Can you talk at all about how toxicity detection works (technically), while (I assume) maintaining an extremely low false positive rate? I work in a very slightly related space and keeping the FP rate as low as possible while still being useful has definitely been tricky in the past.
Anything particularly cool that you're enjoying working on right now?
Huge fan of the notification you guys send when someone in a recent game was punished for toxicity
Can you talk at all about how toxicity detection works (technically), while (I assume) maintaining an extremely low false positive rate?
Specifics of how our systems work is one of those touchy issues where I can never divulge too much. But one thing we do to build confidence is 'dark launching' new features, where we run it against past and current league data to check and make sure it's working as intended.
Anything particularly cool that you're enjoying working on right now?
Seeing everyones positive reactions to the upcoming ranked restrictions has me hyped to be working on it.