult is now global. width increased by 25%

ur not thinking big enough. Hits ppl in the next game at least.

summons a galio is also an acceptable response


24 Apr

Originally posted by invisible_face_

Just because you can have other inputs doesn't mean discussion can't be data driven as well.

believe this is a terminology misunderstanding. For us, data driven is defined as data leads the charge. We are data informed, meaning we lead the charge, with data informing us. I guess a rough parallel from my experience would be say, allowing a self-improving algorithm that uses exclusively data to dictate design changes similar to how some companies use them to present products to users (ie: youtube black box mystery algorithm) vs some human actually in control looking at the data and making their own decisions.

Generally I prefer data informed approaches since I don't think we should ever surrender control of work direction to data itself. We have become more data driven though over the last year, with our more solid commitments to winrate thresholds on balance.


09 Apr

Originally posted by thewalkingfred

Urgots stun is gonna be brutal. In two patches it’s gone from .75 seconds to 1.5 seconds. And he get movespeed after using it, and his Q gets more damage and a stronger, longer stun.

Might be time to break Urgot back out. Hell, I wonder if support urgot could even be a thing now with all his CC.

This is a clarification and bugfix - before he spent .5s throwing the enemy over his shoulder, then stunning for .75s after. That was buffed to be stunning for 1s after in patch 10.6

Then in 10.7, I did a light rescript of the ability that ended up actually setting the total CC duration to 1s instead of the intended 1.5s, since I got mixed up with what the tooltip stated. So now we are fixing it back to 10.6 value and clarifying the tooltip


26 Mar

is this a sh*tpost LOL.

Originally posted by FlimsyNegotiation

I'm sorry what, how many of you understand Chinese?

I can understand around half of it


24 Mar

Originally posted by UNOvven

Wait, do you not even check if perhaps the champions more likely to use Conditioning may perhaps also be more likely to have slightly higher win rates (perhaps due to being tanks that tend to be much easier, and as a result have higher win rates, than other champs picking Conditioning)?

no absolutely never check that, champs don't even exist in league what are you talking about

Originally posted by czartaylor

riot mentioned that it has an abnormally high win rate for a rune, higher than most keystones.

its not that it has a higher winrate than a keystone, but that even with as little power budget as a minor rune, it manages to be the highest winrate rune in the game - potentially significantly significant imbalance (it's hard for a keystone to even move winrate that much)

Originally posted by ItsReallyJustAHorse

f**k that, as someone who only plays Corki in the context of funny normal games with friends, kamikaze diving the entire enemy team like a f**king lunatic is my preferred strategy so this is a straight buff for me (But for playing him in any competitive sense this blows dick)

this is why we are buffing the package. its fun but troll to use it to dive enemies. it shouldn't be troll. Also pro's don't troll as much - and unsurprisingly when we bait players to do something stupid, he ends up pro bound since they don't fall for it.

Originally posted by RuneKatashima

Keep in mind further that two of those are keystones, and therefore are supposed to be more powerful and can influence winrate more with smaller tuning issues

Explain to me why this is relevant. It doesn't matter that Keystones have a larger power budget when everyone has to take keystones. Keystones are only relevant in power to each other because of this. Not saying Conditioning isn't strong, but I don't think it's power can even be compared to Keystones.

something with a larger power budget can affect winrate more (and more easily). A rune that does literally nothing would have a significantly lower winrate if it was a keystone than if it was a minor rune since it's competitors are relatively more important (you gave up more when you picked the do nothing keystone than when you picked the do nothing minor rune). This works in the opposite direction as well - a keystone that is twice the power of other keystones will have a larger impact on winrate than a minor rune that is twice the power of other minor runes - since keystones are just more significant in general. Therefore, for a rune that's competitors are all relatively low power (minor runes), having a significant winrate increase compared to literally every other minor rune indicates a large amount of relative power difference

Originally posted by DiamondHyena

Wait that's not really your logic right? Keystones don't automatically have a higher win-rate because of the opportunity cost of missing out on other keystones. You can take conditioning and still take a keystone. You can't take Guardian and still take another keystone.

