Ignasi

Ignasi



23 Sep

Post
    Ignasi on Forums - Thread - Direct

Testlive2.6a-19204601920×460 446 KB

Please use this thread to discuss Update 2.6 on Testlive.
Patchnotes:

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Comment
    Ignasi on Forums - Thread - Direct

Testlive2.6a-bannernotes1920×419 154 KB

Currently Known Issues

  • Known issues with this build will be listed here.

notes

performance

  • Fixed a n...
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Comment
    Ignasi on Forums - Thread - Direct

Testlive2.6a-Banner2108×460 500 KB

WORK IN PROGRESS BUILD AND DOCUMENT

This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.


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20 Sep

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

Please use our Zendesk platform to report official server problems, outages or infractions.
https://funcom.zendesk.com/hc/en-us

Thanks.

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

We’ve focused on some needed AI fixes in the upcoming 2.6 update. It will be on Testlive PC soon up for testing. Don’t quote me on that, but I think one of the fixes included in the initial release should at least curb on the general behavior of thralls abandoning their guard spots.

Comment
    Ignasi on Forums - Thread - Direct

Closing thread as this isn’t a bug report.
Please use any of the sections dedicated to general discussion and feedback.

Thannks.

Comment
    Ignasi on Forums - Thread - Direct

Wait for the 2.6 patchnotes for the exact details :slight_smile:

Comment
    Ignasi on Forums - Thread - Direct

Thanks for the additional info. We’ve sent your report to our team so we can look into it.


17 Sep

Comment
    Ignasi on Forums - Thread - Direct

Hey @ZevLexx

Thank you for sharing your findings. We’ve made some improvements to character copy in the upcoming 2.6 update. We’ll send your feedback to the team to see if we are aware of this weirdness and fixed it, or if we need to look further into it.

Comment
    Ignasi on Forums - Thread - Direct

Hey @Agarcia

Thanks for the observation. We’ve sent it to our designers to see if this is as intended or if it is a but.

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

Since you mention you have mods installed and just to discard possibilities, is this issue happening with mods disabled as well?


16 Sep

Comment
    Ignasi on Forums - Thread - Direct

Hey @Duralloy

We’ve reached out to G-Portal as it seems this server in particular is running an incorrect server revision. We aim to resolve it as soon as possible. Thanks for the heads-up.

Edit: It should now be resolved and working normally.

Comment
    Ignasi on Forums - Thread - Direct

We’re still working on improving performance and stability on consoles. It’s a gradual process but we aim to bring them back to acceptable performance levels with more optimizations.

Sorry for the frustration until then.

Comment
    Ignasi on Forums - Thread - Direct

We’ll proceed to close the thread as the issue reported has been resolved.

Thanks for the feedback @Treeyou_anyone

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

We’ve discussed this issue in this other thread: Admin panel thrall spawn broken
We’ll close this one but please feel free to continue the discussion in the thread linked.

Thanks!

Comment
    Ignasi on Forums - Thread - Direct

Hey @3LiON

We’re aware of this issue and it’s fixed internally, coming out in update 2.6 most likely.

Thanks for the feedback.

Comment
    Ignasi on Forums - Thread - Direct

If we confirm the issue has been resolved for the majority of players affected by it, yes, we will revert decay rates back to normal.

Comment
    Ignasi on Forums - Thread - Direct

Hey there,

We’re aware of this issue and it will be addressed for update 2.6. We still don’t have a date for when this will be released, but it will show up on Testlive sometime soon.
Thanks for the feedback.

Comment
    Ignasi on Forums - Thread - Direct

Hey @DeMonet

We’ve fixed an audio loop issue in one of the Siptah vaults in the upcoming 2.6 update. By the looks of it, it seems it’s the same issue you reported here. Once it’s out please let us know if the problem persists.