ItsTsukki

ItsTsukki



24 May

Comment

Originally posted by SnooAvocados9698

This is not true! "Like with the stamina change in the past. We've listed all the specific changes to each technique trait and gear here" here being discord and not available anywhere else currently.

We only do that when the list is insanely long, and that I can remember this is only the second time we have to do it that way; it's usually all in patch notes.
Here's the full txt for you.

**Techs:**

- Stare: -2 DEF

- Rage: +4 ATK/-3 DEF

- Roar: -1 ATK/-1 SPATK

- Show Off: +2 ATK

- Crystallize: +4 DEF/ -1 SPD

- Mirror Shell: +4 SPDEF

- Stone Wall: +3DEF/+1 SPDEF

- Turbo Choreography: +2 SPD

- Turbo Choreography(+): +3 SPD

- Humiliating Slap: -2 DEF

- Bark Shield: +3 DEF

- Heat Up: +3 ATK

- King's Roar: -1 SPD/-2 ATK/-2 SPATK

- Flood: -2 SPD

- Flood(+): -3 SPD

- Perfect Jab: -2 DEF

- Diamond Fort: +4 DEF/+4 SPDEF

- Block: +4 DEF

- Madness Buff: +3 SPATK/+3 SPDEF

- Sacrifice: +3 DEF/+3 SPDEF

- Toxic Plume(+): -2 ATK

- Bark: -2 DEF/-2 SPDEF

- Shelter: +4 DEF/+4 SPDEF

- Toughen: +4 D...

Read more

23 May

Post

Good morning/afternoon/evening, Tamers! We've launched version 0.9.3 just now.

Patch 0.9.3 is arguably one of the biggest balance patches up until now, and it includes a rework to the stage system, so I'd recommend taking a look! There's also bug fixes and Trait filter for eggs!🔸https://crema.gg/temtem/patch-0-9-3/

Have fun and Temtem up!

External link →
Comment

Originally posted by _white_rabbit_

I didn't mind using Discord as a launcher because I always have it open anyway, but I don't normally use Steam, and I don't really want to.

Is there any way you guys could make it possible to run the game without Steam open?

Hi! No, unfortunately, games that run on Steam require Steam to be open. It's not a change we can make, sorry!


20 May

Comment

Originally posted by Ziferlu

Since I have a steam and discord copy of the game I assume that I have to create a new steam account if I want to keep my progress?

yes, that'd be the case!

Comment

Originally posted by SevenSeasAgo

If I already have a steam account in addition to my discord account, do I need to make another steam account to be able to play both?

You'll need a different Steam account to redeem the new key and migrate your progress to, yes. We know it's not ideal, but it's also the only platform that's mostly equal to Discord, sorry!

Comment

Originally posted by SavageTwist

Is it also possible to keep playing on discord?

Up until 1.0 it is, but it won't be possible beyond that


17 May

Comment

Originally posted by CommanderSabo

How are we going to have the Steam Keys sent to us?

You input a command in the Discord server! It's detailed in the post, I want people to read it because it's a delicate process :)

Comment

Originally posted by spennyS

I have an account on Steam already that I don't care about losing progress on. How do I overwrite my current steam account with my discord accounts progress? Just want to make sure I do it right.

hi! You must first go to Cross-progression settings in your Discord account. You'll designate it as your primary account, and then you'll be given a code to input into your Steam account (the one you have progress on). The secondary account will have to be reset before you can set it as a secondary, though! The process is well-explained in game, and you can read more on cross-pro here

Comment

Originally posted by Doomaga

Can I get a refund from you instead? Or a PS5 key?

No, it's not possible to get a refund for a well-played account, and PS5 isn't a platform equal to Discord. Discord and Steam are the most similar ones, sorry.

Post

Hello there! This one's for all our Discord players, so players from other platforms can safely disregard this post!

Please note this migration process must be carried out before version 1.0 launches, so please don't postpone it!

Full info (please read it): https://crema.gg/temtem/discord-migration/
Like we explained in the past, we're going to be providing a free, fresh and new Temtem Steam key to all users who purchased Temtem through Discord in light of their decision to remove the store and ability to sell games through their platform. Now that cross-progression is a thing, we're ensuring the progress in Discord accounts is kept safe and sound.

If you have any sort of question or issue, don't hesitate to reach out and ask, and we'll help...

Read more External link →

15 May

Comment

I love this with all my might with all my heart with all my soulllllllll


13 May

Comment

Once we have a date we'll share it! We're aiming for this year!


01 May


29 Apr

Comment

Originally posted by You-JustLostTheGame

Thanks for the update! Here's the patch notes for those that can't click on the link.

