Read moreI like the current system because as you say, it’s consistent between ranked, SCC, SPL and other tournaments.
About casual, even if I understand the point of hurting those that had a specific pick in mind, I think there should be a system for it to work somehow. Let’s say you have the last five gods released not being bannable or recently buffed gods.
I feel like it just makes sense. I know you have ranked for that, but many people just stay away from ranked bc the MMR inherently makes the mode more competitive and sometimes more toxic.
I think it goes both ways when you think about ppl having a god in mind they want to play. If I go solo and pick a warrior, the last thing I want to have in front of me is Loki. It makes the games completely boring. Yes, you could still win. But it stopped being fun the moment I have to rush back to lane because an invisible god is pushing my T2.
It applies to other gods too. Also, it’s a learning tool of counter ba...
That all makes sense.
But if we make a pick/ban system that DOESNT allow people to ban Cthulhu or Tsukuyomi then what players are we actually making happy with this system?
If we change a meta to make Mage ADCs better, but then everyone bans them, why did we even change the meta?
It just creates some really strange scenarios where no matter what we are adding tons of rules and complexity to only make a small amount of players happy.