i think you misread

Originally posted by popmycherryyosh

So I imagine you've already thought about this (you as in you and the team over at Riot) but why not try to buff the other two there (second wind and bone plating is it?) I mean, second wind is more or less ONLY useful in lanes where you are going to get poked a lot, like melee vs ranged in top or mid, and bone plating is the thing you take as all-in support or champs in bot. I mean, conditioning has always just seemed like the "I don't have anything better to choose and I can survive early game, so lets just take it for some better scaling" like in the jungle etc.

they are both fine runes

Originally posted by OnlyAnEssenceThief

Kai'Sa buffs

I kind of knew this was coming since even after the Aphelios/Senna nerfs, and the changes in 10.5 Kai'Sa's winrate and pick rate have stayed around the same, but I'm starting to think that this is a really bad idea. I don't have the data you do /u/RiotAugust (at least, I'm pretty sure you're the one working on these right now), but I can still contribute my perspective.

Why is Kai'Sa at sub 47% winrate right now in Plat+, and why has she been like that the last few patches?

Indirect nerfs, botlane power creep, and a suboptimal meta. By this I mean a few things:

  • Stormrazor nerfs, Rageblade nerfs (this was a while ago), and ranged champions being adjusted to do less damage to turret plates.
  • The existence of Aphelios (who literally has a gun for every situation, 200 years) and Senna (w...
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August's argument is that there are now multiple marksmen that can range abuse her in lane (Senna and Aphelios being two new ones, next to Cait). I think it's reasonable to give her a fair shake given that reality - even as we slowly nerf Senna and Aphelios down as players catch up to their mastery curves.

Originally posted by WarriorMadness

So... honest question here, they're nerfing Nocturne (Mid) and Garen, which I'm OK with, but why are assassins (recently at least) kind of immune to nerfs?

I know people in here preach that Katarina is "an actual trash Champion" but her stats are almost the same as Nocturne's but with higher Pickrate and even Banrate yet Nocturne is getting nerfed before her?

Are they still trying to cash on the recent Kat skin or what?

kat and talon were debated for nerf, but we decided not to as they were both just under the line. That may literally change by tomorrow as more data comes in.

edit: Since i'm not going to reply to everyone - I'm not sure why people think fizz diana kass or ekko are skirting the line. those champs all have winrates that range from at most ~52%, down to sub 49% and below (Diana jungle in plat+ is 46.6%) spread over elo and role. Usually around 50-51%.

Originally posted by Epyimpervious

What's with the conditioning rune being nerfed?

It stands clearly above all other runes in winrate

In 10.6 for example, its at 52% (the next closest runes are Approach Velocity at 51.3%, Guardian at 51.1%, and Glacial at 50.9%). Keep in mind further that two of those are keystones, and therefore are supposed to be more powerful and can influence winrate more with smaller tuning issues - so you can imagine how powerful conditioning must be. I expect we might need to go harder on it later.


12 Mar

Originally posted by Spideraxe30

/u/greaterbelugawhale could you clarify if the shield is based on Galio’s health or your own health

his w %, his hp

Originally posted by JanEric1

they have to be really careful with that ult because if its insane strength in pro play.

but if it is too strong they can always nerf it again.

Edit: would be interesting to know if the get the shield on cast or arrival?

on cast


11 Mar

Originally posted by UNOvven

Ignoring for a second that win rate is well known to be entirely useless as an indicator for power (being about as accurate as a coinflip most of the time), which inexplicably you decided to ignore to make a balance framework that looks at the wrong things, Lee Sin has exceeded 75% pro play presence on several patches, and evaded a nerf. Hell, you have nerfed several significantly weaker jungles, like Shaco, even while Lee Sin dodges the needed nerfs. Lee Sin is dominating in the jungle, and far too powerful.

If all of this is because you're blindly following your balance framework (other than for Akali who qualifies for buffs but isn't getting them), then I think it's time you scrap the current framework and go back to the drawing board. Create a new framework, one that doesn't miss 2/4 of leagues most broken champs of all time, and 3/4 of leagues weakest champs of all time.

Edit: In fact, looking at it, Shaco fails to qualify for any of the frame...

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no, winning in league of legends is not a coinflip

Using "in fact" when stating a non-fact detracts severely from your argument and makes people stop bothering with responding to you. especially since in this situation it involves you assuming that i'm lying to you about something you have no way to actually know - so you are already taking your conversation partner in bad faith. hey look, it's shaco crossing the win rate x ban rate threshold