To give some insight into the protection glyphs, they originally were aimed at reducing the special events as in earlier deigns they were more disruptive. So if you wanted to do more chill rituals they offered that option but from internal testing and design discussions the more disruptive styles of events didn't feel fun to engage with and were subsequently toned down.
Right now protection glyphs don't have a major identity (as failing a special event isn't massively punishing) and this is something we are aware of and keeping in mind.