HuntedFork

HuntedFork



04 Dec

Comment

Originally posted by darunia484

What's the difference between party chat and deafen if I solo queue? Is it the same?

Update to the above:

/deafen will send a message to the rest of the lobby that you wont be participating in chat, and needs to be typed every game. It's good if you find yourself sucked into a flame war and need to re focus on the game.

party chat is a persistent setting that will remove you from the chat without letting other players know. Its perfect if you just want to play the game without worrying about chat.


30 Nov

Comment

Hello!

There's a lot of both bad and good out there on the ladder. I think setting good boundaries and knowing what gets under your skin is the key to enjoying your ranked experience.

Here's some features you can use to control how you interact with chat especially:

  • Mute: From the tab scoreboard choose someone to mute and then choose whether to mute their chat or pings as well. If someones being especially disruptive, sending a verbal abuse report auto mutes them as well.
  • Party Chat: Either in game or pre game you can set your chat settings to "Party Only" if you dont want to see chat from either your team or enemies. Totally fine with us!
  • /Deafen. If you normally enjoy chat but sometimes find it distracting and just need an off switch then typing /deafen will mute every chat channel and send a message to the other players in the game that you wont be responding anymore.

Hope you enjoy your ranked experience and welcome...

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Comment

I'm gonna say... boots.


14 Nov

Comment

They're so good!!!

Thanks for sharing! <3


02 Nov

Comment

We found that after a player gets muted the other players in game tend to talk about it. Often, the things they have to say about the person who got muted aren't very fun to read, and it sucks having to read that without being able to defend yourself. So we made the decision to just mute the player too.

Since the system that drives this is a lot simpler than our after game chat stuff, it catches a lot more false positives. That sucks, but we think it's worth it to get certain words out of the game (although we can always improve).

But because of that we don't do any extra punishing for the chat messages we mute.


01 Nov

Comment

Originally posted by thafer7

Yes it is weird. But it is not the weirdest. I have a friend that has summoner spells on Q and E and they use wasd to move camera and all champion spells are on buttons on their mouse

Edit: wanted to add in the one thing I consider a weird keybind. I use open shot as X

Wait this is kinda genius.


10 Oct

Comment

Originally posted by SamiraSimp

thank you for the change. are there any thoughts on changing the requirement to a smaller number but requiring wins instead? for example 3 wins instead of 5 games?

on one hand it might put more pressure on players to win, making them feel annoyed by their enemies. but on the flipside, if players have to win they won't just do 5 games where they half-ass it and don't work with their team

or perhaps both? 3 wins OR 5 games? would love to hear your thoughts

We're watching closely.

Almost all the rank restricted games I've checked have been played in good faith so far. Unless that changes we'll keep it as is.

Something people miss in this conversation is that most of the people who get these restrictions are restricted for text chat. They aren't running it down when they get the punishment, so they don't tend to run it down in normals either.

But even a few people ruining games intentionally is really really bad, and we know its not 0. We need to keep a close eye on how people are playing in order to tell if its small enough to be worth what we think is a more effective penalty.

Comment

Originally posted by Diligent_Deer6244

1 patch earlier than u/huntedfork said it would be!! yay!!

Oops!

I got confused and thought the current patch was 13.20.

Comment

Originally posted by ElderlyToaster

We currently dont believe most players who get ranked restrictions are working off their penalties by forcing fast losses.

I'm thinking "most" players can't be the threshold... would be interesting to see the stats though.

I've lately been trying to get the gaming companies here in Malmö (Sweden) to collaborate around player behaviour issues and solutions... there should be like a big hub or somewhere to share experiences.

Been a problem in gaming since the Warcraft 2 days about 30 years ago. No other issue in gaming has gone unresolved that far.

TBF it's a pretty hard problem.

Riot does do collabs with other companies to talk about this stuff, notably Fair Play Alliance, but each company/game has its own unique challenges that make one size fits all approaches hard.


09 Oct

Comment

Originally posted by King_Toasty

Maybe controversial, but I don't think "infrequently toxic" players deserve mercy from the punishment system. If you commit arson or murder IRL should you just be let off the hook cause you only did it once?

Throw them in inters queue, I promise you they'll think twice about being toxic next time.

This ones wierd but it has less to do with mercy and more to do with what works.

Excessively punishing someone who wasn't going to reoffend anyway causes more problems than it solves.


07 Oct

Comment

Can you dm me the game id's?

