JagexAzanna

JagexAzanna



09 Aug

Comment

To give some insight into the protection glyphs, they originally were aimed at reducing the special events as in earlier deigns they were more disruptive. So if you wanted to do more chill rituals they offered that option but from internal testing and design discussions the more disruptive styles of events didn't feel fun to engage with and were subsequently toned down.

Right now protection glyphs don't have a major identity (as failing a special event isn't massively punishing) and this is something we are aware of and keeping in mind.

Comment

Your right in a choice at t70 and I am fairly sure if you wished to own both sets you could create a second set to go down the path you originally didn't take.

Personally I am gonna be taking the tank armour until I am more confident in my bossing skills but I believe for the power bosses you can bring friends to help aswell

Comment

Originally posted by Parabellim

Wait do you HAVE to kill those bosses or is there a ritual alternative?

These bosses are for the power variant of the armour which is intended to be a little more challenging, for the tank version you would need to fight the barrows bosses for t70, then gw1 bosses for t80 and gw2 bosses for t90

Comment

Don't forget to add in your ghost,zombie and skeleton also hitting in that window

And most importantly it's early days, if the numbers aren't lining up we can always add a little bit extra here and there to bring it up higher

Comment

As I understand it yeah, the debuff is applied to your enemy and each attack that hits during this window will do increased damage up to a cap, so my default presumption (haven't had a chance to play much yet) is you wanna prepare some big hits just before like free finger of deaths from necrosis stacks or your volley of souls then pop command for the debuff and try hit them with as much as you can in the window.

Comment

Basically, All your attacks deal 35% additional ability damage

(but it's capped so if you did an attack that did 1 damage, it wouldn't do 1+35% damage

it'd do 2 damage

e.g. Player has 2000 ability damage

Uses a 100% damage ability - they'll do 2700 (2000 + 35% AD)

Uses a 10% damage ability - they'll do 400 (200 x 2) damage not 900 (200 + 35% AD) damage


07 Aug

Comment

Just to check in some confirmation here, as part of the rituals you can receive items from taking part in the random events that spawn including bones.

Comment

Originally posted by justindoit1337

we are getting rollbacked because these losers

Only the players who have abused this bug will be rollback, regular players will be unaffected.


06 Aug

Comment

Have I mentioned how much I would like daylight savings time to go away

Comment

Update should be going live at 13:00 BST. I believe EST is 6 hours behind BST so it should be live around 07:00 EST


04 Aug

Post

Necromancy rises this Monday, August 7th at 12:00 Game Time - and with it, a brand new chapter in the history of RuneScape!

Want to know how to get started and whats coming along with it ? Dive into our blog here -

https://secure.runescape.com/m=news/necromancy-the-journey-begins

...

Read more External link →

30 Jul

Comment

Seems to be impacting US folks more then other regions currently, unsure if it's being caused by a few factors.

Sorry about the trouble folks

Comment

Heyo, folks are having a look atm. People are reporting having some trouble logging in but are able to get in after a couple attempts.


28 Jul

Comment

Originally posted by 5-x

This incentivised helping out in your clan's citadel when a new skill is out, when people would otherwise ignore the upkeep. Making citadel apply to Necro was good for clans and good for community building.

The only people unhappy about this were those who ignore their clan or aren't in a clan. I understand their position but I'm not happy Jagex did such a kneejerk 180 on this.

It's not so much a "kneejerk" reaction but a reassessment of the situation with a more thorough lens.

RuneScape has hundreds if not thousands of variables and situations that could come into play in these cases, when reviewing what should and shouldn't work we didn't quite hit the mark with the initial read on the clan avatar buff, it fell into the bucket of "buff players can earn through gameplay" and wasn't given enough scrutiny at the time to catch the concerns people have raised here such as "not enough time to react to its inclusion".

In an ideal scenario this information would have been released sooner, giving all players the time needed to prepare the clan buff regardless of how active they had been prior, but due to combat being arguably the biggest pillar of this skill we wanted to give the team as much time to refine aspects as possible and this has had some knock on affects.

While I agree that revitalizing the Clans system to have more impact is a...

Read more

27 Jul

Post

Conjuring up Necromancy has been a long process, and soon our ritual will be complete when Necromancy rises Aug 7!

This will be the fourth combat style for RuneScape, and the first added to the game in over twenty years.

Find out more here - https://secure.runescape.com/m=news/combat-necromancy-insights

External link →
Post

Conjuring up Necromancy has been a long process, and soon our ritual will be complete when Necromancy rises Aug 7!

This will be the fourth combat style for RuneScape, and the first added to the game in over twenty years.

Find out more here - https://secure.runescape.com/m=news/combat-necromancy-insights

External link →

26 Jul

Comment

I summon you to fulfill your oath.


24 Jul

Comment

Originally posted by zenyl

No, I don't want to join your stupid bone MLM!

Its not a pyramid its an inverted funnel