HS_Celestalon

HS_Celestalon



13 Feb

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Originally posted by chernadraw

What's next? Babbling library?

\takes notes**


11 Feb


05 Feb

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Originally posted by Ok_Bison9192

She has applied for an appeal #103365518. I'll update you on the status. However, if it's the same result, I guess we move on to greener pastures!

Looked into her case. DMing you.


06 Jan

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Originally posted by Ok_Replacement_8251

Yeah, of course you're gonna say that. No one really expects a Blizzard employee to reveal the hidden mechanics behind the game, designed to squeeze every penny off the customers.

Matchmaking IS rigged, and you know it damn well. We're not a bunch of mindless cretins here, we can actually SEE what's going on in front of our eyes.

If you think we'd just outright lie, then communication is pointless.

Comment

No, these theories are false. Matchmaking doesn't, and has never, considered your deck or your collection.


17 Dec

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Incredibly impressive. Just checked the data, and this is indeed still the rarest achievement, with only 13 people having completed it. Cheers!


12 Dec

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Originally posted by OnlyBangers2024

Don't blame the designer. He only got the job because he liked all of celestalons tweets

sh*t, they've cracked the code... 🤣


05 Dec

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Originally posted by No_Outcome_6874

please, if a hearthstone-higher up reads this, help me. if you know anyone who can help, bring this to their attention. all of this is very distressing to me and i would really like to resolve this.

the support is seemingly incapable of anything but copy and pasting prewritten text. they make it sound like they caught me in 4K spinbotting in COD, but i literally cant think of anything i did do that would be ban worthy.

while the deck-retiring in arena isnt very fair-play of me , i really would be surprised if blizzard banned anyone for using pay2win to win more and therefore have more fun.

Retiring Arena a lot isn't against the rules.

DM me your btag, and I'll take a look.


13 Aug

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Playing that deck had nothing to do with your suspension. DM me your battletag and I can take a look.


18 Jun

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Originally posted by Its_Big_Fungus

I'm a little confused on this. What do you mean by Peak Rank? I understand that while you have Bonus Stars, you get matched against people with the same Peak Rank.

The issue here is that after you use up your bonus stars (usually somewhere around mid Plat rank for me) you would previously be matched against people who were Plat rank, at least for me at 9 stars. This would make it easy to climb to your normal rank, as those people would be lower skilled.

But with the new system, the way it reads in the post is that at, say, Plat 5 (if your stars run out there), instead of fighting a mix of others who are climbing + people who are naturally at a Plat 5 skill level, you will ALWAYS be pitted against people of your MMR.

This means that the gap between bonus star climbing and competing against people at your natural rank will now take twice as long to get through as it did before.

It also sucks for people like me, whose main problem in leveling up is tim...

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The issue here is that after you use up your bonus stars (usually somewhere around mid Plat rank for me) you would previously be matched against people who were Plat rank, at least for me at 9 stars. This would make it easy to climb to your normal rank, as those people would be lower skilled.

I think this might be the misunderstanding. You think that the people in Plat were lower skill than you. They're not. They're other people just like you, in very similar situations. Those were fair matchups. They had roughly the same MMR as you. They're also people that had 9 stars and dropped off in mid-Plat, and are climbing too. Nothing has changed for you.

Comment

Now, I think the intention behind this change, at least on surface, is laudable. But we recently saw a change to weekly quests which seems very likely to be intended to drive player engagement up by making people play more for reduced increase in EXP. So I can't completely erase from my mind the possibility that this change was also made to increase the number of games players need to reach the same rank (and thus the same monthly rewards) than before.

No. This is purely to fight bots, and should have no impact on real players, apart from not running into many bots. Apart from bots, Peak Rank and MMR are highly correlated (which is why it was fine to work this way for so long).

People already ranked up all the time against equal-skill opponents, even in D5-1 where there were very few bots and no winstreaks.


