JagexAzanna

JagexAzanna



24 Jul

Comment

Heyo!

Looking into this situation there has unfortunately been a bit of a visual issue with today's update, thankfully it didn't actually change anything other than the visuals.

Essentially the colours got mixed up, but you still have 4 yellow 3 orange 2 red 2 purple 1 shadow just the 4th orange is in fact a red and the second red is a purple so when you rolled purple it was between the money and the wills and you got the wills which as it was a 2x chest got doubled to 15k.

Folks are looking to fix the visuals to avoid further confusion.


20 Jul

Comment

Originally posted by 5-x

The newspost dances around it and mostly shows off the visuals so I'll ask the obvious question:

Can we paddle the river?

I wanna go up and down the river in a boat like we did in the 2015 Halloween event.

Comment

Originally posted by Yellowchese

newspost implies a lodestone.

There is definitely a lodestone.


18 Jul

Comment

Heyo Folks, team is gonna have a look into this situation.


17 Jul

Comment

Originally posted by Nareki

Unable to re-enter the ancient dragonkin crypt after the quest. My character says that "I need to investigate this door with the Raptor". Is this intended behaviour?

This is currently intended behaviour. Team is reviewing if it's possible to open up the crypt post quest at the moment it is unlikely to be something that is hotfixable this week

Comment

Heyo! This is a known issue, unfortunately, this is a bit of an engine restriction and happens when controlling a character that isn't yourself.

Comment

Originally posted by RonaldoVII

Any update on the Golden Bamboo xp rate that Mod Shogun was looking into?

Still under review at the moment.

Comment

Originally posted by joedotphp

Yeah. They've changed quest difficulties before. I don't see why an achievement would be the line in the sand.

Double checking the fix ticket I believe the achievement was renamed to "My Fort Smells of Syrup"

Post

Expand your range at Fort Forinthry, swot up on Necromancy lore details and share your feedback with us!

https://secure.runescape.com/m=news/dead-and-buried-launch--soul-dye-update---this-week-in-runescape

External link →

16 Jul

Comment

Originally posted by Jagex_Stu

Trusting you that all the previous news posts provided this info in advance, and hoping this won't get me in trouble:

Ranger's workroom frames:

  • Tier 1: 14 acadia

  • Tier 2: 24 mahogany

  • Tier 3: 42 magic

They also each require 6 stone wall segments.

Just checked the configs to confirm, and their Construction reqs are 50, 65, 80.

No comment on Necromancy. That'd definitely get me yeeted.

Nah your good Stu don't worry, we haven't listed the Planks/Frames in the update blogs outside of the Grove blog as due to the changes coming with the Grove all the tiers changed.


13 Jul

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Good luck in your journey! If you need some extra direction or assistance check out the official discord - https://discord.gg/rs


12 Jul

Comment

Originally posted by facbok195

A little confused on the Wisdom of Anima buffs. Is there a perk + imbuing Dinarrows faster at the cost of xp? Or is the perk imbuing Dinarrows faster at the cost of xp?

Wisdom of anima is a toggleable perk that increases the rate at which you Imbue arrows at, it also reduces the anima cost. When you have it active you receive less exp for imbuing the arrows

So if xp is your goal you can toggle it off, and if more efficient arrow creation is your goal you can turn it on.

Comment

Originally posted by ResqueueTeam

Will there be a toggle for the perk?

Yes you can turn it on and off once unlocked.

Comment

Originally posted by Ezcolive

When does this quest launch?

Monday

Comment

Originally posted by Methos25

The mobile site is having issues with scaling on the table.

Yeah I am aware of this and looking to sort it out atm

Comment

Originally posted by RonaldoVII

Is it a cape requirement to unlock the new 4 arrow making perks?

Unlocking 1 is for Comp and all 4 are for Trim iirc

Comment

Originally posted by JealousMongoose6001

this wont change anythign at all. please try to listen to the community and fix the actual problems with the whole elder arrow process

Heyo, the buff to God Arrow production from the T3 Workstation is not intended to be a "fix" to the issues players are having with the process of making god arrows. It is solely a buff to the speed and anima cost at the trade of exp.

We are aware of the discussions in the community around the acquisition and usage rates of these arrows for both main and iron players and also the concerns of skilling focused players and we are continuing to review and discuss the best ways to address these issues.

Alongside the quest on Monday with be some changes to fletching to help address some aspects of these issues but we are continuing to actively review the process in order to best address each different concern.

Post

https://preview.redd.it/jql950991kbb1.png?width=629&format=png&auto=webp&s=e0f1cd76a600b890b5fbea5c0e6673d8b17aadfa

At the end of Unwelcome Guests, you encountered Zemouregal outside a mysterious dragonkin door in the newly-discovered Wilderness Crypt.

With hordes of undead at his command harassing your fort, the Raptor deems it time to find a way through this mysterious door to uncover what Zemouregal is plotting.

...

Read more External link →

10 Jul

Comment

Originally posted by Ik_oClock

Added the respective Warpriest Armour drops to the Bodyguards of each General within the God Wars Dungeon.

This wasn't always the case??? Am I getting Mandela effected here?

"General Graardor and Kree'arra's bodyguards now have a chance to drop warpriest armour pieces."

The notes been updated, seemingly the bodyguards of Graardor and Kree weren't dropping the armour as intended and this has been fixed. Mobs in the rest of the dungeon were dropping it without issue.