Originally posted by Godman873
Thanks for the insight ajax!
I do find it interesting that tanks are actually surviving more and like hearing the stats but i do question...
Why was atalantas picked to be the hunter pen item and not executioner? Sure giving that item a new makeover wouldnt be bad considering it was meta for so long...
I am a bit suspicious that some of the "i have no tankiness" might be coming from high damage ultimates or max %hp damage thats been mixed with pen (I.E. heartseeker + titans bane). I know ive been able to do silly things like chunk tanks with thana's 1 or go through nearly all of a tanks prots with scylla...
I just think putting the %pen on newer items might have had smoother impact than jamming it on items which already had identities like atalanta or things like warlock that feel odd to have 10% pen on when it should be built early
We wanted to treat %pen like any other stat, probably the closest comparison is CDR.
In order to have a good variety of build choices to meet the 40% cap, you need a significant number of options at 10% and a rare few at 20%. This requires more items to have the stat, more than we were planning to add as new items.
We also chose the items to gain percent pen quite carefully, looking for underwhelming options or ones that needed shifts.
As for executioner, we felt it was necessary to keep its current identity even in the new pen world. Reducing enemy prots is NOT the same thing as pen, because the 2 can stack, and exe can provide more damage to other physical gods on your team, not just yourself. We felt that putting more %pen as a stat on exe would make it even more of a must have catch-all item than it was before, which is pretty insane because it was already a 99% bought item.
So: putting pen on exe would do the exact opposite of our goals: whic...
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