17 Jun

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Originally posted by Oct_

This change is awful. Now I play against legend players regardless of the rank I am at. This makes every monthly reset absolutely miserable being forced to grind my way back. If I am at bronze ranks, I want to play against bronze players.

That has never worked that way for as long as this ranked system has existed (like 5yr or something). It isn't a fun experience for either person for Legend players to stomp people who are brand new to the game.

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Originally posted by Voltairinede

But if the two things aren't correlated then surely it is a problem that you don't show some abstraction of internal MMR. Unless you mean that basically just bots had inconsistent rank and MMR and for everyone else they remained largely consistent.

Prior to the new ranked system (long ago, Ashes of Outland maybe?), matchmaking was much simpler, simply based on Rank.

I stopped playing years before Outland, and have come back this year, so the whole idea that matchmaking wasn't based on rank was new to me.

Yes, it's just bots that have inconsistent Rank and MMR, generally. For everyone else, they remain largely consistent.

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Originally posted by HomesickJoystick

Celestalon couldn't get past the Tree Sentinel in Elden Ring so looking at HS for competitive and skill testing is the last place you want to be at lol

lol, good story

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Originally posted by Voltairinede

If this is true why wasn't this change made however many years ago?

If you're asking why we even did the matchmaking-by-rank part at all...

Prior to the new ranked system (long ago, Ashes of Outland maybe?), matchmaking was much simpler, simply based on Rank. We knew how that felt, and thought that felt good when people were at their peak rank, but that seasonal resets created periods of bad matches until they reached their max rank again. So when we made the new ranked system, we kept matching-by-rank for that top tier, as a precaution. It turned out that matching-by-rank and matching-by-mmr were both fine when you were at peak rank, because peak rank and MMR were highly correlated. We could have swapped it all to matching-by-mmr years ago, but any change has some risk so we just left it that way.

...then bots came along, and rank and MMR stopped being highly correlated. So, we're switching it all over to the other system that works in all cases, matching-by-mmr.

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Originally posted by Voltairinede

Are you trolling? Prior to the change the main method of finding an opponent was the visible ladder rank, after this change the main method finding an opponent is the invisible MMR rank.

No... Prior to this change, the method of finding an opponent was 95% of the time invisible MMR and 5% visible ladder rank. Now it's 100% invisible MMR. Only that 5% changed.

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Originally posted by RidiculousHat

battlegrounds has literally always worked this way. if you've felt like you were getting good matches there, it's because you were. progression matters.

I can try to explain why this is the case.

Progression and Matchmaking are different things, with different systems supporting them.

The point of Progression (Ladder Rank or Battlegrounds Rating) is to give you feedback on your progress, goals to aspire to, sometimes rewards. And do so in an understandable and comparable way. That's why these are usually a simple rating or rank.

The point of Matchmaking (which uses MMRs) is to give you the most fun (fair) matches possible. This can be really complex. It's never as simple as a single number. A whole lot of factors go into that, and they only need to be understandable by the matchmaking system, not players.

We don't show your raw MMR (and virtually no major game with advanced matchmaking does), because it's not a single number, it's a set of values that would be super confusing and very difficult to compare between players. Instead we show something t...

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Originally posted by Firaskftw

And less incentive to rope every turn is always a huge plus.

How do you get that out of the XP change? they said doing literally any action will prevent the lowered reward, so as long as you're playing the game, roping or not, nothing changes. Bots 'play' the game too so this change in fact seems entirely useless.

Some bots and exploiters do. But some *completely* afk for whole turns at a time, and this combats those. Not just on ranked ladder, but everywhere. Battlegrounds and solo adventures, etc.

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Originally posted by HS_Celestalon

Your rank is your ladder progression, and is still a good indicator of your skill for most people (just not for bots). And it does still affect your bonus stars for next month. The fact matchmaking switched to a different mode when you ran out of bonus stars used to be a slight upside, but nowadays was just a big downside because it was just "you can now encounter bots" mode.

(And I'll reiterate, we continue to ban bots regularly. Botting is a problem that we need to attack from multiple angles.)