Read moreEvery other monster-catching game gets a new sequel every year/other year...or in the case of more recent ones, expansions. They're not MMOs and have expectedly finite lifespans. MMOs are expected to be live services rather than games you constantly replace, and as such must keep expanding to bring in new content in order to maintain an audience.
If Temtem were a single-player game with online functionality, this would not be an issue. It'd be a cute, probably one-off attempt at the genre depending on its sales and online audience like Nexomon. But because you (collectively, not you individually) made it an MMO you cannot shake the basic expectations or requirements foisted upon you. Player retention is already bad and while you might get some more players during the 1.0 launch, if the current state of early access is any indication they aren't going to stick around for long.
And that retention thing is, again, an MMO-exclusive problem. Single-player games only rel...
I don't think Coromon got a sequel, and Shin Megami Tensei definitely doesn't add many monsters on their new sequels.Some are MMOs, and some aren't. I think you're trying to force Temtem into being one thing or the other, when it's a mixture of both, with its pros and cons.I linked the FAQ before, so you can see we define "The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences)." which is pretty much what you quoted would make the current situation fine.Player retention is fine for an Early Access, and the data you see is usually only limited to Steam.And, for the 3rd time, content is planned and will be added to the game. If it's not the content you'd like to see that's one different beast.