Please use this thread to discuss Update 2.6 on Testlive.
Patchnotes:
Please use this thread to discuss Update 2.6 on Testlive.
Patchnotes:
This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.
Hey there,
Please use our Zendesk platform to report official server problems, outages or infractions.
https://funcom.zendesk.com/hc/en-us
Thanks.
Hey there,
We’ve focused on some needed AI fixes in the upcoming 2.6 update. It will be on Testlive PC soon up for testing. Don’t quote me on that, but I think one of the fixes included in the initial release should at least curb on the general behavior of thralls abandoning their guard spots.
Closing thread as this isn’t a bug report.
Please use any of the sections dedicated to general discussion and feedback.
Thannks.
Wait for the 2.6 patchnotes for the exact details
Thanks for the additional info. We’ve sent your report to our team so we can look into it.
Hey @ZevLexx
Thank you for sharing your findings. We’ve made some improvements to character copy in the upcoming 2.6 update. We’ll send your feedback to the team to see if we are aware of this weirdness and fixed it, or if we need to look further into it.
Hey @Agarcia
Thanks for the observation. We’ve sent it to our designers to see if this is as intended or if it is a but.
Hey there,
Since you mention you have mods installed and just to discard possibilities, is this issue happening with mods disabled as well?
Hey @Duralloy
We’ve reached out to G-Portal as it seems this server in particular is running an incorrect server revision. We aim to resolve it as soon as possible. Thanks for the heads-up.
Edit: It should now be resolved and working normally.
We’re still working on improving performance and stability on consoles. It’s a gradual process but we aim to bring them back to acceptable performance levels with more optimizations.
Sorry for the frustration until then.
We’ll proceed to close the thread as the issue reported has been resolved.
Thanks for the feedback @Treeyou_anyone
Hey there,
We’ve discussed this issue in this other thread: Admin panel thrall spawn broken
We’ll close this one but please feel free to continue the discussion in the thread linked.
Thanks!
@sestus2009 is correct.
As to why, we’re discussing the issue that caused us to apply this change here:
https://forums.funcom.com/t/the-never-ending-loading-screen-story/162481/701
Hey @3LiON
We’re aware of this issue and it’s fixed internally, coming out in update 2.6 most likely.
Thanks for the feedback.
If we confirm the issue has been resolved for the majority of players affected by it, yes, we will revert decay rates back to normal.
Hey there,
We’re aware of this issue and it will be addressed for update 2.6. We still don’t have a date for when this will be released, but it will show up on Testlive sometime soon.
Thanks for the feedback.
Hey @DeMonet
We’ve fixed an audio loop issue in one of the Siptah vaults in the upcoming 2.6 update. By the looks of it, it seems it’s the same issue you reported here. Once it’s out please let us know if the problem persists.