Improvements

Dyes can now be bought and sold at the Trade House.

  • We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.

👥Added a new minimum fertility filter to the Trade House filter options.

👥Added two new possible durations for Auctions at the Trade House: 7 days and 14 days.

👥We’ve changed the sorting indicators to make them clearer. We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.

👥Added a new tutorial that triggers when you access your Temdeck while having spaces locked.

  • This tutorial indicat...
Read more

I updated them after this! Haha you're missing:
We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.

Post

Heyyyy you! We've launched our first patch on CU1, which is a lot of bug fixes and some improvements on the new features. Make sure to update your game, and hope you like them!
https://crema.gg/temtem/patch-0-9-1/

External link →

25 Apr

Comment

Originally posted by rogoku

And yet there is a forced questline to access that original 300 is there not?

yes, due to the rework of the storage system that was needed to increase storage for free. It's a very easy, fast-paced quest with no battles, can be done in less than 15 minutes

Comment

Originally posted by rogoku

Yeah I'm not playing the game until you decide to unlock the temdeck. We wanted an expansion of the storage, not a forced questline to keep using what we already have...

the storage doubles in size when you finish the quest. From 300 to 600 slots.

Comment

Originally posted by sirgoldfisch

Hi, also a thank you from me for opening this up. I've also seen the toxic comments under posts and overall negative state of the game posts get more npumerous over the last months and have personally been looking anxiously at the steam charts of temtem after cu1 came out. What i can understand is the negative feelings from some of the community regarding the endgame mmo content that they are lacking and which they want to see to be able to enjoy the game as their main monster taming game. I also understand the devs side who are saying to wait for the updated until the release, BUT The problem I and probably many of those toxic comenters will have in the back of their mind. Is about the uncertainty of temtems future. We dont know whether the devs will start a new advertising campaign once the game releases, we dont know when mmo features that will keep us active will come and we dont know if the game will ever again reach a playercount from its steam ea release. We've seen...

Read more

We will have a proper marketing campaign done for 1.0. We've never emphasized marketing before because we were aware the gameplay loop wasn't complete for everyone.

We will also talk about the future MMO features, once we can talk about them.

We might or might not live the EA launch numbers again, but Switch and Xbox await, and the world of Temtem is safe regardless.

We've never been ones to share big plans until we have them secured, because the chaos of voices and feedback that ensue is really hard to manage. Sometimes you've just got to keep working until you can talk about them, and when the time comes we will.

Comment

Originally posted by ShyGuyDragonite

That’s fair enough, I’ve not been deeply involved in TemTem so I didn’t realise that was your definition of how your brand yourselves as an MMO, so that makes perfect sense.

As I said in my post, I just see it for what it is for the most part. For me, it’s a monster tamer with multiplayer elements because those are the parts I find myself enjoying, and your wider scope on that now makes a lot of sense from the FAQ.

Great work so far, I’m looking forward to the eventual 1.0 update. I guess it’s a shame some people dig on the MMO wording too much (myself included in being guilty in that evidently)!

I don't blame the players who take the MMO tag by heart, because I understand it's an easy tag to see and fix upon. I just wish we could make the actual insight behind it as well-known as the MMO tag is haha
I think your viewpoint is great and I hope you can continue enjoying the bits you enjoy!

Comment

Originally posted by You-JustLostTheGame

internally addressing them, and seeing how to solve the ones we feel need fixing.

Internally addressing issues is cool and all but community engagement is cooler. Also, "seeing how to solve the ones we feel need fixing" that's one of the main issues here. The dev team thinks something works but the majority of the community wholeheartedly disagrees.

We have our hands full with development, and we have a lot of plans in place we can't still talk about

This is completely understandable as the game isn't 'fully released' yet but my points still stand with regards to how the game feels. It's not as fun as it could be. There's too much grind and too little reward. A lot of people play more than one game as well as have very little time to spend gaming in the first place.

not all of us who interact with the community can answer many of the questions posed about the future (yet).

...
Read more

I'm the biggest fan of community engagement, and I always advocate for it when the time's right, but I also know you cannot design a game if you have the input of hundreds of people, each of whom want different and specific things, every day. Not everyone is a game designer, despite what the general attitude regarding videogames is. What people think "the majority of the community" is doesn't always match the insight we have, and we're not ones to make false promises, so I won't promise you we will align on every single detail, or that we'll share your vision for every feature. We address the stuff that's massive, we do, but I can't risk using absolutes in formal communication, it could cost me dearly in the future.

I totally understand that this is the time to provide feedback, and I have no issue with it. I only mentioned development because it truly is what occupies us all the time haha

Newer players are usually the more tame bunch, actually, because the grin...

Read more