Edit: Also gonna take this opportunity to restate some things about ranked restrictions:

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29 Sep

Comment

Originally posted by bayonetworking123

Sounds like they were stressful and harsh for those who had received the penalty...but this just moved from concentrated costs for the punished player to dispersed costs for many more players.

Question: you note that there is a difference between ranked and normals with respect to playing to win...how do you reconcile this with "play to win" being the #1 rule in the Code of Conduct, with instructions "DON'T: Queue up if you’re not serious about trying to win?"

I don't think they're at odds at all.

You can 'play to win' without lpmaxing the way you do in ranked. You can play to win while picking a new champ, you can play to win while trying out a new role.

But when people are grinding ranked they are usually trying to max out their 'lp per time spent' function. We want players with ranked restrictions to do their best in their games, but not need to fret over every point of winrate.

We'll be watching to make sure they do, and we might make changes to the system if we find that players are dedicated to throwing in order to churn through their remedial games.

Comment

Originally posted by kakistoss

This is blatantly untrue tho

Riot does not permaban unless you run it down A LOT, so if you are giga tilted one night and choose to run it because your jg doesn't gank you, there will be no real punishment

However, if you do that twice Riot should tag you as toxic and put you in the toxic q, then if you are on good behavior for a certain number of games you can return to normal q,.but if you don't improve you stay there, and if those games only happen once or twice a week it won't be enough to trigger a perma

It's just a solid system, the only reason Riot will never implement it is because they want to be original and don't wanna admit Dota handles their shit better

The first time someone gets picked up by feeding detection they get a two week ban.

The second time it's a perma. (In most regions)

Comment

Originally posted by TL_Rook

I was wondering why my aram games were such bad quality lately. With insta afks as well.

Fun fact: afks wont tick down ranked restrictions. Instead they will reset them.

Comment

Originally posted by trustisaluxury

they literally required you to win normal games to be able to queue for ranked again as a punishment in season 2-3 and removed it, then we got riot lyte's social experiments performed on us.

not only could anyone see the outcome of this current system, but they already had the solution over a decade ago and ditched it!

We ditched it mostly because we lost it during the client upgrade/other backend changes rather than as an intentional "lets turn this off" moment.

But it's true, ranked restrictions were much maligned by players. This is because

  • They were way too harsh. 30-50 wins with stacking meant that players could feel buried without path to reform.
  • They were still stressful. You had to compete to win just as hard as in ranked, but now you were in an environment where your team was just playing to have fun.

So we're reimplementing the old system to accomplish the same goals, but removing the biggest points of frustration.


28 Sep

Comment

Originally posted by Thrownaway124567890

Last link on the comment is just some Reddit reply saying “hey thanks” from u/HuntedFork who has a Rioter flair.

Correct. Our stance on prisoners island hasn't changed since that post.

We'd much rather give players a break and a chance to recenter themselves than create a space that normalizes the behavior we're trying to change.


20 Sep

Comment

Originally posted by F0RGERY

So Riot has looked into that, but said "we won't do this."

From a 2017 Ask Riot:

Why doesn’t Riot queue negative players with negative players? What’s wrong with the “prisoners island” concept?

First, let’s define “prisoner’s island” designs for the folks who aren’t familiar. A prisoner’s island approach says that any players who cross the line into unsportsmanlike conduct should be separated from the broader playerbase and only matchmade together. At face value, it’s an emotionally satisfying fix that basically deports assholes to an island and theoretically makes everyone else’s games better as a result — but it runs counter to our value of reform.

Prisoner’s island design doesn’t work for League for two major reasons:

Reason One: We believe in a real shot at reform for unsportsmanlike players

...
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Hey thanks :)


13 Sep

Comment

Originally posted by SnowyyRaven

The issue isn't the severity, it's the detection. It's hard to write a system that detects this behavior without banning innocent players.

This.

(But for the record, feeding is permabannable)

Comment

"Die with glory!" If you're on the enemy teams side of the map and half the team dies, keep fighting, don't run back to your side of the map.


11 Sep

Comment

Originally posted by 100Foxes

I adore Eveynn and Elise, but my jg is horrible. I used to play Eve mid right before and after her rework. Idk if now I can pull it off tho.

I was against a botlane of Yasuo + Elise, that destroyed me physically, mentally and spitirually. It might've been just the Yasuo windwall, but it gives me a glimmer of cope for Elise support.

Upvote for being a Midelynn enjoyer. I too used to enjoy going invisible and just watching the midlaner decide what to do about it.