Hackaloken

Hackaloken



15 Jan

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I played through a couple levels with Deathknights and didn’t have any problems with them targeting breakables.

A video example would be ideal, but a screenshot of an area you experience this issue in would be quite helpful. I could see this being a problem if there was a particular slope in the way or a stack of breakables and they targeted the top one, for example.

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I wasn’t able to reproduce this internally, unfortunately. I tried against an enemy that had very high dodge rating, but still got the correct amount of protections. If you encounter this again it would be very helpful to know what enemies they were and what zone you were in.

Thanks for the report!

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Thanks for the report-- I recall hearing about this before but I don’t have many details.

If it happens again, could you note down the zone you teleported to, and where you came from? Did this happen during the campaign, endgame, or both?

Thanks!

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Unfortunately this is due to a technical limitation, it may change in future but I can’t say for certain.

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The player will be made invincible (and unable to move) during time rift sequences next patch.

Thanks!

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Thanks, I have this noted internally.

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Thanks- I believe this is actually because the skills aren’t implemented yet but this can be looked at.

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Thanks, these will be fixed for 0.7.6.

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I’ve tested this and found that the bug is specifically that Frozen Sparks is overriding the effects of the Frostbrand node, as well as the Thundering node.

Thanks for the report!

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I’ve tested Dragon Mage internally and found it to work with Elemental Nova. In fact, it’s currently working a bit too well since a single cast of Elemental Nova can trigger multiple parts of Dragon Mage…

If you look at your Character Stats (press C), you should be able to see the increased damage buff. If you aren’t, some screenshots of your skills and passives and any uniques you have would be helpful.

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I’ve tried this internally and was able to get ward on block reliably. Could you try going back to a low level campaign zone and see if the ward was just getting removed by damage before you could see it?

If that doesn’t work, some screenshots of your build and a log file would help. Thanks!


14 Jan

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Thanks, this will be fixed for 0.7.6.

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Thanks, I had actually noticed this a bit earlier and made a note of it internally.

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My apologies for the slow response!

In 0.7.4 we made a change to the Mastery system. Instead of unlocking the top half of your Mastery class by putting in 25 points, you need to complete a quest. To do so, go back to the End of Time and talk to Elder Gaspar.

We likely made changes to your passives, which led us to grant a free respec and caused this situation.

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Thanks for the report! Could you upload your log file and a screenshot of your Aura of Decay tree, along with your passives and gear? A video clip would also be helpful, but not necessary.

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Misha is correct, the Icarian Poison node is designed to ramp up the number of poisons on yourself, requiring you to disable Aura of Decay occasionally.

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This is working as intended. The Character Sheet only shows stats that apply to all skills, but Rainbow Edge only adds ailment chance to melee skills, while Tome of Elements only adds ailment chance to elemental skills.

We do plan to make it easier to see these conditional stats in the future.


12 Jan

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Thanks for the report! There is some logic in the game that will automatically switch to a controller if it is found-- I can’t say for certain but if any drift is present in the stick it could cause the issue.

We have had reports of this in the past but weren’t able to reproduce it internally, but I’ll bring it up again. In the meantime the best solution is to just unplug the controllers, unfortunately.

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In your case, the game’s log file would be most helpful thing for us to look into this. Sorry about the trouble!