Hmm, I haven’t encountered this before. If it happens again I would appreciate seeing your log file. Thanks!
Hmm, I haven’t encountered this before. If it happens again I would appreciate seeing your log file. Thanks!
Thanks for the report. We currently have a system in place where any enemies that would be within aggro range of a waypoint are removed, so I’m not sure how this happened. I’ve taken the waypoint myself and had no issues. If you do run into this again let us know.
@Tunk The player will be invincible (and unable to move) during time rift sequences in 0.7.6.
Hmm, the alt tooltip is working correctly on my end. Is the same thing happening for all mastery skills for you? How about from the skill tooltips on the Action Bar or Skills Panel ( S )?
Thanks, this will be fixed in 0.7.6.
Thanks, I’ve made a note of this internally.
Hi,
Only stats that will apply to every skill are currently displayed in the character sheet. The ignite chance from your rings is likely generic, while the ignite chance from Soulfire only applies to skills with the Fire or Necrotic tag, and I assume the ignite chance you have in passives has an additional tag as well.
We do plan to make this information more accessible, but the character sheet likely isn’t the place to do so-- putting all types of ignite chance into the character sheet would just make the number incorrect in different circumstances.
Hi,
If you look in the Gameplay section of the settings menu, there is an option for “Move to melee attack enemies that are out of range”. If that option is enabled, using a Melee skill while hovering your mouse over an enemy will move you towards the enemy before attacking. Currently there is no mechanic that will force you to move before using a ranged skill, as far as I know.
If you have this “Move to melee attack enemies that are out of range” option enabled, you can hold Shift to override it. I have noticed that pressing Shift has no effect if you are also holding down a key bound to using a skill, is this what you’re referring to?
I’ve just tested this, so if you’re experiencing different behavior I would really appreciate hearing what skills and weapons you are using. Thanks!
I’m able to scroll through the shards list on my end. You may have an active filter on the shards list that is reducing the number of shards to what can fit on a single screen.
Thanks, that is indeed a bug. It shouldn’t be too difficult to fix.
Thanks for the report, I’ve confirmed that casting the aura is removing ignite chance.
Thanks, these are both actually text errors. Eternal Haunt is correctly granting additional duration for each point you allocate. However, it grants +1 second per point, not +10.
I’m not currently seeing any problems with Mark for Death’s Desecration node.
Thanks for the report. From the wording, it should just be when the duration ends. However I’ve tested this internally and it isn’t happening at all, even if they die from damage.
Nodes at the 25 point line require you to have Mastered in that class, so you unfortunately can’t take those nodes due to selecting Paladin instead.
Ahh I see, no worries. There’s definitely room for improvement with the way we introduce crafting and inventory systems.
Shield Throw does not require a shield to use by default. It’s treated like Hammer Throw, where it’s not your actual equipment that’s being used.
I haven’t heard any reports of issues like this unfortunately. To look into this, it would be helpful to have your log file. It resets when you restart the game, so I’d appreciate you uploading it, then uploading it again if you restart and still have the problem.
Thanks. The Wraith Bringer bug was known, but I’m pretty sure you’re right about it killing you. I’m looking into it.
Are you sure the shard isn’t being stored within the crafting panel? I just tried, and removing my item just put the shard into the list.
Thanks, this should be a quick fix.
Thanks, these should be quick to fix.